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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Skillwheels: an overview
Thread: Skillwheels: an overview This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
jhb
jhb


Famous Hero
posted September 18, 2015 07:02 PM

Agree, it is weird sylvan don't got light magic, when it was mentioned in the description of 2 heroes.

Thornsowers are Sylanna's gardeners, tending the dominion of the Dragon of Earth. Masters of Earth Magic and proficient in Light Magic, they can turn the forest itself into a powerful weapon.

Chosen among the ranks of the Druids, the Starsingers' role is to heal the wounds of the forest rather than avenge them. Strong in both Earth and Light Magic, they have the most powerful protective and healing spells in all of Irollan. They are also amongst the best diplomats, knowing that an ounce of prevention is worth a pound of cure.

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3lion
3lion


Known Hero
posted September 19, 2015 02:41 AM
Edited by 3lion at 13:36, 19 Sep 2015.

This chart is easier to read


Mady by Shukfir

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2015 12:02 PM
Edited by alcibiades at 12:04, 19 Sep 2015.

Thanx, that's a good chart also. Did you make it yourself?

So, 6 Necro heroes, and they all have either Dark Magic GM or Dark Magic M, and they all have Prime Magic and Earth Magic also. Such great use of the multiple hero classes ...

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TD
TD


Promising
Famous Hero
posted September 19, 2015 12:19 PM

@Alci I especially like the Ebon knight and Necromancer, sharing only 3 GM abilities^^

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keldaur
keldaur


Adventuring Hero
posted September 19, 2015 12:47 PM
Edited by keldaur at 12:49, 19 Sep 2015.

alcibiades said:
Thanx, that's a good chart also. Did you make it yourself?

So, 6 Necro heroes, and they all have either Dark Magic GM or Dark Magic M, and they all have Prime Magic and Earth Magic also. Such great use of the multiple hero classes ...
None of them have earth.

Stronghold has a lot of characters with Master on exploration. Followed closely by sylvans and dungeon.

Destiny is also kind of a pariah skill when it comes to master. Warmong and barbarians would be my first classes to try out.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 19, 2015 12:49 PM

totes a deep game, guys!
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It is with a heavy heart that I must announce that the cis are at it again.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 19, 2015 01:26 PM
Edited by Pawek_13 at 13:27, 19 Sep 2015.

alcibiades said:
So, 6 Necro heroes, and they all have either Dark Magic GM or Dark Magic M, and they all have Prime Magic and Earth Magic also. Such great use of the multiple hero classes ...

You know, "variety..."

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3lion
3lion


Known Hero
posted September 19, 2015 01:34 PM
Edited by 3lion at 13:39, 19 Sep 2015.

alcibiades said:
Did you make it yourself?

Nope. All credits to the guy named Shukfir from russian community.

I must say that I am little bit confused with this skills sets.
I don't know if it's okay or not. From one pov it is better if all classes have a proportional allocation of all skills. In the sake of the balance... But in this case all factions become flat.
From other pov the variety in skill gives a diversity in gameplay... All in all I don't know if this skill sets are good or bad.. Yet I am shure there are some mistakes here. Light magic for Sylvans for example. Or almost the same skills for Necros.
After all, as we saw during stream, it must be easy to change skill sets for classes. And I am sure they will change it in balance patches.

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natalka
natalka


Supreme Hero
Bad-mannered
posted September 19, 2015 02:20 PM
Edited by natalka at 14:35, 19 Sep 2015.

explorer Master is many points(2pts to invest for +1 movement and the ability is crap. I keep it up to expert level bearing in mind that snatch is always needed for main also.

GM leadership is nice to try and only Haven and Sylvan have this. Haven hero looks crap without Offence and Defense in the skillpizza.
Jenova in the sylvan lineup has GM Defense but her specialization is 350 gold.

The charts are completely off by the way. Lasir is not a Ranger but a magic hero also Ciele doesn`t have GM luck. At least that is what it shows in the beta. Unfortunatelly no Light for Sylvan also

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 19, 2015 02:33 PM

Couldn't we at least have one of each possibility?
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It is with a heavy heart that I must announce that the cis are at it again.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 19, 2015 04:16 PM
Edited by Stevie at 16:17, 19 Sep 2015.

alcibiades said:
So, 6 Necro heroes, and they all have either Dark Magic GM or Dark Magic M, and they all have Prime Magic and Earth Magic also. Such great use of the multiple hero classes ...

3lion said:
All in all I don't know if this skill sets are good or bad.. Yet I am shure there are some mistakes here. Light magic for Sylvans for example. Or almost the same skills for Necros.


The main problem here out of which every other problem arises is their design philosophy for skills. Unless they revise it, there's no way optimal changes can be made.

Quote:
1. On the system being too restrictive to let you build a hero from a pool of possible skills:

First of all, our reference games (HIII, HV) never provided such freedom. This is not a RPG, hero classes are provided with each their selection of skills, which define what a class is. We don’t want freeform heroes and spellcasting barbarians.

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Guide to a Great Heroes Game
The Young Traveler

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 19, 2015 04:33 PM
Edited by Storm-Giant at 16:34, 19 Sep 2015.

Stevie said:
The main problem here out of which every other problem arises is their design philosophy for skills. Unless they revise it, there's no way optimal changes can be made.

Quote:
1. On the system being too restrictive to let you build a hero from a pool of possible skills:

First of all, our reference games (HIII, HV) never provided such freedom. This is not a RPG, hero classes are provided with each their selection of skills, which define what a class is. We don’t want freeform heroes and spellcasting barbarians.


Spellcasting barbarians like in Might & Magic X? What a load of BS

Nevermind in Heroes VII Barbarians are spellcasters lol
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jhb
jhb


Famous Hero
posted September 19, 2015 04:50 PM
Edited by jhb at 18:20, 19 Sep 2015.

great chart, 3LiON!

I suspect they are avoiding certain combinations for balance reasons, it's the only reason I can think about.
Gm in offence and defence would prob be op, but I also noticed no one got master in both offence and defence, or light and earth (not even solmyr). All magic classes got master prime, except inquisitor (expert) and stronghold (none). All might classes got master warcries, except paladin, sheriff, chieftain (all got expert wc).
Dungeon got limited access to destiny, probably because of racial. Only sorcerer have master, but it's a neutral-magic class (low att/def) without attack and defence skills.
Academy and Stronghold are like the opposites of each other (+- as expected), considering the density of might and might skills. Stronghold racial still looks a bit too strong, have to test it, but looks like gm bloodrage + bloodlust + master leadership will be crazy lol.
Necro magic is like between dungeon and academy, less dark than dungeon, less prime than academy.
Most of master destiny is going to neutral heroes, except vindicator and battlemage. I guess inferno will bring more of these.

Elves and orcs got a more "explorer" vibe (+explore/paragon and -economy/diplo), while humans, mages and necros got a more "noble" vibe (-explore/paragon and +economy/diplo), except neutral mages have gm paragon for magic versatility.

Things can change, but I think what we'll get for dark and earth is more or less defined. Hopefully if more factions come, we'll get more 18 classes, I guess more fire, light, water, air, destiny will appear: fortress (fire/light), inferno (fire/destiny), sanctuary (water/air). Maybe gatting will be similar to rightousness, but oriented to desnity instead. I wonder if they plan a new free cities faction.

I also have my doubts, but I think(hope) this system can be workable with enough classes, random choices, random heroes, hero twisting. And maybe they can add a kind of custom class in a last expansion.

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keldaur
keldaur


Adventuring Hero
posted September 19, 2015 06:39 PM

natalka said:
explorer Master is many points(2pts to invest for +1 movement and the ability is crap. I keep it up to expert level bearing in mind that snatch is always needed for main also.

GM leadership is nice to try and only Haven and Sylvan have this. Haven hero looks crap without Offence and Defense in the skillpizza.
Jenova in the sylvan lineup has GM Defense but her specialization is 350 gold.

The charts are completely off by the way. Lasir is not a Ranger but a magic hero also Ciele doesn`t have GM luck. At least that is what it shows in the beta. Unfortunatelly no Light for Sylvan also
In the beta, if they don't change it, the boost from master's ability was well worth the investment (it doubles any bonus to movement you get from buffs). It turns regular heroes into speedy Gonzalez.

I think they swapped some of the skills around after the beta, that's why they are posting them after it, so that's why rangers now have luck as GM.
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natalka
natalka


Supreme Hero
Bad-mannered
posted September 19, 2015 07:25 PM
Edited by natalka at 19:35, 19 Sep 2015.

ok I thought it doubles the morale/luck buff only. Then this is the new warpath

about your second point why still metamagic is the old version?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2015 10:17 PM

keldaur said:
alcibiades said:
Thanx, that's a good chart also. Did you make it yourself?

So, 6 Necro heroes, and they all have either Dark Magic GM or Dark Magic M, and they all have Prime Magic and Earth Magic also. Such great use of the multiple hero classes ...
None of them have earth.

Oh my bad, I totally confused Dungeon and Necropolis hero classes. Which btw. means that in Dungeon all 6 hero classes ALSO have both Dark AND Prime magic, making it double-lolz.
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What will happen now?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 19, 2015 10:29 PM

I'd say quadruple

this is seriously snowing bull
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It is with a heavy heart that I must announce that the cis are at it again.

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natalka
natalka


Supreme Hero
Bad-mannered
posted September 19, 2015 10:31 PM

I see many heroes without explorer. How will they compete on fast maps is debatable...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 20, 2015 10:15 AM

natalka said:
I see many heroes without explorer. How will they compete on fast maps is debatable...

You mean, because they don't get those extra +2 or +3 movement points? I think they'll manage ...
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What will happen now?

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natalka
natalka


Supreme Hero
Bad-mannered
posted September 20, 2015 11:43 AM

I am talking multiplayer. Combine that with extra points from snatch and rover and easily you are a turn and a half behind in a 3 week map.

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