Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: In retrospective, do we need 3d?
Thread: In retrospective, do we need 3d? This thread is 2 pages long: 1 2 · «PREV
frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted September 13, 2015 10:48 PM

Good one kiryu
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 13, 2015 10:51 PM

I guess the other half went to keeping clothes away from the female units...
____________
It is with a heavy heart that I must announce that the cis are at it again.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gryphs
Gryphs


Supreme Hero
The Clever Title
posted September 13, 2015 10:52 PM

Actually it probably went to the dreadful cutscenes.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted September 13, 2015 11:04 PM

Storm-Giant said:
The problem is not necessarily 3D, but Ubi. It is possible to have a 3D battlefield and show all the units in good sizes. For example:



Of course 2D has the distinctive advantage of offering much lower requirements, which should bring good optimization (something we're yet to see in a Ubi Heroes).

In my opinion 2D is more feasible to work so...




Because those battlefields are tiny.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted September 13, 2015 11:11 PM

GenyaArikado said:

Because those battlefields are tiny.



They can easily be increased, and still they would be clear, without problems that H6/7 have.
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 13, 2015 11:24 PM
Edited by Avirosb at 23:25, 13 Sep 2015.

ShardofTruth said:
And here I thought that even back then Heroes IV was considered to be the ugliest in the series.
The animation certainly was but those models were never meant to be viewed up-close :/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 13, 2015 11:28 PM
Edited by Pawek_13 at 08:41, 14 Sep 2015.

Gryphs said:
Actually it probably went to the dreadful cutscenes.

I guess that cutscenes are included into the game's budget.

Warning, controversial opinion!!!

In fact, I prefer cutscenes over text boxes. Big chunks of text on PC screens are tiring to read. Besides, I get easily distracted while reading on PC, so I don't remember that much compared to the cutscenes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted September 13, 2015 11:31 PM

But you can learn much more by reading. Besides, cutscenes need more money to make them and include voice and sound effects into it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted September 13, 2015 11:34 PM

I wouldn't pay more than 20eu for 2D game.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 13, 2015 11:37 PM
Edited by LizardWarrior at 23:37, 13 Sep 2015.

Well, textboxes are easier to make from both a programming and financial standpoint, perhaps I can agree that cutscenes should be used in a first person view or some kinds of rpg to don't break immersion. To set up the scene you must program triggers, stop the actual action, create (special) models that look good from close-ups, then you also got to pay for voice acting which will also require dubbing for localization, maybe hire a professional recording studio, also don't forget how awkward it would be to change voice actors between expansions. While textboxes are easy to do, you got them in the game anyway, no need for other triggers, animations, voice acting etc. Maybe give them a nice letter look if you want extra design, a portrait of the character besides his dialogue lines and that is.

dark-whisperer said:
I wouldn't pay more than 20eu for 2D game.


Tbh, I wouldn't pay more than 20eu for h7

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted September 13, 2015 11:41 PM

kiryu133 said:
I guess the other half went to keeping clothes away from the female units...


as well they should. not that that would make me play it. nice try, ubisoft.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 13, 2015 11:48 PM
Edited by Pawek_13 at 23:50, 13 Sep 2015.

EnergyZ said:
But you can learn much more by reading. Besides, cutscenes need more money to make them and include voice and sound effects into it.

For me it's the other way around. Speaking of the second argument - I agree with that. Still, my opinion remains the same. It may be because I'm an audile, so hearing information rather than reading them makes me learn quicker.

PS. An interesting fact. Two groups of students read the same books The first one read inthe traditional, paper version, while the second one did the same thing, but the second one read it on Kindle or Kindle-like device. While both groups remembered plot quite well, the first one got more details from reading than the second one.So, if you have a choice, stick to the classic, paper edition.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kayna
Kayna


Supreme Hero
posted September 14, 2015 12:37 AM

fred79 said:
kiryu133 said:
I guess the other half went to keeping clothes away from the female units...


as well they should. not that that would make me play it. nice try, ubisoft.


I thought it was to save money? Women clothing can be helluva expensive!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted September 14, 2015 01:06 AM

lol. men's clothing is catching up, most likely. human society becoming more and more metrosexual and all.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted September 14, 2015 09:59 AM
Edited by Maurice at 10:04, 14 Sep 2015.

GenyaArikado said:
Because those battlefields are tiny.


Try the battlefields of Age of Wonders 3. Those are in 3D as well but can be quite large, but still look good. It actually allows for logical and sensible combat tactics, including flanking and the like.

Try this YouTube link, a game review of AoW3 by TotalBiscuit. There are ingame battlefields shown at minute ~10 (an open battle), minute ~21 (a dungeon battle) and minute ~38 (a city siege).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
romanov77
romanov77


Known Hero
posted September 14, 2015 04:55 PM

I think that both adventure map and combat still look great today in Heroes 4.
I wish it had an HD mod and something to fix the AI

HommV and VI will most likely look terrible in 10 years (unless you think it looks already horrible today, which I would understand).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jhb
jhb


Famous Hero
posted September 14, 2015 04:56 PM

I think the world "need" is inducing people to answer no. It's like asking: do we need a 40 inch hd led to watch a good movie? Of course not, we can use this beauty instead:



Or even better, we could forget the movie and hire this guy





Now seriously, I think a better question would be "should the game be in 3d?"

Imo,
- battle map: should be in 3d and maybe bigger.
- environment: would prefer it in 3d, but could live with 2d.
- town screen: should be in 2d, most likely the gains don't offset the costs.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 14, 2015 05:06 PM
Edited by Salamandre at 17:08, 14 Sep 2015.

I am ready to give up on 2D if designers show at least some understanding on what is about this game.

The problem, as I see it, is the total incomprehension of battle mechanisms, of player psychology, of what our eyes get focused on in first. Take H5-7, they are much more excited by the initiative bar than the battle itself readability, thus they put initiative bar in bottom, cutting the direct relation our mind must have with battlefield first plan. Then they are really aroused by all sort of plants and trees, which results in 60% nature pantheism logorrhea and the 40% remaining some microscopical unidentified but moving pixels,  which took 50 hours each to design and polish, granted that you ever see them in rel size, which you won't.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Madao
Madao

Tavern Dweller
desu
posted September 20, 2015 07:59 AM

Marzhin said:
ShardofTruth said:
Also, if possible, could you link a source for the claim the the twonscreens of Heroes V consumed half the game's budget? I've never heard this before.


Half of the game's art budget, but yeah.


That's why I hate marketing. Same can be said about votes in the council: "yeah, you voted and it sorta matters (for justifying our word in legal purposes, huehue), but it ain't gonna change what we're doing here". After seeing such remarks I feel pi.. hm, rained and snowed on.
____________
Beerrows of Malt & Magic

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted September 20, 2015 01:37 PM
Edited by Tsar-Ivor at 13:40, 20 Sep 2015.

Quote:
In fact, I prefer cutscenes over text boxes. Big chunks of text on PC screens are tiring to read. Besides, I get easily distracted while reading on PC, so I don't remember that much compared to the cutscenes.


Idk, I actually absolutely loved H4's huge text boxes in the campaigns (hated the idea as a preconception, but I really got into it once I started reading them), but mostly since it wasn't generic crap as in H6.
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0405 seconds