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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [VCMI]Bastion
Thread: [VCMI]Bastion This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted August 22, 2018 10:40 PM

Thank you. I gave tweaking with a filter and very little editing like you described and here the result:


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fiorin
fiorin


Promising
Famous Hero
☠️
posted August 22, 2018 10:55 PM

Lord_Immortal said:
Thank you. I gave tweaking with a filter and very little editing like you described and here the result:


Of course was a simplified manner, but helps in the process. Focusing on smushing part and repeating high pass with 30/3 alternated in soft, overlay and filter blacking gives good results too.

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Macron1
Macron1


Supreme Hero
posted December 03, 2018 12:44 PM

zeryss said:



What is with this version? No news yet...

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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted March 12, 2019 04:25 AM
Edited by AncientDruids at 04:32, 12 Mar 2019.

***Something stirs in the desert ruins...***



Howdy! The time of a new update is getting nearer, along with the new Anubian model, more similar to what many of you fought in the Tomb of VARN. I got the original model (made by J.M.Sower) a year ago, but a lot of sand had to flow before I've got a hang of modelling, texturing and (worst of all) animating, to mould it into the desired shape. It's still a work in progress, so if you can come up with any way to improve it, feel free to comment! I know it could use a bit of 'OOMF', to make it seem more like a 7th level unit. Maybe increasing its size a bit would help (even though it's the same size as a Giant)?

@Lord_Immortal your portraits look amazing! Sorry for late reply, but if any of ours strike your fancy, feel free to use them.

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Liso1
Liso1


Known Hero
posted March 12, 2019 08:56 AM

more of Bastion please
____________
Heroes 3 Wake of Gods Portal

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Macron1
Macron1


Supreme Hero
posted March 12, 2019 05:34 PM
Edited by Macron1 at 06:54, 13 Mar 2019.

Macron1 said:
zeryss said:



What is with this version? No news yet...


Any news on this?


Idea for this town or any new faction:
Faction has 1st level weak creature Slave (or 2 upgrades like Slave with club, slave with sling).
Main feature of Slave that he generstes money.

Town will have structure Slave Market where stacks can be converted to slaves.

So main bonus of faction will become a massive amount of gold. Tactics is to hunt for low-level creatures on map and in dwellings and enslave them.

The main tactics against is to find out where slaves are kept and eliminate them.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted March 13, 2019 07:25 PM
Edited by verriker at 19:27, 13 Mar 2019.

gorgeous stuff Andruids, bravo there!
are you sure his head is at the optimum angle? looks dead straight ahead whereas a lot of the humanoids in H3 are facing the camera a touch lol
maybe if both arms grip the crosier it could give a more dynamic pose?
____________

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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted March 14, 2019 07:02 AM
Edited by AncientDruids at 07:11, 14 Mar 2019.

@Liso1 Thanks for a shoutout on heroes3wog! I really appreciate it. The update will probably roll on Saturday or Sunday. Look forward to it!

@verriker All I did was to modify an existing model, but thanks for a compliment!

I already made some changes, but I think the head angle should stay as is (here's a sneak peek). Humanoid features definitely face the camera more, but creatures animal-like snouts in Heroes 3 (wolves, lizardmen, basilisks, gnolls, dragons, etc.) are mostly turned to side. The profile perspective would also reference the Egyptian proportions canon. I'd rather keep it that way.

I'll tackle the attack animation tomorrow and it'll probably be a two-handed strike, but as for the default look... I made a quick pose and it doesn't seem like a good idea [preview]. Maybe I just can't make it work, but I think one-handing pose looks better.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted March 14, 2019 11:38 AM

AncientDruids said:
@Liso1 Thanks for a shoutout on heroes3wog! I really appreciate it. The update will probably roll on Saturday or Sunday. Look forward to it!

@verriker All I did was to modify an existing model, but thanks for a compliment!

I already made some changes, but I think the head angle should stay as is (here's a sneak peek). Humanoid features definitely face the camera more, but creatures animal-like snouts in Heroes 3 (wolves, lizardmen, basilisks, gnolls, dragons, etc.) are mostly turned to side. The profile perspective would also reference the Egyptian proportions canon. I'd rather keep it that way.

I'll tackle the attack animation tomorrow and it'll probably be a two-handed strike, but as for the default look... I made a quick pose and it doesn't seem like a good idea [preview]. Maybe I just can't make it work, but I think one-handing pose looks better.




Will you keep the original abilities of anubis?

Teleport + cast damaging spell (2,3 times per battle) to all enemies at once?


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Macron1
Macron1


Supreme Hero
posted March 14, 2019 05:48 PM

Dj said:

Will you keep the original abilities of anubis?

Teleport + cast damaging spell (2,3 times per battle) to all enemies at once?



I bet he is walking, so no teleport.

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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted March 14, 2019 06:50 PM
Edited by AncientDruids at 02:06, 16 Mar 2019.

@Macron Indeed, because the model I've got came with a complete set of animations (with walking), but I'm planning to add a levitating animation with arms crossed on his chest. I hope it will look cool.

@Dj As for attack, I always hesitated about giving an armageddon-range cast to a unit. In case of Anubis, it would make him unique from other 7th level creatures and reference the plan of the original creators, however it always seemed to me that with an attack like this, Heroes III gameplay would greatly deteriorate. Hero's spells, abilities and other creatures stop being important - it's Armageddon Squad without need of learning Armageddon. People I discussed it with until now shared this conclusion.

In the upcoming update, he will still attack in melee and have a chance for a powerful debuff, but after that, I'll try to come up with some way to give him one nuke. Some suggestions would be welcome too!

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Macron1
Macron1


Supreme Hero
posted March 14, 2019 07:19 PM

AncientDruids said:

In the upcoming update, he will still attack in melee and have a chance for a powerful debuff, but after that, I'll try to come up with some way to give him one nuke. Some suggestions would be welcome too!


Special spell with downed abilities of Armageddon?

VCMI allows it right now.

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dj
dj


Promising
Supreme Hero
Always loyal to HC
posted March 15, 2019 10:53 AM


@Dj As for attack, I always hesitated about giving an armageddon-range cast to a unit. In case of Anubis, it would make him unique from other 7th level creatures and reference the plan of the original creators, however it always seemed to me that with an attack like this, Heroes III gameplay would greatly deteriorate. Hero's spells, abilities and other creatures stop being important - it's Armageddon Squad without need of learning Armageddon. People I discussed it with until now came to similar conclusions.




it s not armageddon-like, but more like death-ripple like to opponents only.

this ability has ups and downs - i cannot be casted when the blind debuff is active on an opponent because it would interrupt it, for example. and the fixed damage, 200 for example, is distributed among the number of opponents. 2 opponents: 100 dmg each. 7 oppoenents: 200/7 damage each. when there s a will, there s a way (to not deteriorate h3 gameplay)

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Ancientdruids
Ancientdruids


Famous Hero
(Andruids for short)
posted March 18, 2019 12:22 AM
Edited by Ancientdruids at 05:08, 19 Mar 2019.

I made a promise I'm not very happy to keep, because there still are some things I'd like to tweak and add, but sadly time flows as fast as ever and I decided to settle on the finished features and assets to release this update today.

And so, for all of you waiting for a new Pavilion version, here it is: Pavilion 2.6.rar
+ If you want Dunes and Idols in Random maps (the only objects that generate) apply this fix and turn on the submod (disables Mines which are the cause of problems): Desert Objects-fix.rar

The main changes are:
- several cosmetic tweaks made to the town screen
- some rewritten code lines for the current VCMI version
- new ability for Desert Warriors - they give hero additional 150 move points on sand
- new set of graphics and sounds for Anubians and Divine Anubians
- new set of graphics for Sun Shield
- some desert-themed objects from fred's objects pack working with VCMI and VCMI map editor (through a submod)
- working Slow specialist
(Updated summary of heroes' and creatures' abilities: Pawilon_heroes7.pdf)

I think that's all. Feel free to play and comment. People who contributed to this project are already too many to count, so let me just express my thanks and admiration for the whole Heroes modding community for making this town a reality. Let's aim for 3.0. Peace!


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Macron1
Macron1


Supreme Hero
posted March 18, 2019 08:52 AM

fiorin said:
AncientDruids said:
Also, really sorry for getting your hopes up about new units. We really want to achieve this, but unfortunately aren't as experienced as Hota or MDT 3D artists, so it will take a long time until something worth showing appears. Don't count on anything sooner than in ~1-2 months. Thanks for believing in us nonetheless, we won't give up easily!


Im not a moddeler, but i can make sprites from models. World of Warcraft has 3 mammoths models. Maybe works for you guys:




A few treatments on texture to make more 'heroes' and thats it


Can you make them both, please.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted March 18, 2019 02:01 PM

Maybe i can do the elephant one

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53lm
53lm


Hired Hero
posted March 18, 2019 03:34 PM

fiorin said:
Maybe i can do the elephant one

COOL

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zeryss
zeryss


Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
posted March 19, 2019 12:36 AM

does not work on the last build vcmi

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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted March 19, 2019 12:47 AM
Edited by AncientDruids at 02:07, 19 Mar 2019.

@zeryss I know, the yellow is strong with this mod, but it works ^^

VCMI console reports problems with zIndex (information on which level object displays on the adventure map e.g. special terrains), but the game runs just fine, even if you put them on a map in editor.

If you don't need the objects for anything, it's best you disable the Desert Objects submod.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 19, 2019 12:51 AM

fiorin said:
Maybe i can do the elephant one


maybe first look into era mods "creature defs" as there are several elephants from warcraft already done.

screen

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