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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Replacing Stronghold with Forge
Thread: Replacing Stronghold with Forge This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Villl
Villl


Hired Hero
posted November 18, 2015 05:41 AM
Edited by Villl at 05:44, 18 Nov 2015.

Super great job.it is for vcmi

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Nephretes
Nephretes


Promising
Known Hero
posted November 18, 2015 07:39 AM
Edited by Nephretes at 07:47, 18 Nov 2015.

Great map objects, but I guess I won't expect anything less from you

But I must say that I don't like both of mutated tree generators. I don't know what is wrong with it, but something is not right. Perhaps contrast is too low and it is lacking depth in my opinion. I would change it for first version with normal dead trees: scaling Axolotl creatures takes too much readability from them.

Here is a little comparision:


Anyway, great work !

PS. I will recommend you imgur.com for image hosting, as it seems you are having sometimes problem with this.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 18, 2015 08:08 AM

@ villl: no, this mod will be for Era. VCMI already has a Forge; i don't see why you would need two different Forge's to play with. lol, unless you're more into Forge than i even am(i'm pretty into it).

@ nephretes: the contrast issue is because i tried blurring the trees to get them to blend into the ground water more(they stand out a tad too much for my liking). i realized after posting the screens that by blurring them, the edges were brightened, instead of blending with the background. i'll figure out a way to make them all flush, don't worry.

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Villl
Villl


Hired Hero
posted November 18, 2015 08:19 AM

it's a pity

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 18, 2015 08:24 AM

you can convert it after it's released, if you know how to work with json files. i'm sure there's instructions online somewhere.

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Villl
Villl


Hired Hero
posted November 18, 2015 08:37 AM

the soil will add???

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 18, 2015 08:50 AM
Edited by fred79 at 10:04, 18 Nov 2015.

if you mean the adventure map stuff(aside from what is needed for the town to exist properly), that'll be coming out seperately, with my object patch(because it'll be ongoing work), which i think someone is working on to convert to VCMI, so it shouldn't be too much to add what i make for Forge. at least, i hope not. i'm starting out with just Forge terrain stuff, but afterward i plan on making Forge stuff specifically for each terrain(including terrain-specific ground patches). that's in the plans, anyway. the looooong list of plans.




@ nephretes: i found what i did wrong with that screen that you see the "wrong contrast" on the radiated trees. it was my own dumbass mistake: i forgot to remove the mutant trees from the screen, before making the radiated trees visible. the ugliness you're seeing is actually just the mutant trees behind the radiated trees(even though i used the same formula for both, they came out in slightly different proportions. i think the mutant trees are ever-so-slightly smaller than the radiated trees).

but don't feel bad, because i fooled myself as well.


these dump sites should look better:


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pellish
pellish


Famous Hero
posted November 18, 2015 04:07 PM

How is your line-up planned out? Is it close to the original concept or are you making some changes yourself? Also are you planning on using .DEFs that are already available or are you making your own creature defs?

I'm very interested in your renditions of the adventure map dwellings. The previews you showed some page back looked great. Can't wait to see more of that.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted November 18, 2015 04:22 PM

it looks like it s gonna have living trees in the line up.

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted November 18, 2015 10:56 PM

So far, so good. Thanks for the updates fred.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 19, 2015 12:59 AM
Edited by fred79 at 02:35, 19 Nov 2015.

pellish said:
How is your line-up planned out? Is it close to the original concept or are you making some changes yourself? Also are you planning on using .DEFs that are already available or are you making your own creature defs?


the lineup is set to replace Stronghold creatures, respectively; and the easiest way(with minimal scripting). i haven't ironed out the stats yet, but when i do, i'll post 2 creature lineup screens(with the initial creatures, and the upgrades).

i'm using already available defs; as i don't have the knowledge or experience required to make my own creatures yet. even if i did, i doubt that i could make anything near as cool as what's already been made for Forge. i don't think i could ever surpass their quality, by any means. hopefully, i'll be able to make something as cool(and with great quality), when i learn 3d to make the creatures and whatever else i need for my Fear faction.


edit: i just screenshotted all the town creatures' non-upgraded and upgraded stats for every faction(as i couldn't find them all online last night unedited, and in the format i wanted them in) in-game. it shouldn't take long to iron the stats out now.

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 19, 2015 02:55 AM

the forge I designed
Altar of Technology£¨Dwelling 7£©


Blacksmith


Castle


Techinical Tower£¨Dwelling 4£©


Firegun Foundry£¨Dwelling 2£©


Industrial Plant£¨Dwelling 3£©


____________
Making a new mod..

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 19, 2015 03:04 AM
Edited by TURBANELLOS at 03:39, 19 Nov 2015.

Technical Guild£¨Dwelling 6£©


Magic Guild 1-5


Market and Silo


Artifact Merchant


Renovation Center£¨Dwelling 5£©


Shipyard


Tavern


Anti-Kabala Tree£¨Grail£©



I have designed these parts of forge town and I prepare to make a new mod of Heroes III. It could not similar with HotA, WoG or VCMI. I just change the programs of original H3.exe and add a new town in it..

New Forge:
Hero:Cyborg & Technician

Creatures:
Mechanical Infantry -- Mechanical Veteran
Labour -- Taskmaster
Robot Defender -- Robot Assualter
Technician -- Engineer
Variant -- Mutant
Magnetic Golem -- Nuclear Golem
Dragon Golem -- Dreadnought
____________
Making a new mod..

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 19, 2015 03:31 AM

nice work(although somewhat different from the homm3 style). if you have an upload for your mod, you should create a thread for it. i'm sure modders here would like to know how you modified the exe, too; i know i would. the more information available, the more we can all benefit.

and, welcome to the forum.

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 19, 2015 03:48 AM

fred79 said:
nice work(although somewhat different from the homm3 style). if you have an upload for your mod, you should create a thread for it. i'm sure modders here would like to know how you modified the exe, too; i know i would. the more information available, the more we can all benefit.

and, welcome to the forum.


Thanks for supporting me. I am not the first time to visit here, but I have changed my account... I used named Karen here..That is not my name, My name is Ben.

Now I am in Australia for my Master and PHD degree. But I cannot speak English well,some sentences might be ridiculous...

I found my own method to change the exe programming and add some new creatures and banks successfully. I started to make a new mod with my friends(maybe we still cannot called a team..)

I suppose we can make a full mod in 2016, maybe..
____________
Making a new mod..

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 19, 2015 03:52 AM

I also create a town named Preserve before..
Now the preserve like this...



My friend in Chinese WoG Forum help me to finish it, If I can I will add it to my mod next year..

____________
Making a new mod..

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 19, 2015 04:29 AM
Edited by fred79 at 11:56, 19 Nov 2015.

well, welcome back, karen(i assume you forgot your password to your other account?). that's a beautiful townscreen, btw. very nicely done.




and, for pellish and whoever else is wondering, my lineup and stats for creatures in my Forge/Stronghold changeout(i haven't worked on the images that belong in h3bitmap, yet. at least, i haven't added yet what i have worked on):





fixed the stat errors, and made the background boxes for the creatures from my townscreen.

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 19, 2015 04:37 AM
Edited by TURBANELLOS at 04:37, 19 Nov 2015.

fred79 said:
well, welcome back, karen(i assume you forgot your password to your other account?). that's a beautiful townscreen, btw. very nicely done.




and, for pellish and whoever else is wondering, my lineup and stats for creatures in my Forge/Stronghold changeout(i haven't worked on the images that belong in h3bitmap, yet. at least, i haven't added yet what i have worked on):


That's good. Making creature models is the the most difficult problem for me..So I need to search some models in the website and change each part of the model..Sometimes I am lazy to do it.

I forgot my original account indeed..And last year I had other things to do so I quited the mod activities.
____________
Making a new mod..

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 19, 2015 10:14 AM
Edited by fred79 at 10:15, 19 Nov 2015.

completed the naga tank sounds. i gave it a day or so so i could come back and listen to the naga tank movement sound in-game, to see if it was good(after making sounds, i have to wait awhile, because i hear things differently after actually working on the sounds; than when i hear them fresh again). everything sounds good. i had to work out the timing on the naga tank death sound(which is comprised of engine, death shriek, electricity, and 3 or 4 metal clunking sounds combined).

so i'll give it a day or so, then play with all the creatures, and see if everything sounds right. i already had to tweak the minotaur's jetpack sound before completing the naga tank sounds.

as i'm waiting the grace period to hear the creature sounds again fresh, i'll make the sounds for their adv map dwellings.

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Macron1
Macron1


Supreme Hero
posted November 19, 2015 10:44 AM
Edited by Macron1 at 10:47, 19 Nov 2015.

TURBANELLOS said:
I have designed these parts of forge town and I prepare to make a new mod of Heroes III. It could not similar with HotA, WoG or VCMI. I just change the programs of original H3.exe and add a new town in it..



Great looking dwellings!
What for town background image for this Forge?
Will you use existing Forge background?

PS How Dwelling 1 will look? Is it not ready yet?

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