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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] VCMI Mod Design Team
Thread: [Official Thread] VCMI Mod Design Team This thread is 26 pages long: 1 ... 8 9 10 11 12 ... 20 26 · «PREV / NEXT»
zeryss
zeryss


Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
posted January 19, 2017 11:34 PM

You can give old def

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted January 20, 2017 10:42 AM

Isn't witch too sharp and bright?

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Dairy
Dairy


Known Hero
posted January 20, 2017 11:20 AM

OxFEA said:
Isn't witch too sharp and bright?


My thoughts exactly.

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Nephretes
Nephretes


Promising
Known Hero
posted January 20, 2017 01:49 PM
Edited by Nephretes at 14:25, 20 Jan 2017.

Render of one frame and actual def in game are two different things, especially for VCMI where some colors are being wrongly displayed. For example this is Oasis scorpion appearance in game against the render:

Pretty sad, huh?

Apart from VCMI not handling darker colors well, sometimes the conversion to .def file itself causes problems for unkown reasons, like in this alteration of dryad where highlight colors are being destroyed during the process


Anyway, thanks for noticing OxFEA, you have good eye. The def will be downgraded by the .def file itself and vcmi engine anyway, if something extra is needed from my side, those are just cosmetic changes.

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Rears
Rears

Tavern Dweller
posted January 20, 2017 02:49 PM

Can you show us all ready monsters one file?

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Nephretes
Nephretes


Promising
Known Hero
posted January 20, 2017 11:45 PM
Edited by Nephretes at 07:48, 21 Jan 2017.

Not completely random screen of dryad in game promised earlier:


@Rears
There is no such thing like "ready monster" until the mod is released, and even then some improvements are possible later. Topic is just 10 pages but let me gather everything for you in one place. For the rest (like dwellings) I suggest to see it yourself



Those are old version of units for comparision:


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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 20, 2017 11:53 PM

really nice work. loving the improvements.

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Rears
Rears

Tavern Dweller
posted January 21, 2017 09:17 AM

I still wanted to see the female druid floor Heroes 7,druidå could put in place Dedroyid.

I wanted to know when will the beta version of fashion?

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 21, 2017 02:36 PM
Edited by Lord_Immortal at 14:42, 21 Jan 2017.

The old dryad actually looks better.
No, seriously, your new dryad and the succubus for some reason don't look so much H3-style. They are very beautiful, but they look a little as if they're ripped models from some other game converted to DEFs, a little like warcraft monsters. I think it has to do with the proportions of the body parts and details.

The Troll is obviously much much better. Looks more like Might&Magic Trolls than the old one.

The Werewolf... the upgrade is very beautiful but the un-upgraded one is a little to neat/clean/shiny on the chest... I think it needs to be a little dirtier. Other than that... it is awesome (especially the upgrade).

EDIT: What software do you use for 3d modelling/texturing? Do you have links to any tutorial?

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Mistrz
Mistrz


Hired Hero
posted January 21, 2017 02:47 PM
Edited by Mistrz at 14:47, 21 Jan 2017.

Yeah, I already said that on acid cave. Old Dryad is much better.

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ANcientDRuids
ANcientDRuids


Famous Hero
(Andruids for short)
posted January 21, 2017 03:31 PM

What are you saying? Old model is garish and straggly. It's over-complicated with some flowers and snags and flies all over the place. To make things worse, it's flashing.

The new one, on the other hand, is crisp and simple. It's little plain, but you can easily remedy that, e.g. by adding longer hair, similar to the old model's.

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Nephretes
Nephretes


Promising
Known Hero
posted January 21, 2017 08:34 PM

@Rears
I don't quite understand the druid part. We did want to have this unit for an alternative in rampart originally, but it was rather based on  M&M VI.

Mod will be released when it's finished ™. We should manage to do so in first half of the year.

@Lord_Immortal

Despite opinion of few people, old dryad is a joke comparing to new one. If it would have been truth it would be sad that I have not learned anything during this time. Old def is released, so you can always have it instead if you insist. ANcientDRuids described it as it is.

Also don't forget that I am not the only 3D artists here (though the most talkative), so for example succub is Sower's work, while werewolf must have been touched by each one of us

I'm using Blender and you can find plenty of tutorials yourself. It would take you about half a year to year, if you are a beginner to model, texture, and animate the creature. I can help with few things if I see any potential, or provide some basic materials.

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Mistrz
Mistrz


Hired Hero
posted January 21, 2017 09:07 PM

It's not that old dryad is better model. It's just more homm3/ looks like from homm3. New one not so much. Skin color and less detailed face looks more fluent with original.

Off Topic  

Can we have some new Oasis info please?

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 22, 2017 02:33 PM
Edited by Lord_Immortal at 14:35, 22 Jan 2017.

Mistrz said:
It's not that old dryad is better model. It's just more homm3/ looks like from homm3.


That's what I meant too. The conception of the new dryad is better. The def of the old dryad is more fit to Heroes III graphics.


Anyway, that's not the main issue I wanted to talk about. I saw on the HotA site that they are making different male/female hero models for all classes. Plus, they have new animated defs for some units (such as a Fire Elemental whose flames move even when standing still. I'm curious to know, what level of support will this mod have for such HotA features(meaning, how compatible will this mod be with HotA)?

And one more thing, in this project are you planning upgrades/degrades for any of the AB neutrals (Peasant, Halfling, Rogue, Boar, Mummy, Nomad, Troll, Sharpshooter, Enchanter) or HotA ones(Satyr, Leprechaun, Fangarm)?

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builder
builder

Tavern Dweller
posted January 22, 2017 05:46 PM

Lord_Immortal said:
Mistrz said:
It's not that old dryad is better model. It's just more homm3/ looks like from homm3.



Anyway, that's not the main issue I wanted to talk about. I saw on the HotA site that they are making different male/female hero models for all classes.



Oasis/VCMI has is too. Just see first page of this thread
[url=http://heroescommunity.com/viewthread.php3?TID=41799&pagenumber=1]http://heroescommunity.com/viewthread.php3?TID=41799&pagenumber=1[/url]





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valgaav
valgaav


Adventuring Hero
posted January 22, 2017 06:54 PM

Nephretes said:
@Rears
Despite opinion of few people, old dryad is a joke comparing to new one.

New dryad is better then old one IMHO. while both are high quality the old one looks too much like h5 one. When I look at the new one I think to myself that if 3do was to do dryad they would do one exactly like that

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 22, 2017 09:01 PM
Edited by Lord_Immortal at 21:15, 22 Jan 2017.

builder said:
Lord_Immortal said:
Mistrz said:
It's not that old dryad is better model. It's just more homm3/ looks like from homm3.



Anyway, that's not the main issue I wanted to talk about. I saw on the HotA site that they are making different male/female hero models for all classes.



Oasis/VCMI has is too. Just see first page of this thread
http://heroescommunity.com/viewthread.php3?TID=41799&pagenumber=1







I know that. I was just asking if they will integrate HotA models for the original factions or make their own.

EDIT: Which version of Forge will this mod include, the one with the bloodsuckers?

EDIT II: How about, instead of the Mindflayers, make as the 5th level alternative for Dungeon the Fear from Might and Magic 8. In fact, keep the dwelling as it is (it actually fits the Fear unit better than it would fit to the Mindflayer), plus it is a very original Might and Magic in-universe creature(unlike the D&D mindflayer) plus the humanoid with octopus head is already the Fangarm from HotA.

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avatar
avatar


Promising
Supreme Hero
posted January 22, 2017 09:25 PM
Edited by avatar at 21:32, 22 Jan 2017.

VCMI mods are not compatible with HotA, so there won't be integrations with HotA sex models. Unless someone makes ports from one platform to another. MDT Team will be happy, if their work can be played under vcmi/era/hota/master of puppets platform. VCMI platform is easy to mod, porting to other platforms may done only with skilled people.

Lord_Immortal said:

EDIT: Which version of Forge will this mod include, the one with the bloodsuckers?



Yeah, MDT's Forge is the one with bloodsuckers. But it is independent mod. Alternatives concern standard H3 towns. Forge's alternatives can be introduce in new version of Forge Town separately.
____________

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Nephretes
Nephretes


Promising
Known Hero
posted January 24, 2017 05:25 PM
Edited by Nephretes at 17:31, 24 Jan 2017.

Mistrz said:
Can we have some new Oasis info please?

In appropriate, separate town topic perhaps some time soon.

Lord_immortal said:
And one more thing, in this project are you planning upgrades/degrades for any of the AB neutrals (Peasant, Halfling, Rogue, Boar, Mummy, Nomad, Troll, Sharpshooter, Enchanter) or HotA ones(Satyr, Leprechaun, Fangarm)?

No. The only possible neutral creature to have such feature is nomad for Oasis campaign, but there is no campaign editor, neither proper map editor to think about it now.

builder said:
Oasis/VCMI has is too. Just see first page of this thread
http://heroescommunity.com/viewthread.php3?TID=41799&pagenumber=1



Oh this old thing Forge also has separate models for heroes. Alternatives are also going to introduce new heroes with specialization in corresponding new alternative creature (and not only).


We as a team are not interested in porting any of HotA content, but to create our very own mods. With this said, VCMI is very different and open platform, and if someone decide to port such feature despite HotA statement, there might be a need to design new models for fortress. We might make it if our new heroes need it. Once we were thinking about the same feature, but since DrSlash has done mostly great work with it, there is no need to do it anymore ourselves.

@Lord_immortal
Interesting idea with dungeon alternative, however already realized for town asylum concept

Source: http://heroes3towns.com/?town=asylum&page=arts

The rest is answered by avatar

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 24, 2017 06:16 PM
Edited by Lord_Immortal at 18:20, 24 Jan 2017.

Nephretes said:

@Lord_immortal
Interesting idea with dungeon alternative, however already realized for town asylum concept



But Asylum is an abbandoned/hibernating old HotA project and it is extremely unlikely to be ever released. We probably won't see the Fear ever in a mod except for that Asylum screen or some M&M VIII ripped def which do not look 100% good on Heroes III.

Even the Forge has 2 or 3 different versions and was being considered by the HotA team.

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