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Thread: A suggestion for a new era | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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Mediczero
Famous Hero
Warlord of the sea
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posted October 20, 2015 10:42 AM |
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Jiriki9 said:
Well...it worked not so well in H4, imo. There were quite some issues. Of course a main issue is that it feels unhommish, which could be overlooked here. But I still think it would have to be done very differently from H4.
Likely. But how do you think..?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 20, 2015 11:04 AM |
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Edited by Jiriki9 at 11:05, 20 Oct 2015.
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@kiryu: I can watch you makinbg changes in this document. Freaky - but awesome!
Sadly I have no google account so I cannot edit, so I will still have to give my few cents here
regarding the hero role. I think this is a major decision. Thus, here a brainstormed pro/contra list:
Pro:
+expanded role of the heroes and expanded options what to do with them and potentially how to develop them
+more realistic that they are on the battlefield?
+term issues are smaller (Both "Hero" and "Champion" sound more like someone on the field)
Contra:
-Against HoMM Tradition (truly contra?)
-Irrealistic Power-heroes / balancing is difficult (Potential solution: Hero is not alone, but with some kind of personal guard, growing with hero level?)
Neutral/Both:
...more skills (You'll need commanding skills, magic skills, out-of-battle skills AND fighting skills)
Any more important points coming to your minds?
EDIT: pro or contra heroes being on the battlefield like creas, of course^^
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 20, 2015 11:14 AM |
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Idea based On jiriki's hero squads: certain skills and how you develop your hero adds characters to the hero squad (command squad) like getting magic abilities adds a mage while adding combat abilities add heroes.
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It is with a heavy heart that I must announce that the cis are at it again.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 20, 2015 11:17 AM |
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sent you a request in the document, kiryu^^
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 20, 2015 11:23 AM |
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Edited by Jiriki9 at 11:29, 20 Oct 2015.
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kiryu133 said: Idea based On jiriki's hero squads: certain skills and how you develop your hero adds characters to the hero squad (command squad) like getting magic abilities adds a mage while adding combat abilities add heroes.
I like the general direction of the idea, though I am not sure teh squad should contain of different units...but the skills affecting the squad shoudl definitely be used, imo. I guess teh general unit would be determined by the faction?!
eDIT: So, returning here - why exactly, again?
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 20, 2015 11:32 AM |
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Ok, so the idea is more that by leveling up the hero (or squad) some skills add a specialist to the unit: a standard bearer for morale skill for example or a mage with magic skills etc (different factions will start with different skills/characters). If you wish, you could develop only combat skills and keep that character only as a fighting powerhouse. question is if this mechanic is good (i like it as it adds a feel of command to the game rather than a lone hero) or if gooing the old way is better (which is nice or a more RPG-centric game).
so, do we want to focus more on RPG (lone hero raising an army) or Strategy (good command structure is the key to victory)? both have merit but I know which one I prefer.
THAT SAID, squads is probably a fair bit harder to implement.
____________
It is with a heavy heart that I must announce that the cis are at it again.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 20, 2015 11:40 AM |
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Well, I am not sure squads is harder to implement. I assume we are going with stacked armies for the units anyway?! Then hero squads are not much mroe except their size is tied to hero/Champion level instead of having a building and a growth.
...I think we maybe should not yet delve too deep into details. IS the squad idea accepted so far?
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Mediczero
Famous Hero
Warlord of the sea
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posted October 20, 2015 11:42 AM |
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kiryu133 said: Ok, so the idea is more that by leveling up the hero (or squad) some skills add a specialist to the unit: a standard bearer for morale skill for example or a mage with magic skills etc (different factions will start with different skills/characters). If you wish, you could develop only combat skills and keep that character only as a fighting powerhouse. question is if this mechanic is good (i like it as it adds a feel of command to the game rather than a lone hero) or if gooing the old way is better (which is nice or a more RPG-centric game).
so, do we want to focus more on RPG (lone hero raising an army) or Strategy (good command structure is the key to victory)? both have merit but I know which one I prefer.
THAT SAID, squads is probably a fair bit harder to implement.
I'm starting to see the idea, but I personally still sees it as being overcomplicated and really doesn't add much to the game compaired to the "normal" heroes.
Personally I'll prefer a more RPG style with the heroes.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 20, 2015 11:44 AM |
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Quote: Personally I'll prefer a more RPG style with the heroes.
well the point is that it gets ridiculous with high-level heroes and the unit stack system - as it did in H4...
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Mediczero
Famous Hero
Warlord of the sea
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posted October 20, 2015 11:49 AM |
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Jiriki9 said: well the point is that it gets ridiculous with high-level heroes and the unit stack system - as it did in H4...
And introducing a level cap would be more like an arrow to the knee than a solution. Perhaps the solution lies within how heroes level up.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 20, 2015 12:03 PM |
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Sligneris
Supreme Hero
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posted October 20, 2015 12:19 PM |
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I know several coders and if I learned anything from them, it's that at the core, suggestions, ideas and concept designs hold no real value, if you can't pull that stuff off.
Can you code, create programs, let alone full games? Can you prepare all the artwork, every single piece of assets? Can you compose the music for the game?
Without any of that, you won't really get anywhere.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 20, 2015 12:28 PM |
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coders. that's the real problem we have
music too, but that's not as necessary.
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It is with a heavy heart that I must announce that the cis are at it again.
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MattII
Legendary Hero
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posted October 20, 2015 12:35 PM |
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Okay, this will probably garner a bit of scorn, but here goes:
I want to rework skills. Have them work the same as in H5, but instead of gaining new skill randomly on level-up, I want new skills to be available only from events/locations (but there to be a lot more of them than in previous games), and for heroes to be able to teach each other skills.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 20, 2015 01:06 PM |
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Ok, so the next big question is if luck should be in. I say we skip it. I like it in heroes but I'm not sure we should dabble too much into it here.
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It is with a heavy heart that I must announce that the cis are at it again.
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leiah2
Known Hero
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posted October 20, 2015 02:00 PM |
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Edited by leiah2 at 14:04, 20 Oct 2015.
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I could help with some parts if you want, like artwork and stuff (I go to the Audio and Visual School in Borås in Sweden), also if you want a page to better organise your work you could use Trello, it's a webpage where you can update your progress and include files, pictures. etc.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 20, 2015 02:07 PM |
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sounds awesome
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It is with a heavy heart that I must announce that the cis are at it again.
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Mediczero
Famous Hero
Warlord of the sea
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posted October 20, 2015 02:18 PM |
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leiah2 said: I could help with some parts if you want, like artwork and stuff (I go to the Audio and Visual School in Borås in Sweden), also if you want a page to better organise your work you could use Trello, it's a webpage where you can update your progress and include files, pictures. etc.
Interesting... Mind showing some of your art..?
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MattII
Legendary Hero
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posted October 20, 2015 10:42 PM |
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kiryu133 said: Ok, so the next big question is if luck should be in. I say we skip it. I like it in heroes but I'm not sure we should dabble too much into it here.
Luck is good, but I think previous games went a bit over-the-top, so I'd say no skill, only creatures and artefacts able to affect it.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 23, 2015 07:36 PM |
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So I'm trying to get a hang on game-development (re: trying but failing at starting to watch Unity tutorials) so if anyone could make sprites to use in learning that'd be great
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It is with a heavy heart that I must announce that the cis are at it again.
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