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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Sea Elf mission 2... how?
Thread: Sea Elf mission 2... how?
NilartPax
NilartPax

Tavern Dweller
posted October 12, 2015 12:03 PM

Sea Elf mission 2... how?

So I'm on the sea elf campaign on normal difficulty and I just get ROMPED at the end of week 3 no matter what I do.  By week 2 I capture both cities, but I just can't build up an army big enough to compete with the invading army and the over-leveled hero.  Am I doing something wrong or is there some stupid "trick", like if you get the second city too early does it trigger an attack?

Any help would be appreciated...

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 12, 2015 01:47 PM
Edited by Maurice at 13:57, 12 Oct 2015.

It's funny, but I struggled through most of this mission yesterday as well.

Basically, what the AI seems to do is to load all creatures it has onto a single Hero, who is free to roam the map as the AI likes (i.e., not tethered). Since you can't defeat him and he will just as happily take your Towns and chase your Heroes as just idling while running between the Stronghold Towns, the best way is to dodge him.

In essence, you can play this mission in two ways:

The first way: Ignore the AI (for the most part, just don't stand in front of that freight train when it's coming your way), ignore the map and just focus on the one and only objective you have, which is locating the five Obelisks around the map. Yes, they are guarded, but with the troops you start with as well as the troops you can collect before your Town is conquered, you should be able to defeat those quite easily.

Once you've visited all five Obelisks, your mission completion objective should be clear and then it's just a matter of heading there while avoiding the enemy AI Heroes. That's not too hard, since only one of those will be of any serious threat.

Since this whole campaign seems to focus on islands and the like, it's a very good idea to get the Navigation Perk in the Exploration Skill tree for all of your Heroes.

And keep in mind that once the AI has captured your Town, he tends to move his Hero off again, leaving your Town relatively undefended, so you can recapture it and continue building it. The only annoying aspects are that your production and income is halted while it's in enemy hands and you also can't gain more creatures for your own army. Oh, and of course he's kind enough to hire everything you couldn't hire and place that in the garrison. So to add insult to injury, you get to fight and kill the troops you couldn't hire!

I've noticed that if you place your Heroes out of a days' movement of his Heroes, he tends to ignore you for the most part.

The second way: If you're a completionist like me, you won't be satisfied with the above method. You leave a lot of stat boosters untouched, you can't learn spells from the Mage Guilds of the various towns, etc ... and maybe not even reach top level of your Hero.

As such, once I achieved my main objective and had the mission winning trigger in my hand, I decided to park a new recruited Hero next to it while I went on a roaming search across the map for stat boosters and if possible, snatch enemy Towns when its Heroes were off elsewhere. This is where I realised two things: Town demolition is truly a godsend, since you can't hold onto the Towns anyway. Even if the AI rebuilds the Town, there's some form of satisfaction in destroying it completely before he gets it back under control again .

Secondly, the new Hero I recruited to hammer the exit button in case my main Heroes ended up painting themselves into a corner they couldn't get out of actually acted as an enemy Hero bait. Apparently, the exit objective is close enough to the enemy territory that the AI feels the need to respond to it. This resulted in a cat and mouse game: allow the enemy Heroes to get close, then sail off to the north as far as possible. This causes the enemy Heroes to lose interest and sail off again. Next turn, sail back south again. Enemy Heroes will return to fend off the supposed "threat". Rinse and repeat. Yes, it's boring, and it's a flaw in the AI, but at least it keeps the enemy Heroes in one spot where you can control them, so you can travel around the map with your other Heroes. He will still send Heroes off to visit his Towns and reinforce the main Hero, though, so his army will continue to increase as time passes.

While doing so, collecting Champions from the other Sylvan Town, I eventually noticed that the enemy Hero with the "Deadly" army had dropped in relative power to "Average". As it is, he's mainly stacking Core units (ranging from 700 to 1000 in my game at that point), with just around 200 Wyverns and Centaurs, nothing else. No Basilisks and no Champions, so with you adding all 3 Elites as well as Champions, you will eventually overtake him in relative army power.

At that point I went to town and obliterated that Hero, after which I conquered his Towns and other Heroes, defeating that AI player. I think you're not supposed to, actually. In any case, there's no mission end trigger when you defeat the AI player, so at that point you can finally relax and finish the map at your leasure. The mission ends when you touch the exit objective.

Do note, however, that when I did so on my machine, memory leaks were eating up all of my available system memory. At that point, the game was 7.7 GByte in memory. In contrast, when I finally started the next mission (quit after reaching it, then restart it from the Council table, otherwise you'll drag the memory leaks with you), it was down to just 5.5 GBytes.

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NilartPax
NilartPax

Tavern Dweller
posted October 12, 2015 03:23 PM

Thanks Maurice.  I ended up approaching it kind of like your second method.  There are so many permanent powers ups I couldn't just let them go, knowing there was more maps after this.  thanks!

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Kayna
Kayna


Supreme Hero
posted October 12, 2015 04:53 PM

Stacked as many units as I could, remained in town, and he decided to go explore elsewhere instead.

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Alexyn
Alexyn

Tavern Dweller
posted January 17, 2016 08:30 PM

Ugh...can 't get a foothold in Map 2 of Sea Elf

I have my settings on easy, yet I still cannot gain any kind of territory long enough, to build troops- without a Beast Man coming to squash me.

Everytime I move, even if I stick to the outside perimter of the map, they come to get me.

There are little troups to draw from. I have restarted this mission six times and have tried many tactics.

I have never had an "easy" map so difficult. I play for relaxation - but this has proven otherwise .

Thank you for everyone's posts..Sadly, I'll move onto another campaign.

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Hotarubi
Hotarubi


Known Hero
posted January 31, 2016 05:21 PM

Hi... when you do decide to replay this map, consider my words.

This was the first campaign I played for H7, and like yourself, I did struggle with this map, but managed to succeed on my second replay. Here's what I did:

1) Split Wys and Danan's armies by stacking units together on one hero. I don't remember what armies you started with, but generally, Wys should get strong melee, Danan should get shooters and 1 tank.

2) Have Danan sail north west to the first Elven town. Her job is to capture that town as quickly as possible and build strong defensive units. Hunters, Druidesses, Dryads, etc. Focus on army building, not town building (exception is the buildings that generate resources such as gold). Don't waste money on a champion dwelling unless you miraculously have the funds. As for creeping around the island, focus on getting Master Earth Magic and the remainder should go on defense. If you decide to build Blade Masters, do not build Stags... and vice versa. Only build both if you find you have enough for their dwellings and the units.

3) Wysloth probably has logistics and navigation at a decent level, and as such would be better suited to accumulate resources, artifacts, and flag mines. DO NOT waste movement points on stat boosters and other superfluous non-resource buildings unless it is convenient for you to do so. Recruit Sea Elves that you find along the way going eastward, and other Elven units that you find in dwellings, such as the one located in the island in which you start the map. WYSLOTH MUST HAVE TOWN PORTAL learned from the previous map. His objective is to ensure you have the resources so that Danan may have the armies she needs once the enemy arrives.

4) I managed to get Wysloth to capture the second town around end of week 2 or early week 3. You should only build Marketplace, gold revenue buildings, and defensive units, in that order, in this secondary town. Do not build a town portal here. If it gets captured, who cares. Let the AI build the other dwellings and then simply recapture it later.

5) Build a town portal on Danan's city. Wysloth must be able to town portal at a moment's notice whenever the stacked enemy army approaches.

6) From here, EVEN if the enemy army arrives at your town by end of week 2 or 3, you should still be able to defeat him using Danan. Once the enemy army DOCKS on your island, move Danan one step down from the town and have Wysloth town portal. Stack both their armies onto Danan and give her all artifacts that you find. Attack the hero (remember what I said about building an army, not the town... therefore, even if you could afford town defenses, you probably don't have enough time to build them due to having built resource and army dwellings. Therefore, you must take initiative to fight the hero outside of the town and to ensure she doesn't escape to grab more units)! You will suffer heavy casualties, but your objective is to eliminate this hero and capture their artifacts. Wysloth is a might hero and will probably not be strong enough to face the enemy due to the level cap and skills. Danan is much more capable with Master Earth Magic.

7) Battle Strategy: Protect Master Hunters at all costs. He should be surrounded by other creatures and at least one sizable stack of Dryads. Never move the dryads, unless they are still within the hunters' vicinity. Your units should be grouped in such a way that you can cast stone skin on your first turn on as many units as you can. This means, Druidesses should not be deployed on the other end of your batallion. Two spaces away with Stags in between should be fine. Have another stack of Dryads protecting the Druids in her vicinity at all times.

Your secondary focus is to eliminate their archers and/or to prevent them from laying a hand on the hunters. If your Prime Magic is decent and you can summon Elementals to prevent their archers from shooting, it is probably better to do so than to use stone skin on your first turn.

The only way you can lose this fight is if the hero lightning bolts the hunters on the first turn. In that case, try the fight again. The hero's actions and spells are kinda random so pray she doesn't cast lightning bolt. If she does, let it be on another stack.

8) If you wait another week, you are giving the AI another week's worth of population with which to stack their armies. So be sure to kill the main hero as soon as you can. She will respawn, but without her artifacts and with a weaker army.

9) Capture the south eastern town/fort with Wysloth, again, ignoring all stat boosters and other buildings. Your objective at this point is to cut the enemy's resource flow while improving your own as quickly as you can. On a map with a lot of water, this is not easy. Begin to build more dwellings on your secondary town and again, refrain from building a champion dwelling unless you're sure you can afford it AND the week's worth of units. Town portal back with Wysloth as you deem it necessary.

10) It should be smooth sailing from here. Only have Danan and Wysloth visit stat boosters once you reduce the enemy's building to one.

Good luck

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