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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Vault of the Mages
Thread: Vault of the Mages
natalka
natalka


Supreme Hero
Bad-mannered
posted November 16, 2015 03:25 PM
Edited by natalka at 15:30, 16 Nov 2015.

Vault of the Mages

So we don`t have battlesite dedicated specifically to acquiring spells.

I would like to gather opinions how many spells/scrolls and of what tier should be rewarded to each difficulty.

I plan the Vault to have 3 difficulties = 3 different armies mostly consisting of Disciples. Please tell me how many spells do you expect inside? Imagine you are the game designer now and want to create a balanced battle site.

For reference in heroes 5 that building gave either 1 level 4 spell or 2 level 5 spells.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 16, 2015 03:57 PM

The existing shrines make it hard to balance the vault. I mean how much more would you give compared to a shrine that gives 3 tier 4 random spells for free, without a fight?

Normally I would find 3 tier 4 spells a pretty reasonable reward, considering there are 7 tier 4 spells and as many magic skills - Not to mention the amount of banned magic skills per class. It would feel cheap to give more than 3 imo. But it would be cooler if the vault also gave spells from different tiers. For instance 4/3/2 spells per tier 2/3/4. The vault would then help you get more control over your magic build.

Different than what we used to have but more relevant to the current gameplay.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 16, 2015 04:00 PM
Edited by natalka at 16:06, 16 Nov 2015.

I don`t have Master or Expert shrines on the map - only 2 unskilled(2 spells) and novice(default 3 spells). Bearing this in mind what would you like as tier 3 & 4? Also map has two towns.

Also please reply in the manner :
highest difficulty - tier 3 - 5 spells
mid diff -
lowest diff -


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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 18, 2015 12:35 PM

High luck factor involved, innit?

You need 5/8 Arcane Knowledge to learn T3/4 spells - but the quality/rank you cast the spell with depends on your mastery in the required magic school.

With lower level spells this isn't as much of a problem - lower risk fights for lower gain, but with higher levels?
Full magic school knowledge nets you 6 points (only), so if you want to learn a T4 you need knowledge in at least 2 schools, both Expert, one Master - you could also go for 3 schools (1 Master, 2 Novices), but no matter how you look at this, it makes a lot of sense to pick the needed Master rank for the school your Guild is delivering one.

This means, there are only 2 T3 and most probably only 1 T4 spell your main hero will really be happy about, with the rest being very doubtful: casting a T4 unskilled isn't that great.

Also: you may end up with spells you already have.

My suggestion: create a few spells, exclusive for this building, for which skill doesn't matter, only Power.

In that case it would give 1, 2 or 3 unique spells

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 18, 2015 01:35 PM

wow thanks for the comment but I wanted a helping hand and now you throw me design new spells

I like Fiur`s idea the most:

highest diff. 2 lvl 3 3 lvl 4
mid: 1 lvl 3 2 lvl 4
low.  2 lvl 2 1 lvl 3

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 18, 2015 04:30 PM

Yeah, sounds fair.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 18, 2015 07:51 PM

How do you imagine the battle there?

I imagine that this battle site follows other that we have and in h3 ambush style. I propose 3 corners with Disciple, Apprentice and one corner with either Djinn Channeler,Rakshasha Shatra, Gold Dragon, obsidian gargoyle.

I kind of tested heroes V chances and tweaked them a bit so :

5% Gold Dragon      - diff III   - spells 2 lvl 3 3 lvl 4
20% Raksha shatra   - diff III   - spells 2 lvl 3 3 lvl 4
40% Djinn channeler  - diff II  -  spells 1 lvl 3 2 lvl 4
35% obsidian gargoyle - diff I   -  spells 2 lvl 2 1 lvl 3

These are the chances for the 4th stack. The other 3 stacks should be from disciple, apprentice imo and again scaling with difficulty. What do you think?

Important issue two: do you want to reach with a unit with speed 7 the disciples first turn.

haven - silverbacks(ability) ,cavaliers with novice warcries or cuirassiers
stronghold - harpy(fury) with rage buff ability or with warcries, same with sand wyvern
academy - only djinn channeler with warcries - very hard for academy
necro - banshee with warcries or vampire lords
sylvan - moon does and sprite with novice warcries
dungeon - only soulless with warcries

After I wrote this I think maybe 6 is better :

Magic heroes could benefit from creatures that can block with 6 speed - cavaliers, djinn channler, banshee, moon does, soulless.

And that is if you imagine that battle will be first turn blocking the Disciples, Apprentices.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 18, 2015 08:39 PM

I think it would be more fun to feature simurgh instead of gold dragon. The random debuffs make combat exciting, plus you can already encounter gold dragon in dragon utopia.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 18, 2015 09:07 PM
Edited by natalka at 21:23, 18 Nov 2015.

ok Simurgh it is. What about reachability?

1) OK - 6 or 7 movement

2) not reachable/blockable first turn

A little picture for inspirations.. come on they may even include it in the game.



Leftmost building


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