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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Turbanellos(Kayna's)((Ben's)) Forge Mod
Thread: Turbanellos(Kayna's)((Ben's)) Forge Mod This thread is 3 pages long: 1 2 3 · NEXT»
fred79
fred79


Disgraceful
Undefeatable Hero
posted November 19, 2015 03:18 PM
Edited by fred79 at 00:10, 20 Nov 2015.

Turbanellos(Karen's)((Ben's)) Forge Mod

Karen's ongoing work:

TURBANELLOS said:
the forge I designed
Altar of Technology£¨Dwelling 7£©


Blacksmith


Castle


Techinical Tower£¨Dwelling 4£©


Firegun Foundry£¨Dwelling 2£©


Industrial Plant£¨Dwelling 3£©




TURBANELLOS said:
Technical Guild£¨Dwelling 6£©


Magic Guild 1-5


Market and Silo


Artifact Merchant


Renovation Center£¨Dwelling 5£©


Shipyard


Tavern


Anti-Kabala Tree£¨Grail£©



I have designed these parts of forge town and I prepare to make a new mod of Heroes III. It could not similar with HotA, WoG or VCMI. I just change the programs of original H3.exe and add a new town in it..

New Forge:
Hero:Cyborg & Technician

Creatures:
Mechanical Infantry -- Mechanical Veteran
Labour -- Taskmaster
Robot Defender -- Robot Assualter
Technician -- Engineer
Variant -- Mutant
Magnetic Golem -- Nuclear Golem
Dragon Golem -- Dreadnought


TURBANELLOS said:

That is my new design:

Capitol and Technical Academy.
Techinal Academy is just like Conflux's, but it can teach heroes the skill includes offence, defense, tactics and resistance.

Capitol has some similarities as old Forge, but I wanna design it as a science fictional style.




i apologize for the name mix-up. i just noticed.

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Nephretes
Nephretes


Promising
Known Hero
posted November 19, 2015 08:19 PM
Edited by Nephretes at 20:22, 19 Nov 2015.

For me this is a little too much of sci-fi, even for Forge, but overall I like your project. Definitely you have skills in designing. If you want to make it for H3 you would have to make it more realistic though.

PS
It is clear that you took to much inspiration from Cove for one dwelling. Even the lights on buildings are the same. I would suggest to make new one, of course if you don't want it to be that obvious.


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Macron1
Macron1


Supreme Hero
posted November 19, 2015 08:35 PM

Nephretes said:

It is clear that you took to much inspiration from Cove for one dwelling. Even the lights on buildings are the same. I would suggest to make new one, of course if you don't want it to be that obvious.



Maybe it's space pirates town.
Space Port

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Villl
Villl


Hired Hero
posted November 19, 2015 10:25 PM

I for vcmi

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Villl
Villl


Hired Hero
posted November 19, 2015 11:27 PM

screen city???

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 20, 2015 02:05 AM

Oh, This building I designed just use the stuff in HotA..
That is not I have drawn before made it into a model..because I need to change one of my orignial drafts.

The screen of whole town would be released as soon as possible.

That is new Techinian Tower.


I also need to add some dynamic effects on these building.

____________
Making a new mod..

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Villl
Villl


Hired Hero
posted November 20, 2015 03:05 AM
Edited by Villl at 03:07, 20 Nov 2015.

TURBANELLOS city for vcmi???

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 20, 2015 03:43 AM

Villl said:
TURBANELLOS city for vcmi???


Not for vcmi. I just design for my new mod.
it might be released in 2016, but I will introduce it before Christmas Day this year.
This mod has already been started for several days.

____________
Making a new mod..

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Villl
Villl


Hired Hero
posted November 20, 2015 04:13 AM

give links

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 20, 2015 01:59 PM
Edited by TURBANELLOS at 14:00, 20 Nov 2015.

I also put the mines in the water
That will be fun..

____________
Making a new mod..

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 20, 2015 03:28 PM

I find it a bit weird tbh, although the sea gem mine looks quite good imo.
____________

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gapa
gapa


Hired Hero
posted November 20, 2015 04:29 PM

Nice mines! But u could change sawmill. Instead of trees around, maybe some swiming logs, might be better.

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Macron1
Macron1


Supreme Hero
posted November 20, 2015 04:52 PM

gapa said:
Nice mines! But u could change sawmill. Instead of trees around, maybe some swiming logs, might be better.


Or wrecked ships cemetery (several ship wrecks forming "island")

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pellish
pellish


Famous Hero
posted November 20, 2015 05:28 PM

I love the water mines. Great addition! I hope to see that in HotA too some day.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted November 20, 2015 05:29 PM

Remove this little boat, it's completely unnecessary.
____________
The future of Heroes 3 is here!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 20, 2015 08:25 PM

i like the gem mine, that's pretty cool with the seashell containing the gems. glad to see you're using stuff from my patch, too.

if i were you, i would use the shells as containers for all the resources. it makes sense. the sulfur powder should go, because powder+ocean doesn't make much sense. try using the sulfur rocks(or the sulfur rock mines) i made. i made them specifically for areas where powder wouldn't make much sense.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 20, 2015 08:28 PM

I would use the gem mine skeleton for all sea mines, and only change the resource graphics inside.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 20, 2015 09:32 PM
Edited by fred79 at 21:51, 20 Nov 2015.

@ turbanellos: i removed the mermaid's shadow from the version of the shell you're using, and tweaked it a little. here's two improved versions you could use.

the same size:


or, what i would do, something slightly smaller:



edit: fixed a shadow on the upper piece.

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TURBANELLOS
TURBANELLOS


Hired Hero
posted November 20, 2015 11:27 PM
Edited by TURBANELLOS at 23:31, 20 Nov 2015.

fred79 said:
@ turbanellos: i removed the mermaid's shadow from the version of the shell you're using, and tweaked it a little. here's two improved versions you could use.

the same size:


or, what i would do, something slightly smaller:



edit: fixed a shadow on the upper piece.


Oh I like your objects..And I also use some to add into some other maps before.

I use a little ship and let it float with the water to make the map dynamic...To make the dynamic objects could be troublesome,much less creatures..

So I really enjoy your objects, I like flowers,trees,lakes and other landscape objects..the maps could become more vivid..

PS: I also try to make some waves and add it into the seaside in the map. However it could not be good looking..
____________
Making a new mod..

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 21, 2015 09:15 AM

TURBANELLOS said:
Oh I like your objects..And I also use some to add into some other maps before.

I use a little ship and let it float with the water to make the map dynamic...To make the dynamic objects could be troublesome,much less creatures..

So I really enjoy your objects, I like flowers,trees,lakes and other landscape objects..the maps could become more vivid..

PS: I also try to make some waves and add it into the seaside in the map. However it could not be good looking..


glad to hear that you like and use my stuff. i do what i can graphically.

i have a wave template(though not as good as the one the HotA team currently uses; i haven't tried improving mine since i first made it), that i can upload, if you're interested. it works in the same manner that my star axis(the stone-rimmed object that is filled with moving space) works. although with my current internet, i may have trouble uploading the template; but we'll see. that's if you're interested, anyway. i find it animates the wave break just fine for the ocean objects i make. if i'm able to upload it, i'll upload it to my template thread, so that way i can show people how it works.

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