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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: What is your biggest dissatisfaction with H7?
Thread: What is your biggest dissatisfaction with H7? This thread is 3 pages long: 1 2 3 · NEXT»
Brukernavn
Brukernavn

Hero of Order
posted December 08, 2015 01:02 PM

Poll Question:
What is your biggest dissatisfaction with H7?

Heroes 7 has received a lot of criticism, both constructive and less constructive. The recent news about sim turns might be a deal-breaker for some of the MP people, but irrelevant for (most?) of the casual players. This is not a "what would you like to fix" poll, but assuming the two most severe bugs are resolved with patch 1.6: lost skills and corrupt saves - what would be most dissatisfying part of the game for you?
The categories are broad, but I've tried to include the most frequently mentioned issues.

Responses:
Hero developement (skills, magic, specials)
Visuals (UI, graphics, art design)
Ashan (lore, factions)
AI
Bugs (general bugs, optimization)
Multiplayer (sim turns, out of sync)
Lack of content
Other - explain in the thread
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xlnt
xlnt


Known Hero
posted December 08, 2015 01:06 PM

MP - no design, thought or effort has been spent on the most important aspect of the game );

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted December 08, 2015 01:17 PM

there is no option available to say the fundamental game design on paper is my biggest dissatisfaction, so I picked other lol

my second biggest would be the AI because even a well-designed game would not be able to rise above an AI retarded as Heroes 7's,
but don't get me wrong everything else on the list is also a massive dissatisfaction, there is literally almost nothing good to say about this game lol
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 08, 2015 01:34 PM
Edited by JollyJoker at 13:39, 08 Dec 2015.

I'm more in verriker's corner. If "lack of content" is the biggest problem, chances are the game is not that bad (otherwise you wouldn't miss content: example: Etherlords 2). If lack of content is the least problem, though...

So I'll have to pick "other" as well - too many to pick one. Hero development is as sucky as AI, and the UI is godawfully ugly and awkward if it was a car it would be this well-known vehicle

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 08, 2015 01:40 PM

Other = All of the above.
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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted December 08, 2015 01:48 PM

I'd say AI is the most unacceptable for me.
Lack of content would also be pretty high on the list but if the AI had to deal with more content then I'm afraid a turn would take half an hour to complete. lol
This makes even practicing for a (non)possibe MP match an infuriating process to begin with.
Not that the battle AI is any better. And since you spend 95% of your time creeping neutrals a bad AI actually kills the game.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 08, 2015 01:53 PM

Quote:
and the UI is godawfully ugly and awkward if it was a car it would be this well-known vehicle


I expected the fiat multipla lol
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 08, 2015 02:30 PM

The Multipla has been standing in the New York Museum of Modern Arts and has a couple of upsides, at least, apart from being ugly.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 08, 2015 02:31 PM

I'm in the "other" category as well, same as Verriker: fundamental game design is flawed. Likely won't get fixed in the lifetime of this game.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted December 08, 2015 02:37 PM

As Verriker said: fundamental game design is flawed. But the rest from the list is bad as well.
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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TD
TD


Promising
Famous Hero
posted December 08, 2015 03:14 PM

As much as I'm tempted to say AI, I have to go with the hero development. It just doesn't feel interesting to me. I was most of the time just putting 5-10 skill-points at once because I didn't care. This is for big part of course related to the AI also as it offers no challenge so you don't really need much skills anyway after the early levels.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 08, 2015 03:30 PM

It's difficult to choose only one from the list, so all of the above would be my answer. As Verriker said, fundamental game design is flawed by itself.

But since I have to vote, I go with hero development. It reflects how clueless they are in this area despite H7 being the third installment in the series.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted December 08, 2015 03:41 PM

Storm-Giant said:
But since I have to vote, I go with hero development. It reflects how clueless they are in this area despite H7 being the third installment in the series.

I've also chosen this option. I can stand idiotic AI and plethora of bugs, I don't mind that much the way the game looks, but heroes' development should be improved upon the previous iterations of the franchise, not just Heroes VI.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted December 08, 2015 03:51 PM

I'll go with other as well, for basically the same reason: bad game design.

The two biggest disappointments out of the bad game design

Skill system. It discourages experimenting which makes it not right for a Heroes game.

*semi rant incoming*
Creature Variety. Or maybe you want to call it balance? Either way, everything feels generic and it's astonishing how bad it ended up. It's not even hard to get this right. We got three groups of units if you will, [Fliers; Shooters; Walkers]. Each group is stronger than one on its right, and weaker to the one on its left.(for my list anyway). I'd branch off at least two sub groups for each. The first to fit the original role, and the second to kind of counter the unit type's counter. [fast fliers, average bulkier fliers; Average shooters, bulky (no melee plenty) shooters; Average moving walkers, slow and tanky walkers]

This is at least how I look the faction units. And when you account for creature production, unit cost, building cost, and creature stats, there is no excuse for how similar all the units are in almost every aspect.

A look at what kind of units we got in H7. Since production is basically all the same and so is the costs of everything, you would think they could at least have many different types?

Fast fliers- (3) Can move across the field in a turn and blocks shooters, low defense:Wyvern, Simurgh, angel
Average fliers- (11) Can't move across the field in one turn: Harpy, sprite, ghost, lamasu, blackdragon, ghostdragon, dyrad, trog(?), genie, garg, vampires.
Average damage shooters-(10) all about that  ranged damage. Hunter, druid, centaur, gnoll, lich, mage, cabir, marksman, medusa, stalker.
Bulkier shooters -(2) this isnt even a thing anymore really. Ill say the abbot just cause of a defensive aura and no max range. We'll throw treant in there for snows and giggles.
Average moving walkers -(21)- takes two turns to move across the field, average stats. Here we go...Pikemen, Wolves, guardians, Cavalier*, swordsman, golems, rakasha, blademasters, deer, emerald dragons, skeletons, spiders, Grim riders, orcs, basilisks, cyclops, behemoths, assassins, Minotaur, mimes, hydras.
Slow, Tanky walkers- (0) Not a thing anymore really. A few unupgraded units could fit this role, sorta. Treants don't even work here anymore rofl.

Maybe I look a little too much into this stuff But thats what bothers me the most about the game. Even if we had a fun skill system like the old games, the factions still need to be improved dramatically.
Everything is so generic its not even funny. Mostly everything falls under the 'Average' category. And thats pretty much what I'm experiencing when I play. An average, nothing special, nothing to keep me playing, game experience.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 08, 2015 04:10 PM

You are very right, Green_Dragon. It's not just abilities which can make creatures unique - stats come into play too. In H3 Griffins were slow/average in terms of speed, but 25 HP plus multiple relatations gave them something to stand out from other fliers. Serpent flies and Thunderbirds were the fastest creature of Fortress and Stronghold, thus becoming very important for them (in the absence of external troops). Lizardmen were tanky shooters instead of the more glass cannon type like Gremlins, Archers of Elves. The list goes on...

The fact that no creature in H7 takes more than 2 turns to cross the battlefield makes me sad
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 08, 2015 04:15 PM

Voted for Hero developement for skill system and magic system, but for me, that is basically the fundamental game design, so I guess we're more or less in line here.
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What will happen now?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 08, 2015 05:07 PM

Yup, we are.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted December 08, 2015 05:36 PM

that it's not simply an improved homm3.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 08, 2015 05:40 PM

That we can't even find it in torrents, it says a lot.
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Era II mods and utilities

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fred79
fred79


Disgraceful
Undefeatable Hero
posted December 08, 2015 05:42 PM

Salamandre said:
That we can't even find it in torrents, it says a lot.


LOL, righteous. you can probably find "legally blonde 2" or "shatter dead" in torrents. LOL.

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