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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This Popular Thread is 111 pages long: 1 ... 9 10 11 12 13 ... 20 30 40 50 60 70 80 90 100 110 111 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 04, 2017 10:42 PM

Thanks for your post FfuzzyLogik.
Yeah some of my posts in this thread are quite old and I figured most of it out by now, for example the war machines and spells.
Yeah Mass Haste, Slow, Bless and Curse are extremely strong and cheap as level 1 spells. What I did was make them cost 9 mana at expert and Haste went down from +5 -> +4 and Slow from -50% -> -40% and they are still very strong, but a bit more reasonable.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 04, 2017 11:18 PM

What about, if HotA change mass spells and seperate them from normal spells, like was in H2, H4, H5.

This we could make Mass Slow/Haste/Bless/Curse at higher levels of magic.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 04, 2017 11:30 PM

That would be a good idea imo.
I guess they should be level 3 spells then, otherwise Stronghold and Fortress can't get them in their mage guilds.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 06, 2017 10:29 PM

Does anyone know where to change the text of "Week of the..." and "Month of the..."?
I suppose it's in a txt file somewhere, but I can't seem to find it anywhere.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 07, 2017 02:52 PM

do you remember that cost of spells is modified based on school level?
it was like -0/-1/-2/-3 ... and guess what? they can be edied separately in sptraits file ! so you can get in example -0/-1/-2/+12 for haste (so it would be more costly for mass haste). I hope I helped

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 18, 2017 01:55 PM
Edited by phoenix4ever at 13:58, 18 Apr 2017.

Does anyone know how to work with DefPreview and H3DefTool?
I am experimenting with changing some of the heroes' specialities and I can change the speciality and the text of it, just need to figure out how to change the icon of the heroes' specialities...
(The pics for the specialities are located in HotA.lod and are called un32.def and un44.def)

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avatar
avatar


Promising
Supreme Hero
posted April 18, 2017 02:20 PM
Edited by avatar at 14:21, 18 Apr 2017.

With Def preview you open def, click on the frame you want to replace,  then you click 'add' icon to choose and replace bitmap.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 18, 2017 02:47 PM

Thanks, but where do you find this Add button?, I can only find extract and export...

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avatar
avatar


Promising
Supreme Hero
posted April 18, 2017 02:57 PM

I write from the memory. I'm not at home now so I might miss with the software with MMA archive. Ok, now I've got it. With the def tool you extract all the frame and def list. Next open def maker, then click load .hdl file. Then only you must replace BMP frame and click generate def or sth similar.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 18, 2017 03:31 PM

Sorry, I don't really get it.
Def Maker?, I need Def Preview and Def Tool right?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 18, 2017 03:39 PM

In Era is called def editor. You need both, one for extracting frames, the second for repacking them back once you are done with editing.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 18, 2017 03:48 PM

Thanks, I'll look into it again later.

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planetavril
planetavril


Famous Hero
posted May 15, 2017 11:13 AM

it's possible add new town in hota.exe with hex editor?

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igrik
igrik


Promising
Known Hero
posted May 17, 2017 10:22 AM

planetavril said:
it's possible add new town in hota.exe with hex editor?
Yes it is possible. But no one can do it.

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Sokoro
Sokoro

Tavern Dweller
posted June 15, 2017 05:51 PM

It seems that hota does not change the necromancy values in the exe.
the values that are on the offset adresss are 10, 20, 30... but in game it functions like 5, 10, 15... so how did they change necromancy values if not in the exe file?

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p4e4c
p4e4c


Adventuring Hero
posted June 15, 2017 06:48 PM

Are you sure you're looking at HotA.exe and not Heroes3.exe?

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Sokoro
Sokoro

Tavern Dweller
posted June 15, 2017 06:56 PM
Edited by Sokoro at 19:01, 15 Jun 2017.

Yes, I did check that many times.. what i see is:

00 00 00 00 CD CC CC 3D CD CC 4C 3E 9A 99 99 3E

that section in code with all those secondary skills is exactly same in heroes3.exe and hota.exe

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 15, 2017 07:21 PM
Edited by RoseKavalier at 20:46, 15 Jun 2017.

Sokoro said:
It seems that hota does not change the necromancy values in the exe.
the values that are on the offset adresss are 10, 20, 30... but in game it functions like 5, 10, 15... so how did they change necromancy values if not in the exe file?


Probably overwritten by hota.dll during launch. You'll need a custom patch to change it to something else.

EDIT: or you can simply change the Necromancy % pointer to the one from Logistics which is still 10/20/30 if that's what you want.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Sokoro
Sokoro

Tavern Dweller
posted June 16, 2017 10:11 AM

Yes, that is what I plan to do, change it back to 10,20,30. Could someone explain how to change the pointer?

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Sokoro
Sokoro

Tavern Dweller
posted June 16, 2017 12:48 PM

AlexSpl said:
I think, yes. This and many other fixes are possible with patcher_x86 by baratorch.

How? How do you use the patcher_x86.dll to make changes? Pleaase elaborate.

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