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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This Popular Thread is 111 pages long: 1 10 20 30 40 50 ... 59 60 61 62 63 ... 70 80 90 100 110 111 · «PREV / NEXT»
planetavril
planetavril


Famous Hero
posted February 01, 2019 03:41 PM

how to change the number in square brackets [9]= number of cities in the game, to which offset they correspond:

struct
{
StringPtr townBuildings [44];
} townBuildings [9];


struct
{
StringPtr townBuildingOutlines [44];
} townBuildingOutlines [9];


struct
{
StringPtr townBuildingIcons [44];
} townsBuildingIcons [9];


struct
{
AreaPos buildingPositions [44] <read = ReadAreaPos>;
} townsBuildingPositions [9];


struct
{
Aree TownArea [44];
} townsAreas [9];

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted February 04, 2019 11:57 AM

planetavril said:
how to change the number in square brackets [9]= number of cities in the game, to which offset they correspond:
It doesn't work this way.

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planetavril
planetavril


Famous Hero
posted February 05, 2019 10:25 AM

how to change the type of arrows / projectiles of the creatures

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted February 05, 2019 06:15 PM

planetavril said:
how to change the type of arrows / projectiles of the creatures
If you want to change the look of arrows, you can change the .def of the projectile directly. But if you want to change the type of projectile is used for this specific creature, I don't know. I also don't know how work the "laser" (used by Archmages & beholders).

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planetavril
planetavril


Famous Hero
posted February 05, 2019 08:36 PM

FfuzzyLogik said:
planetavril said:
how to change the type of arrows / projectiles of the creatures
If you want to change the look of arrows, you can change the .def of the projectile directly. But if you want to change the type of projectile is used for this specific creature, I don't know. I also don't know how work the "laser" (used by Archmages & beholders).

I would exactly like to change the type of bullet used by the creature

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Morglin
Morglin


Adventuring Hero
posted February 05, 2019 10:17 PM

http://forum.df2.ru/index.php?showtopic=6803

I'm sure it's somewhere in this thread.  You also need OllyDbg (or other debugger) for viewing "assembly addresess" (i'm not sure if this is a proper name).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 13, 2019 09:37 AM

There are some buildings, in towns, that AI never builds. Does anyone know how to allow it to build all buildings?
I can post all buildings it does'nt build, if neccessary.

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted February 13, 2019 05:36 PM

phoenix4ever said:
There are some buildings, in towns, that AI never builds. Does anyone know how to allow it to build all buildings?
I can post all buildings it does'nt build, if neccessary.


In TSW I made this like:

int __stdcall OnSpecBuildAIValueCalc(LoHook* h, HookContext* c)
{
_Town_* town = (_Town_*)c->ebx;
int building = c->edi;

if (town->type == 5 && building == 22)
{
int value = 1;
if(town->field_03)
{
value = -1;
}
else
{
//should be dynamic, but for now some big value is a fine too.
value = 9999;
}
c->return_address =  0x42B1CB;
*(int*)(c->ebp + c->edi * 4 - 0x114) = value;
return NO_EXEC_DEFAULT;
}
return EXEC_DEFAULT;
}


citrine->WriteLoHook(0x42B04D, (void*)OnSpecBuildAIValueCalc);

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 13, 2019 07:26 PM

Thanks OxFEA

Unfortunately I don't know how to work with that patcher-thing, I was hoping it could be done by hex editing, but I guess not.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 02, 2019 10:29 PM
Edited by phoenix4ever at 22:26, 04 Mar 2019.

I have been thinking about improving Fire Magic for a while and I have a few ideas:

Fire Shield:
First I considered it could become a mass spell at expert Fire Magic, but I think that might be a bit overpowered, so I was thinking if it's possible to give it "Fireball radius" instead?

Fire Wall and Land Mine:
Can anything be done to improve these spells other than improving damage and lowering mana cost?
It would be really cool, if you could change the direction of the Fire Walls and choose where to put the Land Mines manually, but that's probably not possible.

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TORIKO94
TORIKO94

Tavern Dweller
posted March 17, 2019 07:51 PM

Hi everyone, I play heroes 3 with the mod hota mythology, in this mod the queens medusa does not shoot any more and I would like to reset this ability. I handed the animation with the .def file and add the number of shots in the .txt file but it still does not shoot. Any ideas ? I have to edit the .exe?
____________

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peter1985
peter1985


Hired Hero
posted March 17, 2019 09:51 PM

Dear Maurice and Planetavril!

At the beginning of January you wrote about how to change the buildings of the towns. I tried, but I could only change the graphic images or the music of the towns. I would like to try to give you an example of a special building in the tower "Artifact Merchants" or "Library" to give you a different ability.

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peter1985
peter1985


Hired Hero
posted March 17, 2019 09:56 PM

Dear TORIKO94!

Write to the mythology team on their facebook page or on their youtube site and then help.

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Djangoo
Djangoo


Adventuring Hero
posted March 30, 2019 10:09 PM

Anyone knows how to change the grow rate (10% per week) of neutrals ?

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AlexNooobie
AlexNooobie

Tavern Dweller
posted April 01, 2019 10:24 PM

Hota Creatures Stats

Hello everybody! I need assistance, in Hota we cant modify new cove and neutral creatures by CRTRAITS in lod files. I am not skilled in researching Hota.dat with hex editor, so please can anybody give the adresses of hota creatures stats and one example how to modify it. For example Corsair and Sea Wolf growth and Sea Wolf quantity on global map (growth change to 6, quantity from 12-20 to 12) Many Thanks
____________

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john694
john694

Tavern Dweller
posted April 02, 2019 11:18 PM

I'm quite new to hex editing and I grasp the basics, I'd like to find a way to reveal the whole Grail puzzle but I don't even have an idea on how to get started. Does anyone know if it can be done by editing memory or something like a cheat engine script?

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avatar
avatar


Promising
Supreme Hero
posted April 03, 2019 06:30 AM

Just use build-in cheat
____________

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 03, 2019 07:23 AM

Is it possible to give neutral creatures a native terrain and the +1 attack, defense and speed bonus?
For example:
Nomads: Sand
Sharpshooters: Grass
Enchanters, Gold Golems and Diamond Golems: Snow
Mummies: Dirt

I also wish neutral creature dwellings could be spawned randomly.

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john694
john694

Tavern Dweller
posted April 03, 2019 04:13 PM

avatar said:
Just use build-in cheat


I know there's one but I want to do it without one, as a practice.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 03, 2019 04:47 PM

By examining the save game, you can find the exact location of the Grail. However, that's far from trivial to do.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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