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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This Popular Thread is 111 pages long: 1 10 20 30 40 50 60 ... 67 68 69 70 71 ... 80 90 100 110 111 · «PREV / NEXT»
xepomaht
xepomaht

Tavern Dweller
posted January 18, 2020 11:06 PM

zeryss said:
how to open def files of a new edition??


Format is simple. Export from hex editor and open anyhere image editor:


____________

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planetavril
planetavril


Famous Hero
posted January 19, 2020 05:47 AM

xepomaht said:
zeryss said:
how to open def files of a new edition??


Format is simple. Export from hex editor and open anyhere image editor:




how to do?

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BTB
BTB


Famous Hero
Moist & Creamy
posted January 19, 2020 12:37 PM

I would submit that, similar to my question above, the First Aid skill would greatly benefit from a mass effect at master level.

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igor
igor

Tavern Dweller
posted January 20, 2020 09:44 AM

BTB said:
I would submit that, similar to my question above, the First Aid skill would greatly benefit from a mass effect at master level.

First Aid Tent's heal is not a spell and has not mass effect. Only by WOG/ERA scripts.

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igor
igor

Tavern Dweller
posted January 20, 2020 11:02 PM

BTB said:

• Do we know how to edit the movement point reduction of Town Portal per level of expertise?


1D51F – others 300
1D534 – expert 200

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vividzzan
vividzzan

Tavern Dweller
posted January 21, 2020 08:30 AM

igor said:
BTB said:

• Do we know how to edit the movement point reduction of Town Portal per level of expertise?


1D51F – others 300
1D534 – expert 200



Very useful!
I thought the movement point needed is little bit high(?)..

If you also know the hex address of Dimension Door movement point would you let me know?

Sorry for bothering you.

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BTB
BTB


Famous Hero
Moist & Creamy
posted January 21, 2020 08:37 AM

Thank you, Igor!

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vividzzan
vividzzan

Tavern Dweller
posted January 27, 2020 05:28 AM

I found Dimension Door movement point reduction.

Expert : 1D41E (C8 00 00 00)
Not Expert : 1D41C (64) = Additional movement point reduction.

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igor
igor

Tavern Dweller
posted January 30, 2020 07:58 AM

1D6D4 - level of Earth Magic you can choose town.

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vividzzan
vividzzan

Tavern Dweller
posted January 31, 2020 05:24 AM

Page.8 on this thread
There are information about Enchanters spell caster.
I want to change Enchanters to cast their spells every round instead of every 3 round.
Anybody knows how?

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BTB
BTB


Famous Hero
Moist & Creamy
posted January 31, 2020 06:13 AM

vividzzan said:
I found Dimension Door movement point reduction.

Expert : 1D41E (C8 00 00 00)
Not Expert : 1D41C (64) = Additional movement point reduction.


I believe that address should be 1D41F?

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vividzzan
vividzzan

Tavern Dweller
posted January 31, 2020 06:47 AM
Edited by vividzzan at 07:17, 31 Jan 2020.

BTB said:
vividzzan said:


I believe that address should be 1D41F?


Yes, You are right. My mistake T^T

1D41F(C8 00 00 00) : When air magic expert, the spell needs 200 movement points(C8 = 200)
1D41C(64) : When not expert, the spell needs additional 100 movement points to 200(1D41F)

Sorry, I'm not good at English.

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 01, 2020 02:40 AM

igor said:
BTB said:
I would submit that, similar to my question above, the First Aid skill would greatly benefit from a mass effect at master level.

First Aid Tent's heal is not a spell and has not mass effect. Only by WOG/ERA scripts.


Well, the other direction would be if it were possible for the First Aid tent to revive dead units on top of healing live ones.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 11, 2020 08:28 PM
Edited by Phoenix4ever at 20:30, 25 Feb 2020.

Does anyone know how to enable Sharpshooters and Enchanters at Refugee Camps?
Also is it possible to make the First Aid Tent and/or Cure spell resurrect?

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 20, 2020 08:06 PM

RoseKavalier said:
Forgetfulness mass level at expert only
19E384h: 01 -> 02


This looks like it potentially has the solution to the question that I've been asking about lowering the requirement for mass effect spells to basic expertise, assuming the point of reference here is a table that includes properties from other spells?

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Cip016
Cip016

Tavern Dweller
posted February 20, 2020 08:24 PM

Hota Map

Hy
does anywone know how to convert a wog map to a Hota map ?

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 21, 2020 03:11 PM

You have to use h3 unleashed map editor and save wog map as SOD map type, then open it in HotA map editor.

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 21, 2020 07:10 PM

RoseKavalier said:
FfuzzyLogik said:

Skip Statue of Legion procedure regardless of having it equipped or not:
1C0082h E9 83 00 00 00 90
1BFC46h E9 9F 00 00 00 90



Would it be possible to simply reduce this bonus to something more reasonable like, say, 10%?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 06, 2020 11:01 AM

Sorry I have asked about this before, but does anyone know how to make the Wizard's Well give a 10% mana recovery, (+6 mana from the individual artifacts) in the newest version of HotA?
There was posted a solution which apparently work in SoD, but it does'nt seem to work in HotA...

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leere_emergo
leere_emergo

Tavern Dweller
posted March 08, 2020 12:49 PM

Is there a way to transform Castle's Shipyard into Artifact Merchant? I'm playing mostly random maps and I never got near water so I can build shipyard.

Also, I noticed that people have asked before about changing Resource Silo from Wood+Stone into 7th creature required resource, but no answered was posted. I suppose it should be something similar to Blacksmith war machines, but I have no assembly skills. Anyone can shed some light into this?

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