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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This thread is 57 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 53 54 55 56 57 · «PREV
planetavril
planetavril


Adventuring Hero
posted November 29, 2018 07:29 PM
Edited by planetavril at 07:32, 30 Nov 2018.

ok, thanks for the reply, as I said nothing to do





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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 30, 2018 02:01 PM

Maurice said:

All of the "disabled" buildings have no means to build them in Town, nor do they have any function. "Enabling" those buildings is just one step in making something functional - you need to do a lot more to actually make it so.

Too bad, would have been an easy way to give Fortress (and perhaps Stronghold) Mage Guild level 4.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted December 02, 2018 09:14 AM

Does anyone know how to switch the cannon in Cove towns with a ballista?
Turns out the cannon ruins AI and ballista specialists...

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planetavril
planetavril


Adventuring Hero
posted December 06, 2018 08:14 AM

someone can calculate these coordinates in hexadecimal? to not redo all the def of the 800 x 374 buildings

coordinates

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Promising
Supreme Hero
posted December 06, 2018 08:37 AM
Edited by avatar at 08:39, 06 Dec 2018.

Open windows calculator, write coordinate in normal Dec mode, then click Hex and voila! You have coordinates in hexadecimal.



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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 06, 2018 11:50 AM

avatar said:
Open windows calculator, write coordinate in normal Dec mode, then click Hex and voila! You have coordinates in hexadecimal.





What Windows version is that? It looks kind of outdated . In more recent versions, they've split the various different options into the "view" menu. You're looking for the "Programmer" view (also reached through ALT + 3) to do this.
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Promising
Supreme Hero
posted December 06, 2018 12:22 PM

It's from win xp. I took this screen in my work ;D
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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 06, 2018 01:22 PM

avatar said:
It's from win xp. I took this screen in my work ;D


Lol, you do know support for Windows XP expired a few years ago? Your office is taking a pretty huge security risk by still using Windows XP .
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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted December 07, 2018 04:48 AM

planetavril said:
I meant how they should be written in the exe files
for example, if I have 2d3d0a to write this or how do I need to invert it a0d3d2?


Addresses are absolute, data is little endian (reversed).
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planetavril
planetavril


Adventuring Hero
posted December 08, 2018 06:51 PM
Edited by planetavril at 13:38, 09 Dec 2018.

remaking the images of the puzzle 800 x 374 the cards go to the right place or there are the coordinates to be reset here too?

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Morglin
Morglin


Hired Hero
posted December 09, 2018 03:35 PM

Funny thing, because now I started polishing Forge and I just got the offset with puzzle position: 281903


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planetavril
planetavril


Adventuring Hero
posted December 09, 2018 04:33 PM
Edited by planetavril at 02:28, 11 Dec 2018.

I would like to add other cities in hota but I still do not know how to do with the coordinates and the z-index, I tried to convert them with the calculator but they are wrong and I do not know how to do with the z-index anyway

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Bogdanov89
Bogdanov89

Tavern Dweller
posted December 11, 2018 02:44 AM

Can anyone please explain to me how can i change the chances to have basic learning/eagleeye/mysticism pop up as a skill choice whenever a hero of any type levels up?

I am using the latest HOTA and HD MOD and i usually play random maps or campaigns.
In simplest words i want to make Basic Learning, EagleEye and Mysticism have a 0% chance to appear for every hero type (knight/warlock/beastmaster...) upon level-up in the game.

Is there a way to make this change "game wide" so that no matter what map/scenario/randommap/campaign i play it will be active, so those skills will never be offered during level up?

I am not familiar with mod making for homm3 but i am hoping such a specific change might not be a complicated one to do.

Thank you very much for reading and helping

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted December 11, 2018 11:38 AM

You need to edit HCTRAITS.TXT located in HotA_Ing.lod and change all values from X -> 0. You can't edit Captains and Navigators here though, they have to be hex edited and I don't know how.
You can also just disable those skills in the map editor and change heroes starting skills and specialties.

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Bogdanov89
Bogdanov89

Tavern Dweller
posted December 11, 2018 04:32 PM
Edited by Bogdanov89 at 16:39, 11 Dec 2018.

phoenix4ever said:
You need to edit HCTRAITS.TXT located in HotA_Ing.lod and change all values from X -> 0. You can't edit Captains and Navigators here though, they have to be hex edited and I don't know how.
You can also just disable those skills in the map editor and change heroes starting skills and specialties.


Thank you for replying.

What is the difference between editing the .lod file and using the map editor?

Would both of those methods affect every map/campaign/randomMap/scenario without having to edit every possible map individually?

Also which tool would you recommend for opening .lod and then merging the changed files back into .lod so that it affects everything?

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Promising
Supreme Hero
posted December 11, 2018 04:44 PM
Edited by avatar at 16:46, 11 Dec 2018.

Lod files are internal game engine files, so changes in lods will affect whole game: campaigns, scenarios, random maps.

Customisation in map editor will affects only one map you are making right now.

Rest answers are in this topic: http://heroescommunity.com/viewthread.php3?TID=45203
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planetavril
planetavril


Adventuring Hero
posted December 11, 2018 10:15 PM
Edited by planetavril at 22:17, 11 Dec 2018.

No other new city in hota is possible, the background images are made badly and taking them to 8 bits are seen in black and white

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Promising
Supreme Hero
posted December 11, 2018 10:28 PM

Or... Maybe you don't know how to remove/convert alpha channel from images
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planetavril
planetavril


Adventuring Hero
posted December 11, 2018 10:36 PM
Edited by planetavril at 23:20, 11 Dec 2018.

I tried with paint.net, with image, with photoshop but no background.bmp of the Egyptian bastion, bastille / highland, asylum, of night cetatea is seen in black and white 8-bit, the city heaven instead are wrong all border image of the buildings and you can not click on them to buy them

however, it's like you said

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