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Heroes Community > Heroes 5 - Modders Workshop > Thread: [TOOL] Open-source Skill wheel!
Thread: [TOOL] Open-source Skill wheel! This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 22, 2016 08:49 PM

Try to run the exe as Administrator.

Right click on the file -> Run As Administrator.

Let me know if it works.



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Mario
Mario


Known Hero
posted March 22, 2016 09:10 PM

I have the same problem as thGryphn.
I run it as administrator and still not working.
I run it in all compatibility mode (win7, winxp, etc) - not working

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thGryphn
thGryphn


Promising
Famous Hero
posted March 22, 2016 10:10 PM

Mario said:
I have the same problem as thGryphn.
I run it as administrator and still not working.
I run it in all compatibility mode (win7, winxp, etc) - not working


Yup...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2016 05:52 AM

Same here.
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Map also hosted on Moddb

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 23, 2016 09:05 AM
Edited by dredknight at 09:05, 23 Mar 2016.

NEW VERSION RELEASED: v0.31

- Added: Custom icon.

- Updated: Shoes compiler from 3.30 to 3.31.


Basically this release is just for people who has issues with the application.It seems that the GUI packager can include the latest Ruby Shoes version  only if it is packaged via command line. Now this is fixed.

Download the new version and try now.
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Mario
Mario


Known Hero
posted March 23, 2016 10:06 AM

In my case new version still not working

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 23, 2016 10:30 AM
Edited by dredknight at 10:30, 23 Mar 2016.

Mario said:
In my case new version still not working


Can you tell me what is the size of the EXE file after it is  downloaded?
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Mario
Mario


Known Hero
posted March 23, 2016 11:16 AM

dredknight said:
Mario said:
In my case new version still not working


Can you tell me what is the size of the EXE file after it is  downloaded?


Size of the EXE file is 20.1 MB (21 141 584)

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 23, 2016 02:50 PM
Edited by dredknight at 14:56, 23 Mar 2016.

Mario,

Can you try this. Install the compiler from here.

Than try to run the EXE file.

If the compiler get installed but the exe do not run.

Try with this exe file.

it includes the clean exe with no compiler inside so it is about 7-8MB.
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Mario
Mario


Known Hero
posted March 23, 2016 04:32 PM

Thank you very much!
Now it's working!
After install shoes both files:  openskillwheel and skillwheel31 are working correctly.
Thanks for hard work.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 23, 2016 04:44 PM
Edited by dredknight at 16:45, 23 Mar 2016.

Good!

Anyone else who has the same problem first try directly with this exe file.

It has the EXE only and it will download the compiler straight from the internet (only the first time).

let me know if it works.
If it doest just do what Mario said.

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thGryphn
thGryphn


Promising
Famous Hero
posted March 23, 2016 05:41 PM

dredknight said:
Good!

Anyone else who has the same problem first try directly with this exe file.

It has the EXE only and it will download the compiler straight from the internet (only the first time).

let me know if it works.
If it doest just do what Mario said.



Now it works! Thanks, looks awesome!

I'm looking into making an in-game version for MMH5.5, I'm not sure it's doable, but I'm investigating.

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Dredknight
Dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 23, 2016 05:51 PM
Edited by Dredknight at 20:57, 23 Mar 2016.

Which variant works?

I think I know whats up.
Windows 8 and 10 has something called UAC (user access control).
Basically it prevents apps from doing unauthenticated changes on the pc.
It prevents the app from working cause it does some work on the background (installs compiler if needed).

Disable it!


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thGryphn
thGryphn


Promising
Famous Hero
posted March 23, 2016 09:41 PM

Dredknight said:
Which variant works?

I think I know whats up.
Windows 8 and 10 has something called UAC (user access control).
Basically it prevents apps from doing unauthenticated changes on the pc.
It prevents the app from working cause it does some work on the background (installs compiler if needed).

Disable it!




Believe me, it's not that.

The external shoe thingy and the small skill wheel exe worked for me.


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strigvir
strigvir


Adventuring Hero
posted March 24, 2016 12:05 AM

The list of unobtainable skills for classes:
Twilight - Knight, Paladin, Ranger, Warden, Seer, Engineer, Runemage. All of them can't learn Dark Magic.
Arcane Omniscience - Seer. Can't learn Dark Magic.
Absolute Protection - Flamekeeper. Can't learn Shatter Dark.

Chieftain, Veteran and Shaman can't learn Power of Speed, Power of Endurance and Celestial Shield.

Also it should show arrows for skills with extra requirements akin to vanilla skill wheel.

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etore
etore


Adventuring Hero
posted March 24, 2016 12:24 AM

dredknight said:
NEW VERSION RELEASED: v0.31

Hi dredknight, great work.
Windows10 x64 here, v0.31 does not install. UAC always disabled.
It worked when I installed shoes first and then the smaller skillwheel.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 24, 2016 06:31 PM

Thanks for the feedback everyone!!! I am glad you are all happy now  .

I will change the installation guide.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 24, 2016 06:36 PM

I managed to open it too But can't find an option to edit!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 25, 2016 08:49 AM

@stigvir, those are on the roadmap.

@Elvin, editing is not yet implemented.
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Gidoza
Gidoza


Famous Hero
posted April 02, 2016 08:32 PM

Well, I have an idea...perhaps it can be integrated, or perhaps this is what you're doing.  Let me just talk and then you can tell me what's up.  


My concern with HoMM 5's original Skill Wheel is that it's very limiting and one-dimensional.  I mean this on several different levels...


1.  Too much emphasis on secondary skills in general in order to acquire specialty skills.

My concern here is that very often it's not my picking skills out of strategy that is occurring, but the skills pick themselves in order to acquire goals.  While there's always some skills that are better than others in any game, the differentiation between two choices needs to be less severe.


2.  Too much emphasis on a particular specialty skill in order to acquire other specialty skills.  For example, Navigation is pretty much always a goner in the Logistics set, both because it isn't that great by itself, but also because it doesn't lead to any of the other specialty skills in Logistics.  I understand the notion of trade-off for rewards, but in many secondary skills, I can't see any good reason why *any* of the three main specialty picks should lead on to one of the greater specialty picks, if not a different system altogether.


3.  Too much blending.  E.G.  it's difficult to imagine a Warlock not focusing on Destruction to a certain degree, specifically because a Warlock's unique skill emphasizes it.  I see this as a *reduction* of strategic picking, not an improvement upon it.  I guess this comment is similar to #1, although this is a case where is not a *set* of skills that we're looking at, but merely blending between the Hero's main skill and one skill in particular.


4.  Ultimates.

Quite frankly, I just think ultimates should be removed from the game.  I just can't take a game seriously that has super moves like this...and forces you to take a specific path to get to them.  You either destroy everything if you get the Ultimate first, or get decimated if you don't, and all the while you don't even get to pick and interesting set of skills for the sake of FUN if you also want to have FUN with your Ultimate.  A frustrating design.

This is besides the fact that some Ultimates (like the Knight's) just plain suck.


5.  Balance.  Obviously this is an issue...some numbers just plain need changing, and this has nothing to do with the skill wheel in particular.  I see this more as a community effort to balance the game in general than a Skill Wheel matter.




All this being said, I'm not entirely sure how this relates to the Skill Wheel's design in the end, other than to say that the original is lacking something.  I guess I can mention that one thing I never have cared for in H5 is the Hero skills in particular, because they're too limiting for Town blending (while I usually used a town-appropriate Hero in H3, often I didn't, and it was fun...this just doesn't work in H5, and is sad).


Anyways, could you comment on my comments?  If I know what you're up to, and especially if it has anything to do with specifically balancing the Skill Wheel and making it more strategically-inclined, I might be interesting in helping out with the main project.


Cheers!
-Gidoza

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