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Thread: Greenhouse - Town of Vegetables and Fruits | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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fred79
Disgraceful
Undefeatable Hero
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posted April 27, 2016 06:48 PM |
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MadHatter said: If no one has anything against this concept I will start modeling.
how in the hell could we, man. i'm pretty sure everyone here loves your work.
when you're done with this project, be warned: i'm going to ask you to draw me a mural in crayon. i love your crayon drawings as much as your ideas.
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MadHatter
Hired Hero
3d graphics and game programme
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posted April 27, 2016 08:15 PM |
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Thanks Fred
I started also to plans cost of all buildings:
you see the goals but why so expensive?
1st my Town is focus on wood, ore and sulfur.;
2nd secondary upgrades for buildings what is not necessary takes 10 000 gold;
3rd Greengrocer and Barrelseum cost together 20 000 gold and also is not necessary
So finaly we got 120 000 gold where inferno cost about 115 300 gold so for me is okey
And here is creatures stats and skills:
Well, I want that Greenhouse is focused on HP, Upgrade A Make them offensive, Upgrade B defensive.
But is still a lot of works with stats.
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EDIT
Sorry but I get little dizzy with names from my plants, if you see somewhere errors tell me
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engwathang
Adventuring Hero
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posted June 10, 2016 12:08 PM |
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markmasters
Famous Hero
Dragon of justice
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posted June 10, 2016 06:12 PM |
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Haha this is hilarious, fantastic job.
Whats the campaign about?
'The rise of the vegetables, this happens when you don't eat them kids'
*gives parent of the year award*
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MadHatter
Hired Hero
3d graphics and game programme
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posted June 11, 2016 05:45 PM |
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engwathang said: Any news?
Concept for puzzle map:
Level 10 Pumpik Reaper
Updated bananas:
Updated champignons:
Still working on town screen but I will try tomorrow upload something.
I try to coding my bananas but this take me a lot of time to understand how spellcaster unit/ability works.
markmasters said:
Whats the campaign about?
I don't know.
First idea was that: this supposed to be war between Greenhouse and Vori but Vori Team fallen again and my knowledge about Heroes III world is low.
For now based on situation that Elves from Acid Cave start to atacking me I was thinking that Gelu with no reason totaly hate Greenhouse and try to destroy them using Armagedon Blade.
Greenhouse is trying to stop Elves from destroying world or domination.
About begining of Greenhouse in this world I was thinking to put in lands what is similar to Alaska, but how they start to moving?
Let's say one alchemist want to resolve the problem of small yield or hunger, but as a result of an accident he created this creatures but cost of his live.
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DarkEmblem
Tavern Dweller
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posted June 19, 2016 05:24 PM |
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This faction is too strong but really fun to play in my opinion. Thanks for your work =)
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MadHatter
Hired Hero
3d graphics and game programme
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posted June 20, 2016 10:09 AM |
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DarkEmblem said: This faction is too strong
Can you tell me more?
[url=https://www.youtube.com/watch?v=HQXs8ZOroyE]Presentation on YouTube[/url]
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DarkEmblem
Tavern Dweller
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posted June 20, 2016 12:31 PM |
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MadHatter said:
DarkEmblem said: This faction is too strong
Can you tell me more?
[url=https://www.youtube.com/watch?v=HQXs8ZOroyE]Presentation on YouTube[/url]
Honestly I cannot. I do not have enough stat knowledge of the game to tell you how to change it for the better or something like that.
I should have said that it just felt too strong for me.
Sorry for the confusion =)
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MadHatter
Hired Hero
3d graphics and game programme
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posted June 25, 2016 08:56 AM |
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DarkEmblem said:
Honestly I cannot. I do not have enough stat knowledge of the game to tell you how to change it for the better or something like that.
I should have said that it just felt too strong for me.
Sorry for the confusion =)
No no, you have right.
After my video presentation I started again working on stats, for now creatures/plant will have great health but others stay will be weak.
For now Champignons stats:
Quote: Champignons
Attack 3
Defense 3
Damage 1 - 2
Health 10
Speed 4
Growth 12
Cost per troop: 50 Gold
Quote: Champignon Partisans
Attack 6
Defense 3
Damage 2 - 3
Health 10
Speed 6
Growth 12
Cost per troop: 80 Gold
Quote: Champignon Legionares
Attack 3
Defense 6
Damage 1 - 2
Health 14
Speed 5
Growth 12
Cost per troop: 80 Gold
And here is my Planter (Might) heroes:
I know that they should be done in Digital Painting not in Tradicional but for some time this will be in mode.
Antony - After elven massacre on peas, Champignons started to create disorganized partisan army for defending Greenhouse, Antony first as the best soldier became the commander of all partisan, after numerous victories Champignons on enemy, Greenhouse decided add them as the primary soldiers of Greenhouse with Antony as a commander.
Specialty: Champignons: Increases the attack and defense skills of any Champignons for each level attained after 1st level.
Skills:
1. Resistance;
2. Offense;
Bob - was a simple miner who tried to get a prize for the best miner of the year, when there was a promotion was not a foreman but the captain of the defense of the city that has soon will be attacked by enemy troops, shocked by this situation he commanded miners to bury in the ground, when the enemy seeing a strange tactic withdrew then next day they attack again with reinforcements, but fell into the trap falling in to massive crater in the ground, Bob after this victory, decided to remain as a leader and study into the art of war tactics.
Specialty: Clitocybes: Increases the attack and defense skills of any Clitocybes for each level attained after 2nd level.
Skills:
1. Resistance;
2. Tactics;
Penknife - was once of the biggest bandit in the Greenhouse but after resocialization has become not only a good soldier but also a good leader who can take control of his rude fellows.
Specialty: Rutabagas - Increases the attack and defense skills of any Rutabagas for each level attained after 5th level.
Skills:
1. Resistance;
2. Archery;
Beata - Beets have always been a tough plants, Beata alone tried to stop an army of the undead on the bridge that others could safely evacuated, seeing this rest of beets moved to support her in the fight, after that Beata become a symbol of steadfastness and courage.
Specialty: Beetroots - Increases the attack and defense skills of any Beetroots for each level attained after 4th level.
Skills:
1. Resistance;
2. Armorer;
Morgana - Morgana always has been a sadistic carrot, she does not like slow action or accept a passive attitude during the fight, with the force became part of the commanders of Greenhouse and she proved that is actually worthy of this, especially that the army is moving faster because they don't wanting to get the whip from her.
Specialty: Drover: Increase speed all creatures from Greenhouse by 1.
Skills:
1. Resistance;
2. Pathfinding;
Christina - thanks to its eternal cheerful and friendly personality, she could have many friends, and even managed to make friends with enemies, in time of cruel wars Cristina touched by this how human peasants are mistreated, she decided became friends with them and then trained them for good soldiers who willingly support Greenhouses, thanks to this she become one of the Greenhouse heroes, wanting to go far she try to train even more powerful soldiers than any other can do.
Specialty: Militia: can transform all humans in to Farmers and latter train them in to Scytheman.
Skills:
1. Resistance;
2. Basic Leadership ;
Quote: Farmers
Level: 1
Attack 4
Defense 4
Damage 1 - 3
Health 6
Speed 5
Cost per troop: 50 Gold
Farmer - stationed in the Greenhouse garrison increases the growth of 0.1% per farmer.
Quote: Scytheman
Level: 1
Attack 7
Defense 7
Damage 2 - 4
Health 10
Speed 7
Cost per troop: 100 Gold
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AlfWithCake
Known Hero
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posted June 25, 2016 07:22 PM |
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Is it only to me, or these female heroes's faces look very similar?
I think you should make more difference between their faces. Like make Beata to not smile as wide but still daring eyes. But Morgana will still have face similar with Sunflower, maybe it's not even possible for every character to have unique face expression, it's just a thought.
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avatar
Promising
Supreme Hero
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posted September 17, 2017 10:50 AM |
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Edited by avatar at 10:58, 17 Sep 2017.
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acidchalk
Promising
Known Hero
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posted September 21, 2017 06:12 AM |
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keep them coming hah i love how funny they are
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Macron1
Supreme Hero
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posted September 21, 2017 11:01 AM |
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This town needs opposing town of insects
Worms, bugs and other parasites of vegetables.
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dydzio
Adventuring Hero
VCMI contributor
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posted September 21, 2017 09:00 PM |
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Hot news: Further work on this mod got cancelled today. Stuff currently done will not get released as far as I know.
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Engwathang
Adventuring Hero
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posted September 21, 2017 10:15 PM |
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dydzio said: Hot news: Further work on this mod got cancelled today. Stuff currently done will not get released as far as I know.
No! I loved this town. Sad to see it cancelled.
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Aquilo
Tavern Dweller
Pecking at goblins
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posted September 23, 2017 07:42 PM |
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V E G E T A L T O W N
that's just too gorgeous
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Engwathang
Adventuring Hero
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posted September 24, 2017 09:38 PM |
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Aquilo said: V E G E T A L T O W N
that's just too gorgeous
And sadly not to be. He dropped everything. Because of all the changes that are coming after .99 I believe (someone correct me if I've been mistaken)
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avatar
Promising
Supreme Hero
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posted September 24, 2017 09:45 PM |
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Reason of abandoning is unknown. But not connected with vcmi 0.99 version.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 25, 2017 03:39 AM |
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Maybe not enough positive reception?
For comedic value I loved this town. Specially the "storyline" of revenge and the crayon drawings.
Gameplay concept was still good though, high HP with option to upgrade other stats.
Sad to see it cancelled, but wasnt there a version for download for 0.99?
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Never changing = never improving
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avatar
Promising
Supreme Hero
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posted September 25, 2017 08:59 AM |
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It's still here:
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