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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Greenhouse - Town of Vegetables and Fruits
Thread: Greenhouse - Town of Vegetables and Fruits This thread is 5 pages long: 1 2 3 4 5 · «PREV
MadHatter
MadHatter


Hired Hero
3d graphics and game programme
posted May 28, 2018 08:18 PM
Edited by MadHatter at 20:21, 28 May 2018.

avatar said:
Reason of abandoning is unknown


I posted on my gallery a info about this, I have problems with concepts, also because of inactivity from any watchers, I started to think that this project is really bad.

The problems with concepts started with my mental illnes and I still have it.
Last time I try to reactivate this but my mind are wokring now in other way:





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acidchalk
acidchalk


Promising
Known Hero
posted May 28, 2018 09:20 PM

is that cool animated building for the greenhouse town?

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Winston
Winston


Known Hero
posted May 29, 2018 04:23 AM

I think if you could make the colors more natural looking to fit in with H3, it would be pretty cool. I like this town idea

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fred79
fred79


Disgraceful
Undefeatable Hero
posted May 29, 2018 06:07 AM

MadHatter said:
I started to think that this project is really bad.


you've had nothing but support here, man. you should stay where the support is. i have a da account, and i post primarily here; because da is filled with people drawing ponies, posting pictures of themselves in cosplay outfits, and homosexual or obese art(not saying that any of that's really bad, just that the place seems filled to the brim with that stuff, inexplicably. you have to actively search for real art there; and especially anything regarding homm3).

you're entirely welcome here; and i think most people here are greatly interested in your project. you should never doubt your vision, but expand on it.

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AlfWithCake
AlfWithCake


Known Hero
posted May 30, 2018 07:47 PM

 I second this, you should not try to assume everyone hates you, this will get you nowhere. Stay true to your vision.

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acidchalk
acidchalk


Promising
Known Hero
posted May 31, 2018 12:42 AM

Yes, a lot of us like this town and concept. I have people talking smack and telling me my stuff looks like trash all the time. You gotta just not care.

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MadHatter
MadHatter


Hired Hero
3d graphics and game programme
posted June 10, 2018 09:12 PM
Edited by MadHatter at 19:16, 26 Jun 2018.

fred79 said:

you've had nothing but support here, man.


AlfWithCake said:
Stay true to your vision.


acidchalk said:
You gotta just not care.


Okay, I will give a try,but keep in mind that other project have high priority because I try to earn some money:


Answering the question:
acidchalk said:
is that cool animated building for the greenhouse town?

Yes, and is a three-level Botanicians (Mage) Guild.

acidchalk said:
Yes, a lot of us like this town and concept.

Are we talking about happy town or nightmarish like my last works?

= Town type =

My last conception of this city was that it turned them into a city of mighty midgets:
Might: tree-level mage guild with very cheap buildings and recruitment;
Midget: probably there will not be any 2 hex creatures, and on higher level of creatures the growth rate will be large that in other town, that mean on level: 4/5/6 and 7 will be: 5/4/3/2.

= Alliance =

Like you see on logo or emblem Greenhouse is town that contains 4 type of creatures.
Vegetable: mighty warriors or manual workers who preferring melee fight, in nightmarish version they are a mutants.
Fruits: talented craftsmans that prefer fight on ragne and/or flying, in second version they a cyborgs suffering from genetic deformation;
Muschrom: spirit guides and mage, supporting other Greenhouse creatures by casting spells, in goofy version I see them as a asian warlocks, in second they looks like undeadth;
Flowers: universal creatures with ability to successfully fighting in melee and range, also have ability to casting spells, in nightmarish version they represents madness and surreal.

= Creatures =

Champignons - Theurgist
Very powerful creatures, for upgrade they require Botanist guild on Level 2 and 6th level dwelling, after that this gain ability to resurrect any Greenhouse creature or himself.

Beet - Shreeky
Defensive runner, she have no ability but have a lot of health and defense strength.

Banana - Electrician:
Snajper, after upgrade she is under voltage: each opnents who gonna atack her in meele or she gonna atack in any way it gonna cast a lighter version of the lightning spell

Potato - Suppressors (Town guard)
It has a lot of advantages: a lot of hits points, high strength, high growth, cheap and have a horde building.
His skills are: unlimited retaliations,  binding, stoicism (insensitive to psychological spells, fear and morals), ingores retaliation block and pacification (deals increased damage during a counterattack).
The defect: terribly slow (2 or 3) and the upgrade does not affect it.

Pumpkin - Jack-o'-lantern
The only flying unit in this town, fast and offensive, after upgrade is turn into undead ( frankenstein) and can do suicide attack (casting on himself fire ball spell).

Shiitake - Sensei
Magician of destruction - casting random destruction spells, require botanist guild on 2nd level and for upgrade, 3rd level.

Sunflower - Duchess
Like I say, universal unit:
-shooter: 6/12 ammo;
-no melee penalty;
-casting 1/3 time Frenzy;
- mind immunity;
- after upgrade "eater", something like  Death stare, but this is not magical ability so Black dragon can be devour, creatures that was eaten cannot be ressurected.

That all for now.

==========================================

[url=https://www.youtube.com/watch?v=FSMbfEJ0vrQ&feature=youtu.be]Devlog[/url]

This is my last post here.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 26, 2018 10:28 PM

Interesting. i think you could make both nightmare and normal versions.

Normal = Unupgraded

"nightmare" = Upgraded.

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Engwathang
Engwathang


Adventuring Hero
posted November 06, 2018 10:14 PM

Any news here?

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dydzio
dydzio


Adventuring Hero
VCMI contributor
posted November 07, 2018 12:35 PM
Edited by dydzio at 12:35, 07 Nov 2018.

I think project got abandoned again.

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Engwathang
Engwathang


Adventuring Hero
posted November 10, 2018 01:53 PM

Dang it. I loved this project.  It's really out of the box

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Maciek
Maciek


Known Hero
posted June 07, 2023 10:55 PM

Preparing Greenhouse for a tournament

Hi, I'm gonna use this town in a tournament this summer.
I've encountered a few minor warnings when using Greenhouse in VCMI. Basically some syntax evolved over the VCMI versions. Any chance to fix those? The other problem is that the special buildings don't work yet. I'm talking about these:
"Greengrocer: Allows you to recruit random vegetables creatures every week (not working yet)."
"Composters: Composters allow you to sacrifice a part of resources for increase the next week growth of creatures in the city (not working yet)."
I asked on the VCMI Discord and the first reaction was that those should be doable in the upcoming 1.3 version of VCMI. Most likely very shortly upcoming.
I very much like the concepts, the execution and the humor of this town.

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