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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
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31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII Discussion Sub Topic - Skill and Magic System
Thread: Heroes VII Discussion Sub Topic - Skill and Magic System
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 24, 2016 01:33 PM
Edited by Articun at 13:49, 24 Mar 2016.

Heroes VII Discussion Sub Topic - Skill and Magic System

Since the general Discusion system about the Heroes VII game has become way too crowded and some may begin to complain about some discussions being irrelevant or reduntant.

Here this can be avoided and everyone can say his/her opinion and share views, news and ideas.

EDIT1: Following Stevies' post, this topic can be expanded to what went wrong with heroes VII in areas such as classes, skills and their number of abilities etc. So it doesn't have to be entirely focused to Heroes VII but can take a starting point from there.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 24, 2016 01:43 PM

Don't think it was necessary. I tried having threads like this more than once, it just doesn't work. Perhaps the game doesn't inspire people to think about problem solving or other issues, and I think that's understandable.

Anyway, just to reiterate the main point which I think it's crucial before any conversation should take place: Classes, Skills, Attributes and Magic have to go back to the drawing board completely. And this is not with a view on Heroes 7 only, but with a view on the pilling ideas and expectations throughout the entire series.
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Guide to a Great Heroes Game
The Young Traveler

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 24, 2016 09:58 PM

I have to agree with Stevie. JJ also wrote a while ago that a game has to offer something new above that of previous games. Otherwise, why does a game exist to begin with, if it's all the same that we've already seen before?

Back to the drawing table. First figure out how the skeleton should look like, find the major and basic concepts that "make the game a Heroes game" and then add flesh and muscles.

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 24, 2016 11:16 PM

If you believe that this thread is overlapping with previous ones or is redundant then you free to delete it

I only made it so that all the discussion from the main topic could freely flourish here after following today's' posts.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 24, 2016 11:27 PM

We can let it be on its own merit . If somehow people feel more inspired, the conversation will flow. If not, it'll drop off pretty soon on its own.

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