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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Camera Angle Strategery
Thread: Camera Angle Strategery This thread is 2 pages long: 1 2 · «PREV
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 11, 2016 11:43 AM

Which "3D Top down?" THIS one works, THIS one doesn't, imo.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 11, 2016 11:53 AM
Edited by Stevie at 11:53, 11 Apr 2016.

I think the difference between those is in terms of object size and scale. Angle is just angle.
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yogi
yogi


Promising
Famous Hero
of picnics
posted April 11, 2016 10:23 PM
Edited by yogi at 22:28, 11 Apr 2016.

agreed (to both of you).

imo MattII's post has been the most enlightening part of the thread.
not only should the view be from top-down, but also from quite a distance..

@ubi: we are not role playing heroes in the heroes games, but deities who sway the lay of the land by directing our champions, their cities, and armies.
again, heroes of might and magic games are definitively not tactical rpg's, but strategy role playing games.  your competition is not blizzard, its firaxis (well now its triumph).
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 05, 2016 04:01 AM

I don't know why people think Age of Wonders 3 is so "beatiful" as the perfection for turn based strategy.
It is nice for pictoric quality but IMO it's not really legible.
It clutters the screen; small units, and the hexagons UI is too much neon.

For legibility actually nothing beats H2 and H3.

H4 has RPG characteristics (your hero fights, can travel alone, you can make hero groups, etc.) so it's also fine if you take into account this subtle genre fuse. You want forests to be bigger so your heroes can walk within and not only around them, for example.

So, maybe 3D is better graphically, but you always have to make a compromise with map functionality - unless you take a fixed camera angle perspective for default, and everything is anchored/placed to be visible from there specifically (this can be done and I haven't seen it proposed as a solution).
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yogi
yogi


Promising
Famous Hero
of picnics
posted October 05, 2016 05:47 AM

NimoStar said:
I don't know why people think Age of Wonders 3 is so "beatiful" as the perfection for turn based strategy.
It is nice for pictoric quality but IMO it's not really legible.
It clutters the screen; small units, and the hexagons UI is too much neon.

For legibility actually nothing beats H2 and H3.


i agree with you completely!

heroes also has way better adventure map locations.

aow3 is a great game, but h3 is still more fun
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 05, 2016 10:54 AM

H2 is obviously the most functional with H3 being my favourite in terms of looks. Iconic presentation is one thing but what ubi tried to distance themselves from, was that earlier adventure maps looked like an actual map. Down to the part of X marks the spot A game like heroes can be navigated so much better when the map layout is actually map-like, where you have a broad overview instead of just the hero's surroundings. And early heroes managed to do that while retaining visibility, every single item/location/creature is perfectly identifiable despite looking at it from a distance. Nothing is hard to notice or feels tiny.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 05, 2016 11:33 AM

NimoStar said:
I don't know why people think Age of Wonders 3 is so "beatiful" as the perfection for turn based strategy.


Well, if you compare it to the latest Heroes games...
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