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Heroes Community > Dimension Gates > Thread: [Poll] MM6-8 remake?
Thread: [Poll] MM6-8 remake?
Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted March 31, 2016 10:59 AM

Poll Question:
[Poll] MM6-8 remake?

So, recently I got MMX and I felt the nostalgia of playing the old M&M games. However those games' graphics are old (and don't misunderstand me - I don't mind it so much now) and you need patches to make them work in modern machines. But, as I see it, it would be good to have a rather loyal remake of those games in Unity 5 or Unreal 4 engines. Maybe with few changes.
For example, two skills: ID Monster & ID Item are upgraded only by reading books regarding Monsters & Items. There are a certain number of books you need to read, each book offers ID for various monsters/items but only if you've read ALL the books you become GrandMaster in ID Monster/Item.
Something else I'd like are bigger areas. Yes, I'd like more dungeons, bigger areas to explore and (for M&M 7) Krewlod too with some side-quests. Also, proper Manticore placement (since I read a thread about manticores ) in M&M 7 and Chaos / Plane Guardians different from Behemoths in M&M 8.
Another point I'd like to stop is the variety of monsters. Not just color variety but also appearance variety.
The last point I'd like to touch is the Races issue. I'd just like to see, in M&M 7 the Genie and in M&M 8 Lizardfolk and Zombie-like Death Knight as playable races.

Thus, I was thinking, what do the other M&M fans feel about this? WOULD THEY LIKE A REMADE OLD M&M GAME? What would they like to see/not to see? And how much chances really are for a MM6,7 or 8 remake. So, the discussion is open.

Responses:
I would like a 100% loyal remake
I would like a loyal remake but with some changes (posted below)
Maybe, I'm not sure
No remakes, just an official compatibility patch for the new machines
No, I like the old games as they are
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted March 31, 2016 11:16 AM

Sure, why not. I did try to play those games, but I always mess up something. So yeah, some changes should apply.

And hopefully, if it ever happens, don't let Ubi be the publisher. After all, they did launch H3 HD and it still had some bugs.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 31, 2016 11:40 AM

Absolutely not. I know you might find it a good idea, but please don't give Ubisoft more reasons to exploit the M&M cash cow with "remakes".
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The Young Traveler

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 31, 2016 11:53 AM

Don't worry Stevie, MMX sells killed any futher idea to release a Might and Magic game... at least for very long time. And Heroes 7 didn't help too.
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"When someone desires information, they come to me."
"Details are everything."
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted March 31, 2016 12:25 PM
Edited by Lord_Immortal at 12:28, 31 Mar 2016.

According to you guys, what is the exact reason Heores VI, VII and MMX were such a failure?

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted March 31, 2016 02:47 PM

Lord_Immortal said:
According to you guys, what is the exact reason Heores VI, VII and MMX were such a failure?



____________

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Baronus
Baronus


Legendary Hero
posted March 31, 2016 02:48 PM
Edited by Baronus at 14:57, 31 Mar 2016.

I like graphic MMVI-VIII and I dont see problem in it. We have resolutions mods and it may be higher in simple way but animation and interface looks bad...
But repairing some things will be good.
Real died country, lizard Tatalia, Kreegans and Krewlod in MMVII. That will be it! Replaceing monsters.
In MMVIII relaceing behemots by real guardians and this died knight in plane between planes.
Makeing a bit bigger locations.
...
In MMVI good idea is makeing something like Succesion Wars Mod. Heroes II style look.
...
Some changes in skills. Rebuilding indentifity monster skill to another.
Eg. shooting. There is no skill boosting archery.
...
Grayface give us mapmakeing utility. Now we can build completly new games using MMVI-VIII!!!
And I think first thing is build new games using it than remake MMVI-VIII  in 3D. It is gigantic work and I think impossible at this moment. Team for it its about 100 people working 8 hours a day for year.
Making new maps is possible for some people in free hours...

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Pim18
Pim18


Known Hero
posted March 31, 2016 02:56 PM

The only thing I would like to see for the older Might and Magic games are bugfixes and compatibility with modern platforms.
(Also a native linux port would be nice)

I do not want a remake though. I don't even want Ubisoft to touch those games with a ten foot pole like they did with Heroes 3.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 31, 2016 05:33 PM

I would love a 100% loyal remake, as they did with Resident Evil, but as some people point out Ubi would be most likely to deliver some other horrific outrage.

Pim18 said:
(Also a native linux port would be nice)

That sure would be great, although they run fine using wine (at least mm6, WITH patch, but I don't see why others wouldn't). Install via playonlinux like for h3.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted March 31, 2016 06:31 PM
Edited by OhforfSake at 18:35, 31 Mar 2016.

Very interesting and overall good ideas. To add, I'd also:
1) In MM7, make more out of the war between Elves and Humans. A more dynamic world, with more raiding parties and a war beyond a single encounter. Also add the potential for different nations (towns) attacking each other [the already existing raid of your town is obv. very nice in my opinion].

2) A general town structure similar to the heroes games, so you can hire creatures you can take with you or have them guard your town.

3) Give all more powerful creatures 1-2 more types of damage, so immunities won't be such a bother for enemies and when using reanimate.

4) Better reanimate AI, and the possibility of taking some creatures with you.

5) As mentioned already more races, but keep the immunities of those races, so different races are better suited depending on the opposition (similar to the pokemon battle system, but not identical in any way).

Edit: This was mainly about MM7, for MM8, I'd like the Minotaur race to have a chance to instant kill a target, similar to the MM7 Minotaur creature, but only for the highest promotion with perhaps a special skill that adds 1% for each point invested similar to the mace paralyze ability that more or less functions the same in MM7 at high levels (since the effect becomes permanent in MM7).
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted March 31, 2016 06:57 PM

Hey, I was thinking of something: Re-designed High-Tech in MM6 and MM7. Blasters, "Spaceships" and Robots which look less like Star Wars and more like a technology so advanced it looks like Magic. Maybe in an Ancient Egyptian fashion? (But still with some visible elements such as a few wires for example to make the difference between Golems and Magical Craft and Ancient Technology).

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted April 01, 2016 11:22 AM

verriker said:
Lord_Immortal said:
According to you guys, what is the exact reason Heores VI, VII and MMX were such a failure?





You heard it, Verriker is a reason why Heroes Vi-VII and MMX are such a failure.


@Lord_Immortal
All these games (and initially Heroes 5) were/are failures is because they were released incompleted, bugged and before they were finished. That's a main reason. But each game have other reasons as well.

Heroes 6 still has "always online" DRM, which doesn't allow you to play fully game offline or when Ubisoft's servers are down.
It has less resources then other Heroes games (so much of gameplay about economy is not existing), you always pick (nearly) same skills for every hero, spells are learn as skills and they are not better with higher hero stats (like Spell Power in other games), heroes magic stats gain from adventure buildings and artifacts have no influence on hero (you don't get additional mana points by using artifacts with Magic/Magic Defense stats - you can get them only during level ups (1 Magic/Magic Def is +10 Mana) and from artifacts with Mana stats.
With 1 rare resource you have less adventure map buildings and neutral guards have nearly no purpose to fight (1000 gold, 2 wood and ore and 1 crystal? Meh, I have the same income from hero/artifact/mine).
Artifacts are... well, I can't find anything specialin them or any major difference between them - all seems to me generic. Do you remember Heroes 2-3 where there were +1 axes/fails and +3 swords and +12/-3 weapons? When you get the best ones, you was happy. Now all these +1 to +3 bows seems very much the same. Magic items are even worse (as Magic/Spell power has no impact on spells).
Towns also are dumbed down and initially they didn't have town screens at all. Even Heroes 1 looked more like town with shipyards, taverns, thieves' guilds and wells then Heroes 6's "army garrisions".
Oh, and no normal main hand artifacts, only always online Dynasty Weapons.


Heroes 7 failure is it's release date. Game was unfinished (and still is) but Ubisoft decided to release it anyway. If Ubi would releaseit as it is now (1.7 version) I think it would be better acepted. However it still has problems with skills and boring/repeating heroes but this issue is still working up. Maybe in future Heroes 7 won't be such a failure as it is now, but I wouldn't count on it too much.

Might and Magic X - as above release was a failure. After some patches, game is working fine. However, while Might and Magic games always encurage you to explore world and create different parties and developt various characters skills (and max them eventually), MMX is "chapter" game, when you can't visit location A, because you don't have "dragon blessed skill", which you can only obtain with main plot progress. Blocking some locations with strong mosters is fine, blocking it with game progress is not fine at all.
You also can't even max half of your skills, because you can't level up enough - there simply isn't enough monster to kill or quests to complete to even gain one of game level achievemnts (reach level 40). Previous MM games had respawn monsters every X months or monster lairs, which you needed to destroy to stop them monsters from respawn. In MMX you have finite number of enemies (not even Arena is present) and that is all.
While other MM games have always open world (some with fly features), MMX has closed world woth corridors from point A to B. You can't bypass foes or run from them - you need to fight them to the death. You can't even teleport to temple to heal wounds, because that tactics (and spells) were disabled, when players used it and game still thought they are in fight.
One more reason why MMX is not good game is its plot... or lack of it. Yes, there are quests and riddles, and they are good or even excelent in some cases, but plot... about what it is? In MM1-2 I can forgive lack of it (monsters roam the kingdom and you need to know why), but from MM3 we always had main goal - stop Sheltem on Terra, defeat Lord Xeen and stop Sheltem again (Xeen), defeat "an Ancient Enemy of an Ancient People" on Enroth, rebuild your castle (MM7), stop Escalon (MM8), fullfil your destiny (MM9). In MMX you starts with goal to go to Karthal but later...? Someone pop out in Elemental Forge, you go from one quest to the other but do you have idea, why you do these quests? Or just because you like to do them? Yes, in the end is "stop Erebus" from doing... something, but why he started all of this (yes, yes, revenge) and how his actions could efect Ashan at all is not clear.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted April 01, 2016 03:51 PM
Edited by dredknight at 15:52, 01 Apr 2016.

I vote with "NO I like the old ones" because there is already a better heroes game in any aspect (balance wise, lore wise, feature wise) than 6 an 7.


Here it is!

You can find a visual changelog of the factions and spells here! 95% of the changes are there the rest are coming out soon.

Cheers.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 01, 2016 09:00 PM

Avonu said:
You heard it, Verriker is a reason why Heroes Vi-VII and MMX are such a failure.


Erwin Fools mate lol
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted April 01, 2016 09:13 PM

dredknight said:
I vote with "NO I like the old ones" because there is already a better heroes game in any aspect (balance wise, lore wise, feature wise) than 6 an 7.


Here it is!

You can find a visual changelog of the factions and spells here! 95% of the changes are there the rest are coming out soon.

Cheers.


You linked to Heroes V mod. The guy was asking for a remake for Might & Magic 6, 7 and 8. Not to Might & Magic: Heroes VI, VII and VIII (and even the latter has not even been announced).

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Haregar
Haregar


Famous Hero
of destruction
posted April 06, 2016 06:10 PM

I'm not sure, so I voted "maybe". You know, 100% loyal remake would be fine if fans were assured that the game will be well-optimized and without much annoying bugs. After seeing HD remake of Heroes 3 I doubt Ubisoft can do it.

Loyal, but with few changes? I'm afraid we'd get not optimized buggy game with M&M X feel which was in my oppinion one of the most hated features, so no. Risk is too high.

Patches causing compatibility with newer operating systems and hardware? I'm fine, but as free patches, not a file you need to pay for just to play the game you've just bought.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted April 07, 2016 05:59 PM

The only M&M bugs I can remember as it is were mostly features.

Only thing that comes to mind right now is the dagger triple damage that only triples the damage of the dagger, and the haste spell not working properly (potions may be better anyway, depending on the situation), but a patch has fixed this I believe.

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