Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 any good?
Thread: Heroes 6 any good? This thread is 4 pages long: 1 2 3 4 · «PREV
LucPatenaude
LucPatenaude


Famous Hero
Owning all 6 Heroes games
posted November 20, 2017 07:01 PM

@Galaad: You are asking the exact opposite of the notion called: New.

I just happen to have the same mindset of a game developer: Why making something exactly the same as 20 years ago?

This kind of very obsolete type of game is overly done to the point of total boredom of both the franchise devs and their customers/players of such TBS game.

We must accept progressive change not, regressive change(act of changing retroactively to a past tense time).

Your approach only works for action games such as sports or war based games. Sports and war games are required to remain on Earth's plane of no fantasy type of reality. Very little change must be maintained.

In the fantasy gaming such as Might and Magic Heroes, everything is permitted via the player and devs market of imagination. The more progressive change, the better. H7 cancelled some improvements made in H6 but, integrated new things that were well overdue within H7's cities' overall military growth and self ability to protect itself when Castle status was reached.

What we really mean is: Bring back the adventure map's new features of H6 and add the new features of H7 + adding the possibility of skipping the need for RPG like Campaigns and the pre-made skirmish maps by opting to force the game to make a map with all kinds of options that would make every map truly unique onto each and every one of them.

The game should reach the 4 and 5 Gigabytes of main game coding and, not necessarily stuck in the mere 25 to 50 Megabytes of compacted coding that the previous titles of the years 2010+ were seemingly stuck to.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 20, 2017 10:38 PM

LucPatenaude said:
@Galaad: You are asking the exact opposite of the notion called: New.


No, I said I trust the original team to deliver a great game, not the Ubinoobs.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gemeaux333
gemeaux333

Tavern Dweller
posted November 20, 2017 11:34 PM

I rather think, indeed, that HOMM7 was nothing but the negation of HOMM6, taking all of the weaknesses of HOMM5 and none of the strengh of HOMM6 !

I have been thinking about ways of balancing the improvements from HOMM6, such as town conversion (this way you can prevent the ridiculously high amount of recruitable troops you can't even recruit by conquering the whole map) :
-Every towns converted are keeping their economic abilities, but each new town converted get a penalty to the number of troops that can be recruited at the beggining of the week, "Resistance to conversion" (- 25% and cumulative) : (1rst town : -25%) (2nd town : -50%) (3rd town : -75%) (4th town and above : -100%)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gemeaux333
gemeaux333

Tavern Dweller
posted December 06, 2017 10:04 PM
Edited by gemeaux333 at 22:06, 06 Dec 2017.

The modability of HOMM6 is pretty decent, modding graphic and sound ressources are rather easy if you use the orc2zip and know what you are doing...

I have changed the main theme and the town themes with the best quality versions made by John Romero :

Alternative Sanctuary towntheme

Necropolis alternative towntheme

Stronghold alternative towntheme

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted December 11, 2017 01:39 PM

Replacing just graphics and sounds is not "Pretty decent" moddability :V what about gameplay?

I have made an attempt to design a system of "halfway" conversion, look here:

http://heroescommunity.com/viewthread.php3?TID=44636

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This thread is 4 pages long: 1 2 3 4 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0181 seconds