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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Level designer of H7 writes
Thread: Level designer of H7 writes This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted May 09, 2016 11:25 AM

ChrisD1 said:
The poor game design is a resutl of insufficient funding


insufficient talent and leadership rather lol
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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted May 09, 2016 11:47 AM

To be fair, even if there is a potent leadership, when there is not revision of history you got nothing. I do wonder how much the heads behind the game really do try to see selling charts, visit and search for elements the people enjoy and if they do asktheir employees to play the previous games just to take a feel of what they are supposed to create.

I also wonder how much of a gamer the producers are and to what kind of gaming. Have they played civilization? Age of Wonders and other games of the same caliber? Have they tried to take a look at the formula of the previous heroes games? To see what was concistent no matter the sequels? How it evovled?

To me, it seems that despite the rushed developement and the horrific budget, which believe me can be a very, very bad pstchology factor in creating anything, the developers did want to create something (or were forced to do so) without taking any regard of the previous games. It is also quite clear to me that for some strange reason, they heavily used the heroes VI game and other not so strong titles like Heroes IV and disregarded the Heroes III and V.

Creating something new is fine and all, but define the direction that made the game a winning title in the first place. Take the basic formula of Heroes III/V and then build upon it with Heroes IV, II, VI in this order.

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ChrisD1
ChrisD1


Supreme Hero
posted May 09, 2016 11:48 AM

verriker said:
ChrisD1 said:
The poor game design is a resutl of insufficient funding


insufficient talent and leadership rather lol

I was trolling
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 09, 2016 10:39 PM

JollyJoker said:
I don't think it has anything to do with the funding. In my opinion, it's simply poor basic game design. When the underlying clockwork of game mechanics isn't working, no amount of budget can help.

They could learn from the experience and get better with time. Ditching the developer each title is perhaps Ubisoft's biggest mistake by far (together with team Erwin I guess).

Of course, because this is the third installment of the series in Ubisoft hands the expectations of the players must be high too - instead we get backwards steps. Yay.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted May 10, 2016 08:48 AM

I don't think it's a question of "training".

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 10, 2016 01:02 PM

I did not follow this story much...didn't buy 6 or 7 but it seems to be that the lack of vision - played out by UBI endlessly dumping new ideas and directions on the guys making the thing work, nearly all the way to release, is largely responsible for the overall mess. You cannot balance something if it is not set in stone first.

I would not want to be there. I'd say make up your mind, then give me the time or get someone else. But contracts could keep any of us in place. <imo> This all starts and end with no real "controlling vision" to begin with.

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natalka
natalka


Supreme Hero
Bad-mannered
posted May 12, 2016 09:22 AM

it is rather funny they introduced new 'heroic' elements while they scrapped half of the original ones.

We don`t need new 'heroic' stuff just return the gameplay of the classics and don`t invent new stuff - you proved yourself hopeless already. Every title after h3 has the 'heroic gameplay' cut down even h5..

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 12, 2016 11:10 AM

natalka said:
it is rather funny they introduced new 'heroic' elements while they scrapped half of the original ones.
Sacrifice is a part of being a hero.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 12, 2016 03:27 PM

natalka said:
Every title after h3 has the 'heroic gameplay' cut down even h5..

What heroic gameplay do you consider removed from H5?
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natalka
natalka


Supreme Hero
Bad-mannered
posted May 12, 2016 04:48 PM

caravans remove one layer of strategy.

too high price of heroes removes another one.

lack of cons/hives removes a big layer also.

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Brukernavn
Brukernavn

Hero of Order
posted May 12, 2016 07:30 PM

IMO caravans is a great strategic addition, while also reducing micro.

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natalka
natalka


Supreme Hero
Bad-mannered
posted May 12, 2016 07:59 PM

yeah, reducing micro. Why think/stretch your brain less?

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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 12, 2016 08:21 PM

It's either caravans or having other heroes take the role, which for the purpose intended is more or less the same thing, although there would be a higher punishing factor. I guess it depends on which things you want people to spread their focus on, provided they are strategically relevant enough for gameplay.
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The Young Traveler

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natalka
natalka


Supreme Hero
Bad-mannered
posted May 12, 2016 09:02 PM
Edited by natalka at 21:07, 12 May 2016.

there is another layer. When I first said caravans I imagined accumulating not purchased creatures each week goes there as well, just didn`t want to get into details right away.

You have to buy those creatures each week ensuring you have the money each week and not buy them all after clearing first utopia.

Caravans and heroes do the same thing but you have 8 heroes max and reaching distant dwell means your hero will be busy for more than one turn.

Caravans, watermills that give you the dough automatically..and nowadays shrines, topes that show you the exact spells, artifacts. The game is getting simpler and simpler, losing a lot of the original gameplay.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 12, 2016 09:57 PM

I'm actually with you on many of those points.

Btw, the original website article got back up - link.
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Guide to a Great Heroes Game
The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 12, 2016 10:22 PM

Disagree, always found collecting weekly rewards a waste of time. It's just something you repeat every week, in every game. It does not give a feeling of accomplishment, it doesn't help you grow. I'm all for using multiple heroes but this was always the boring part. The interesting part would be to find ways to help them grow and have them expand your kingdom, create diversions and so on.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted May 12, 2016 10:27 PM

Stevie said:
I'm actually with you on many of those points.

Btw, the original website article got back up - link.


With addition:

GoogleTranslate said:
Attention! Everything written below is not the official position of the Limbic Entertainment and Ubisoft. At the moment I am not an official representative of any of the above mentioned companies. Everything written below - this is only my personal opinion, which may not coincide with the official position of the above mentioned companies.

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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 12, 2016 10:44 PM

They went through so much trouble to purge the article just because he forgot to add that one tiny piece ^^
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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natalka
natalka


Supreme Hero
Bad-mannered
posted May 13, 2016 08:25 AM

That is where the fun part is. You have to grow all your heroes and on top of that micromanage those distant level 7 dwells that you flagged. It may be over the top according to modern easy gaming standard but that`s what I like.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted May 13, 2016 09:24 AM

People, I urge you to take a step away and look at things from a somewhat mor detached perspective.

In all Heroes games except there is a limit of 8 active Heroes/stacks(4) (albeit you can have more but only in garrison, and juggling with more heroes is, like, a lot of fun in itself), and I agree with Natalka, that based on the limited number of peons to work with getting a maximum of things done is part of the skill how to play the game, and it's easy to see why: flag an L7 building far away is all nice and well, but if you want to harvest the fruits you have to submit part of your peons into this.

Now, H4 invented caravans - but they also had a really good reason: you STILL have only 8 peons, but now every creature can move for themselves. Which means, you still have to decide which 8 stacks you will actively move, caravans just being a way to get to grips with a limit of 8 plus daily growth and lots of things to flag, plus heroes being active fighters.

With the way H7 works, waekly growth and so on (and considering that you won't have as many dwellings as for example in H3) there is absolutely no reason whatsoever to have Caravans. NONE. And there is also no reason to make Heroes expensive, provided you give them only a small army to begin with (which makes a lot more sense anyway).

If you feel that being on a transport circuit with a hero is noring unnecessary micro management, then there is something fundamentally wrong with the game (economy). I mean, what do you think why H7 is so godawfully boring? The game is stripped of "micro-management", and it turn out that the "gameplay" is not that strategic nor tactical on the BF, because those game parts are inadequate.

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