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Heroes Community > Other Games Exist Too > Thread: Civilization 6 is announced
Thread: Civilization 6 is announced This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted June 19, 2016 09:33 PM
Edited by EnergyZ at 21:34, 19 Jun 2016.

But aren't the troops somewhat large? They look taller than trees and buildings. That could just be the negative side of 3D overland.
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted June 19, 2016 09:57 PM

I like how the fog of war looks like an old map, it looks really neat.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 20, 2016 01:12 AM

Agreed.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 20, 2016 02:49 AM

Salamandre said:
This:

Image

for Heroes. Is simply amazing, effective, clear, elegant and humble.

Readability is perfect, only needs fairytal-ish aspect of HoMM-II then orgasm, and townscreens ofc.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 20, 2016 04:14 AM

fairytal-ish aspect is given by objects and creatures, not by weird mountains and tress, as I saw in latest Heroes games.

I would love to have a map where I can spot things this clearly.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 20, 2016 04:19 AM
Edited by Galaad at 04:21, 20 Jun 2016.

Salamandre said:
fairytal-ish aspect is given by objects and creatures


Is given by art design in general, is defined by the very environment you dive in.

Quote:
not by weird mountains and tress, as I saw in latest Heroes games.

Indeed horrible.
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted June 29, 2016 10:55 AM

Do you think they'll put a cutscene of England exiting the EU in Civilization?
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Stevie
Stevie


Responsible
Undefeatable Hero
posted June 29, 2016 05:07 PM

England? Not United Kingdom or the British Empire? They snowed up.
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted June 29, 2016 05:20 PM

Civilization has never had the UK.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 29, 2016 05:26 PM

There appears to be some confusion about that.
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 01, 2016 10:24 AM

First criticism of the game's features, here. (Just look at the video's comments.)
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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted July 01, 2016 11:40 AM

Idk, scrolled through a dozen or so comments and it seems overwhelmingly positive.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 01, 2016 03:24 PM

So far, I'm really excited to play it.  I'm trying to beat Civ V with every culture before VI comes out and only have 12 left to go.
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 07, 2016 05:16 PM

Egypt. At least the leader isn't Moamer Gadafi.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 07, 2016 06:14 PM

EnergyZ said:
Egypt. At least the leader isn't Moamer Gadafi.

Would be strange also, considering that he was in Libya.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 07, 2016 06:16 PM

Dang, I mixed up. Nevermind. Cleopatra's famous, though.

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HeroicDman81
HeroicDman81


Hired Hero
posted August 09, 2016 03:21 AM

mvassilev said:
They'd better bring back unit stacking, at least as a toggleable option. Otherwise, I'm not interested, and I loved Civ 3 and 4.


THEY improved it!! Still 1upt but with limited stacking. They allow improved units to stack to combine greater armies... kinda. Hard to explain.

They allow specific units to STACK one time with other units to Defend them aswell!!

STACKS OF DOOM???? NO WAY!!

Strategic Stacks? Certainly!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 09, 2016 01:05 PM

Well, stack of doom was one of the things I loved about. Now, if they come with a better option but game play is not tainted with tons of technical approximations and frustration due to it, I am for.

But the way is implemented in C5, no thanks. I mean, beside the traffic jam which is unbearable late game, even the workers are now constantly interrupted in their task with such many stacks roaming around, then you have to remember each turn which worked did and what. Was that such difficult to code this to occur only when you click end turn and reevaluate the menace when you do so? Because no matter you killed all intruders, workers are still active. Bad tested, bad coded.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 09, 2016 01:17 PM
Edited by Stevie at 13:35, 09 Aug 2016.

Stack of doom was something which I started to loathe for its cheesiness after I saw the brilliance of positional strategy. But fair enough, the congestion was high at some point in the game. They said they learned from it and provided adjustments with Civ 6. Limited stacking might prove to be the best of both worlds. It remains to be seen if that's the case.
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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted August 09, 2016 01:17 PM
Edited by Tsar-Ivor at 13:21, 09 Aug 2016.

I like the three man stacks turning a unit into a battalion sounds like a solid improvement and compromise. Hopefully the corps system is available from the start and not with a technology (that's stacking more than one of the same unit in one tile 2-3 ). Personally wouldn't mind more. Problem with doomstacking wasn't that it was one big force vs one big force, it was that a whole bunch of different unit types on one tile if they got rid of that then all would be fine and dandy.

OR if they went down the Europa Universalis style battles it would be fine too.
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