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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII pre-release faults
Thread: Heroes VII pre-release faults This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted May 29, 2016 11:08 PM

Elvin said:



Not the impression I got. There is tastefully decorated and there is tacky over-the-top decorated.


I remember devil from H3 but that is not the point. If they make it 3D as Galaad suggested and make it exactly as that concept art it would be overly decorated and to spikey for taste of this forum.

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Datapack
Datapack


Famous Hero
posted May 29, 2016 11:26 PM

Well, i'd forgive ashans awful art design if the games were any good

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cleglaw
cleglaw


Famous Hero
posted May 30, 2016 03:54 AM
Edited by cleglaw at 04:02, 30 May 2016.

i really liked h6 inferno. concept+designes were beyond awesome imho... esspecially pit fiend. it was really terrifying/charismatic. on top of that, during missions of h6, i read them making beds from angel feathers... such brutal way.. and demonic.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted May 30, 2016 07:52 AM

Datapack said:
Well, i'd forgive ashans awful art design if the games were any good


I totally do not understand how you can prefer terrible & ugly 2D arts to the amazing H6 & H7 ones...
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted May 30, 2016 08:23 AM

Para los gustos, colores

I wouldnt say neither style is awful. They are just different. I wish the H3 devil actually looked like that concept tho

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 30, 2016 08:56 AM

H3 in general would have looked fantastic in 3D. The units anyways, I would not have liked to see the map converted to realistic proportions. The map looked like an actual map and that was part of its charm.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted May 30, 2016 10:31 AM

Call me an idiot, but ARTWORK is something of interest only when the GAME WORKS. Since a game is for playing and not for just looking at, artwork becomes a factor only when the game is good (it can make a good game really great for those who enjoy at or it can give you annoying moments when the artwork is bad).

H7 never reachd the stage where artwork would become a factor to consider in the first place. I mean, when I don't play a game because it's dull and boring and the AI is non-existent - that's it. What use would it have to say - oh, but the artwork is quite good -? Still, just wasted effort. And if the artwork was bad - well who cares? See above for when the artwork WAS good.

With H7 it's like with the game as such - it fails as a product PACKAGE, not because of some details. The whole thing just isn't right.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 30, 2016 12:15 PM

It's just a wish, I doubt it would happen even if H8 turns out a good game. But since I for one consider the old style superior, I'd rather bring it up instead of be silent.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted May 30, 2016 12:52 PM

Won't happen.
In its very essence the early HoMM style is CUTE-ish. Cartoony. You know, like someone read a couple of illustrated fairy tale books and got inspired.

Ashan, though, is SERIOUS BUSINESS! No way they will sketch things with a light hand, so that you may have a good laugh about stuff. Like, how some of these guys go down.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 30, 2016 02:02 PM

Elvin said:


And that finger animation on the battlefield!! I don't know, just so... immersive? Now modern developers are having their fun making units do silly dances instead.

JJ said:
Call me an idiot, but ARTWORK is something of interest only when the GAME WORKS.

Not calling you an idiot at all and you are right but the reason I will always come back to HIII despite how great HV has become nowadays is mainly the art direction. It doesn't even  matter if the skill system in HIII is not TotE level, it still does the job right and at least I feel like I'm having an authentic HoMM experience while playing it, on every aspect of the game.
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Kayna
Kayna


Supreme Hero
posted May 30, 2016 02:48 PM

H6 inferno was my favorite faction. Weak units with awesome abilities. They were the race with the most diversified strategic options. People didn't like H6 inferno because they couldn't handle them when they played them and couldn't handle a good inferno player against them either.

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The_green_drag
The_green_drag


Supreme Hero
posted May 30, 2016 02:57 PM

Inferno is the one faction that's actually improved since Ubi took over imo. It's only real contestor is h3 inferno which I like greatly, but I do feel like h5 inferno is the best. Nightmares were a great addition, their pit fiends are cooler, and if an effreet could get a spot it would be perfect.

What I do not like is the gating ability.

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted May 30, 2016 04:29 PM

The_green_drag said:
It's only real contestor is h3 inferno
You realise that that is the only contestor right? Unless you consider Infernopolis Inferno.
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted May 30, 2016 05:44 PM

JollyJoker said:
Won't happen.
In its very essence the early HoMM style is CUTE-ish. Cartoony. You know, like someone read a couple of illustrated fairy tale books and got inspired.

Ashan, though, is SERIOUS BUSINESS! No way they will sketch things with a light hand, so that you may have a good laugh about stuff. Like, how some of these guys go down.


We have even silly emotes for units so its not like devs are humorless. Its just that the design isnt the cartoon-ish thing from H1-2.

Id say that with some exceptions (like H3 fairy dragon or H4 leprechaun) H3 and afterwards its pretty serious tho

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Datapack
Datapack


Famous Hero
posted May 30, 2016 06:30 PM
Edited by Datapack at 18:31, 30 May 2016.

Antalyan said:
Datapack said:
Well, i'd forgive ashans awful art design if the games were any good


I totally do not understand how you can prefer terrible & ugly 2D arts to the amazing H6 & H7 ones...


I don't prefer 2d over 3d, it's not the graphics but the art direction which Ashan takes 6 and 7.

Necropolis is a great example of how Ashan completely ruined a faction just because Ashan needs to have their units color coded, needs them to wear armor and symbols resembling spiders.

Edit: I FORGOT SPIKES TONS OF SPIKES

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The_green_drag
The_green_drag


Supreme Hero
posted May 30, 2016 08:09 PM

Gryphs said:
The_green_drag said:
It's only real contestor is h3 inferno
You realise that that is the only contestor right? Unless you consider Infernopolis Inferno.


Nice catch brother

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Kimarous
Kimarous


Supreme Hero
posted May 31, 2016 12:44 AM

The_green_drag said:
Nightmares were a great addition, their pit fiends are cooler, and if an effreet could get a spot it would be perfect.

I actually think Efreets have a decent chance of appearing in an H7 iteration of Inferno. They already exist in the Solmyr scenario, albeit technically in the Dungeon faction, but expansions have allowed faction shifts before (Elementals from neutral to Conflux, anyone?), so it's probable that Inferno Efreet in H7 Inferno could happen. Helping matters is how Rashka, Solmyr's Efreet opponent, was specifically stated to be corrupted by Chaos magic (read: the domain of Urgash and thus Inferno).

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Berein
Berein

Tavern Dweller
posted May 31, 2016 12:37 PM

Maurice said:
The two main aspects where they went wrong, I think, are these:

Have a vision of where you want to take the game.

Erwan LeBreton himself even said somewhere during the development of the game that the team didn't have a vision of where to go with the game, nor which aspects of Heroes games actually made Heroes games Heroes games in the first place.

If you lack these fundamental aspects, you'll never get anything to fruition. Then it's just a matter of haphazardly programming something and hoping all the elements will add up to something memorable. More likely, though, you're getting a mumbo-jumbo mess of various components that have little coherence, lacking depth and finesse. The Flanking mechanic and the Skill Wheel are two of the biggest eyesores in that respect.

As any artist knows, you first start with a rough outline, a birds eye view of what you want. In the case of Heroes games, this means concepts and aspects that define Heroes games for what they are. Then, you zoom in on them somewhat, see how they interact and how they can support eachother and shape those aspects. Then you zoom in further, add another layer of detail. As time passes, you flesh out details and set up the generic form and structure of the game. Once the fundamentals have been taken care of, you can start to consider making campaigns based on those fundamentals. You can still tune finer details at this point.



Agree with you wholeheartedly. That's the problme with H6 and H7. For h6, they were just a big "H5 fix". They didn't know what kind of new game the HoMM franchise should have. Instead they were focusing on everthing that were subjectively "unbalanced", and tried to fix everything the way fans wanted. In the end, it became a product that no fans wanted. It was so bland and and uninteresting. I could not see the creators' message to me through this game.

H7 is even worse, factions and lineups are for the player to choose. Are they so excited about and love this game as they advocated that they have zero clue on what kind of faction they should make? The fundamental flaw is they wanna make a cash grab. Make no mistake, I think cash is more important than anything. But if that is the only thing motivates developers, they will not move far.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 31, 2016 12:38 PM

Efreet in doc have inferno alignment
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted June 01, 2016 07:11 PM

Berein said:
Instead they were focusing on everthing that were subjectively "unbalanced", and tried to fix everything the way fans wanted.


I wouldn't say it like that. For a lot of decisions that were against the fans is what made Heroes VI in the first place. Did anyone ask just one rare resource, or stacking the tier of units into just Core, Elite and Champion?

I can only recall what was complained is the storyline (which they managed to fix, although partially), the graphics (no more "cartoonish" graphics, though I am against that) and bugs upon the release. Out of the three, only the last one was not accomplished. And at what cost, when a lot of gameplay features have been extremistically changed?

But, of course, this is the age when Erwan is the only one being in charge, without any vision of "how Heroes should look like". Bleh.

So I wouldn't say that they wanted to fix everything what we wanted, since our voice only affected the votes (and just a few minorities, like vampire and lich redesign). What should've been done is a change in management, for the ways things are, I don't see a lot of future if everyone stays the same, the developers are just changed once more and Erwan simply smiles about all of this.
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