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Heroes Community > MapHaven Guild > Thread: Dragon's Prize (XL - 4 PLayers)
Thread: Dragon's Prize (XL - 4 PLayers)
Sjonsson
Sjonsson

Tavern Dweller
posted July 05, 2016 09:30 PM
Edited by Sjonsson at 21:41, 05 Jul 2016.

Dragon's Prize (XL - 4 PLayers)

Hello everyone!

I've made a map called Dragon's Prize simply because I've always wanted to create a proper HOMM3 map.

This project is a hobby project of mine which I am doing  partially for the sake of Portfolio content but mostly for entertainment. It was over a decade ago since I sat down in the Heroes of Might & Magic (HOMM3) editor and I thought it was about time Iíd make a visit again. I have always loved HOMM3 as a game but most of the maps made in the game are mostly asymmetric and therefore unbalanced.

In respect of the fact that risk/chance assessment is built into the game design core I still think that the maps tend to be more unbalanced than necessary which is another reason why I am doing this; I want to challenge myself and create a balanced HOMM3 map but still try and respect these random elements of the game design core.

Another thing I want to explore by making this map is creating an objective for the players to reach within the level that is not only about conquering castles and flagging mines which is usually the case in HOMM3 maps. To achieve this the map will be focused around a quest called Dragonís Prize which each player can get hold of in their starting areas. In short this quest is all about getting a password to unlock a portal to the Dragonís Den, beat a series of challenging guards and finally reach the final room where there are tons of gold accompanied with Dragon Dwellings. The first player who getís there will be able to recruit a massive army of dragons and eventually defeat her/his enemies.

Furthermore, I also want the map to be (if possible) adapted for competitive HOMM3 plays following tournament standards etc.

Lastly, a little bit ofa  disclaimer; I'm not the best HOMM3 player and would probably not stand a chance against anyone of you veteran players. However, I really like HOMM3 and I want to try and create something with a design in mind, not just a mish-mash of placements.

I'd be very happy anyone of you would share your thought with me or even better give it a try.

Edit 1:
Oh holy moly those pictures didn't get resized by the forum. Hope that's okey.

What's not okey is that I forgot to supply you with a download link.

Here it is!

MAP DOWNLOAD HERE!





Cheers!
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 06, 2016 01:14 AM
Edited by Salamandre at 01:15, 06 Jul 2016.

Old style map, looks nice. The kind where you level little and do a lot of skirmish. My only complaint would be the size, you can insert identical content in a medium map, the only difference here is that you need to walk more. And of course it lacks AI timed events, as it is you can take all AI's before day 8, using the whirlpools.

AI needs boost in maps with such shortcuts.

@Edit: a second complaint would be that you screwed the forum.
No need to place 3 meters large wallpapers.
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Biobob
Biobob


Famous Hero
the Bobler
posted July 06, 2016 11:05 AM

I honestly need to know how you took that Screenshot
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Sjonsson
Sjonsson

Tavern Dweller
posted July 08, 2016 12:24 PM

Salamandre said:
Old style map, looks nice. The kind where you level little and do a lot of skirmish. My only complaint would be the size, you can insert identical content in a medium map, the only difference here is that you need to walk more. And of course it lacks AI timed events, as it is you can take all AI's before day 8, using the whirlpools.

AI needs boost in maps with such shortcuts.

@Edit: a second complaint would be that you screwed the forum.
No need to place 3 meters large wallpapers.


Thanks! Yes, I don't really appreciate snowball heavy maps overall. I guess you're right, it could fit into a medium map. However, I still want the distances to be a bit longer so it's an effort to go out and siege/roam but I might have overdone it.

When you say boost AI, how do I actually do that? Can you make events that only AI can trigger?

Hmm, good point with the whirlpools. Maybe I'll make sure it takes more time or possibly place guards that you have to clear in order to use them.

Biobob said:
I honestly need to know how you took that Screenshot


It's all in-editor -> screenshot -> photoshop. I also used some Photoshop actions not to do select area, cropping and copy/paste it manually.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 08, 2016 12:34 PM

In editor, click on each town, then on timed events, then add a event for each, giving once every week extra creatures and resources. Then check the box "apply event to computer players" and leave blank the one about human players. This will ensure you get a more challenging game (which will mostly depend on how big are those AI bonuses).

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