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Heroes Community > Library of Enlightenment > Thread: a Modest AI mod
Thread: a Modest AI mod This thread is 2 pages long: 1 2 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 13, 2016 07:59 AM
Edited by phoenix4ever at 08:02, 13 Jul 2016.

Note that ai pretty much needs Ballistics, if it should be any threat to towns at all. If ai does'nt have Ballistics you can just defend behind castle walls and let arrow towers take care of everything.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 13, 2016 05:04 PM

If you are at the point where you need to hide behind town walls from AI, then really no need to waste a slot for ballistic, it means AI got the right skills.  

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 13, 2016 09:05 PM

Maybe, but you can't always defend all your towns, if you don't have Town Portal and/or Dimension Door.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 13, 2016 09:09 PM

Situational. Unfortunately we are limited to 8 skills and when you look at them, 8 are almost mandatory if you want AI to successfully adapt to most common battle situations: offense, armorer, archery, wisdom, earth, air, resistance and leadership.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 13, 2016 09:12 PM
Edited by phoenix4ever at 21:14, 13 Jul 2016.

Why would ai need Archery if playing Fortress or Inferno?
Wisdom, Earth Magic, Logistics, Offense and Armorer seems the most important for ai imo (And Air Magic if Fly and DD is allowed)  

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 13, 2016 09:28 PM

Aha, so starts with inferno, priority patch skips archery, but what if AI gets a tower town, or 5 tower towns later? You can't just assume because it starts with a specific town it will never use the skill later.

Then if it is one thing which AI should never put his hands on, it is dimension door. The code about it is probably so bugged that it takes forever for AI to cast it.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 13, 2016 11:12 PM

Hmm you might be right about ai getting use of Archery later...
Honestly nobody should cast Dimension Door, it's almost like cheating, especially with Expert Air Magic, but I guess the same applies to Fly and Angel Wings (except if playing HotA, where you can't skip guards and gates with Fly)

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natalka
natalka


Supreme Hero
Bad-mannered
posted July 18, 2016 08:25 AM

Salamandre said:
offense, armorer, archery, wisdom, earth, air, resistance and leadership.


why not tactics instead of leadership. Doesn`t the AI position smart? Or at least it will nullify your tactics skill.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 18, 2016 01:11 PM

natalka said:
Doesn`t the AI position smart?


Exactly, try it a few times and see. It has no idea who to protect in tactics phase, will just put everyone hexes ahead. Which is almost same as having mass haste later. But can replace leadership, agree.

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kyrub
kyrub


Hired Hero
posted July 19, 2016 12:55 AM

Quote:
If you are at the point where you need to hide behind town walls from AI, then really no need to waste a slot for ballistic, it means AI got the right skills.  
...
Maybe, but you can't always defend all your towns, if you don't have Town Portal and/or Dimension Door.


Personnally, I'd left assessing ballistics for later. If the AI is able to raise any level of challenge (huge if, even with extra cash + minerals), then ballistics may be seen as more useful.
(And there is still Earthquake and earth magic priority.)

Salamandre said:
dimension door. The code about it is probably so bugged that it takes forever for AI to cast it.

I entirely forgot about that. There's something weird there.

Quote:
why not tactics instead of leadership. Doesn`t the AI position smart? Or at least it will nullify your tactics skill.

Maybe. I was on the fence on that one, because (1) my experience with AI tactics is foggy and (2) I am not sure how AI uses these skills in non-player fights (which is important for the early game). Leadership is underwhelming for player who collects artifacts easily. But AI can hurt with it, as a timed leadership role on a primary stack can reverse a battle. Bit of a long shot, I know.

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kyrub
kyrub


Hired Hero
posted July 19, 2016 01:04 AM
Edited by kyrub at 01:07, 19 Jul 2016.

Salamandre said:
Mass slow is way too powerful when cast by both AI and human, however has a counter: mass haste or mass cure.

Thanks for explanation.
(So water magic seems not as useless as people claim? Mass bless and mass cure as a counter. I understand that mass haste is a double powered answer to slow, though.)

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forgottenpw
forgottenpw


Hired Hero
posted July 19, 2016 03:32 AM

watermagic is only useful if you use it to its full extend, which means something like cloning AAs in tough fights to resurrect with more power then any hero could ever have

if you dont do such things like the ai, then water is not very good
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kyrub
kyrub


Hired Hero
posted July 21, 2016 04:34 PM
Edited by kyrub at 19:05, 21 Jul 2016.

Half done with the patch.
Last stage is, what value should AI see in construction of UPGRADE buildings? What upgrading order should it pursue within a town?

Current state (priority descending from left to right)

Castle
Archangel, Zealot, Royal Griffin, Crusader, Marksman, Halberdier, Champion

Rampart
Gold Dragon, Dendroid Soldier, Grand Elf, Battle Dwarf, Centaur Captain, War Unicorn, Silver Pegasus

Tower
Titan,Diamond Golem, Naga Queen, Gold Golem, Iron Golem, Arch Mage, Master Gremlin, Obsidian Gargoyle, Master Genie

Inferno
Arch Devil, Pit Lord, Magog, Efreet Sultan, Cerberus, Familiar,Horned Demon

Necropolis
Ghost Dragon, Vampire Lord, Power Lich, Dread Knight, Wraith, Skeleton Warrior, Zombie

Dungeon
Black Dragon, Minotaur King, Harpy Hag, Infernal Troglodyte, Medusa Queen, Evil Eye, Scorpicore

Stronghold
Ancient Behemoth, Ogre Mage, Wolf Raider, Cyclops King, Orc Chieftain, Hobgoblin, Thunderbird

Fortress
Chaos Hydra, Greater Basilisk, Mighty Gorgon, Gnoll Marauder, Dragon Fly, Wyvern Monarch, Lizard Warrior


(And remember to see it from the position of "what is important for the AI, what AI can use well".)



SUGGESTED

Castle
Archangel, Marksman, Royal Griffin, Crusader, Champion, Halberdier, Zealot

Rampart
Gold Dragon, Grand Elf,  Centaur Captain, War Unicorn, Battle Dwarf, Silver Pegasus, Dendroid Soldier

Tower
Titan,Diamond Golem, Naga Queen, Gold Golem, Master Gremlin, Iron Golem,  Master Genie, Arch Mage, Obsidian Gargoyle

Inferno
Arch Devil, Pit Lord, Cerberus,  Efreet Sultan, Horned Demon, Familiar,  Magog

Necropolis
Vampire Lord, Ghost Dragon, Dread Knight, Power Lich, Zombie, Wraith, Skeleton Warrior

Dungeon
Black Dragon, Minotaur King, Harpy Hag, Infernal Troglodyte, Evil Eye, Scorpicore, Medusa Queen

Stronghold
Ancient Behemoth, Ogre Mage, Wolf Raider, Orc Chieftain, Thunderbird, Cyclops King, Hobgoblin

Fortress
Mighty Gorgon, Chaos Hydra, Lizard Warrior, Dragon Fly, Greater Basilisk, Gnoll Marauder, Wyvern Monarch


Thanks for any suggestions and opinions!

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted August 29, 2016 07:40 PM

Does the upgrade order matter, though ? Is AI smart enough to prioritize base dwellings first ? Otherwise it won't matter because the only thing it will be able to upgrade will be... gnolls.
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demoixas
demoixas


Hired Hero
posted July 21, 2019 01:04 AM

Sorry for necroing. Any news on this? Would be possible to change AI behaviour selecting better secondary skills and prioritising buildings?
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Ben80
Ben80


Famous Hero
posted July 21, 2019 08:20 AM

demoixas said:
Sorry for necroing. Any news on this? Would be possible to change AI behaviour selecting better secondary skills and prioritising buildings?


More optimal buildings prioritising already done here:

http://heroescommunity.com/viewthread.php3?TID=45822

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