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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Addon Impressions!
Thread: Addon Impressions! This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 05, 2016 08:03 PM

Addon Impressions!

First addon mission takes about 5 mins to load. Normal battles can take from a few to 10 secs to load. We finally get random skills but we cannot use them in the campaign. The protagonist gets an engineer special that.. gives you all warmachines for free if you don't have them! He also cannot get expert warmachines or God forbid triple ballista! Combat still boring and full of pointlessly long animations.
Check this out!

Runepriest stomps his hammer on the ground once. Then twice! He lifts his hand.. damage! Then he gets morale! He stomps his hammer again! And again! He lifts his hand.. damage!

After having been through 10 mins of this I honestly want to kill someone.

Oh and runes are kinda nice. Enjoy!
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 05, 2016 08:08 PM
Edited by Stevie at 20:09, 05 Aug 2016.

Elvin said:
After having been through 10 mins of this I honestly want to kill someone.


I've been there and everyone jumped to defend Erwan. But welcome to the death threats corner anyway.
Oh, and enjoy the game ofc.
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Guide to a Great Heroes Game
The Young Traveler

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 05, 2016 08:09 PM

from what I saw with the fortress units their abilities are really lame. Dragons and magma elementals just light the ground on fire. Hamsters are like defensive halflings. Rune priests have spirit link totem or something? And they use the word "aura" six times in its description. Upgraded fire Giants have cleave, whoa.  

I'm suprised they didn't give away fortress and make us pay for the update

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 05, 2016 08:10 PM

Elvin said:

Runepriest stomps his hammer on the ground once. Then twice! He lifts his hand.. damage! Then he gets morale! He stomps his hammer again! And again! He lifts his hand.. damage!


Who knew creatures had a delayed reaction when it comes to pain?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 05, 2016 08:14 PM
Edited by Elvin at 20:15, 05 Aug 2016.

Shieldguard special gives +5 defense when they are not being flanked. That's kind of lazy.

Also that engineer special? Two out of three starting heroes get it. None of them can get expert warmachines. Honestly.



Btw I am pretty sure they made the game slower compared to original? That or my pc got slower?
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Map also hosted on Moddb

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Aionb
Aionb


Known Hero
posted August 05, 2016 08:34 PM
Edited by Aionb at 22:10, 05 Aug 2016.

Elvin said:
We finally get random skills but we cannot use them in the campaign.

The ex-Gomaki guy explained in some thread on Steam how to enable random skills for campaign. I don;t remember in which thread that was and I cannot take his word for it either. Research threads at your own risk.
Here

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted August 05, 2016 08:59 PM

Hello.

I haven't followed the series after H5, but I want to try H7. Is this  addon really standalone or do I need the original game files?
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 05, 2016 09:00 PM

It stands alone.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 05, 2016 09:10 PM

zamfir said:
but I want to try H7.


Do yourself a favor and go buy a beer instead...

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Moritzbradtke
Moritzbradtke


Known Hero
posted August 05, 2016 10:14 PM
Edited by Moritzbradtke at 22:15, 05 Aug 2016.

rnd skilling is broken for me, im quite dissapointed here,unusual skills are lost upon reload(skils only available through rnd skilling), and the skill Points to, not gonna buy theaddon with such stuff still happening... AI got some improvement it seems but not what i was wishing for yet but didnt Play enough to really tell, there are some other improvements, espacially warfare is noticable, These scale now with the hero and are a lot better, also lots of Bugs have been fixed, however rnd skilling being broken is a huge dissapointment,maybe it works if u have the addon? but i doubt it

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 05, 2016 11:50 PM

Aionb said:
Elvin said:
We finally get random skills but we cannot use them in the campaign.

The ex-Gomaki guy explained in some thread on Steam how to enable random skills for campaign. I don;t remember in which thread that was and I cannot take his word for it either. Research threads at your own risk.
Here

So it takes research to enjoy random skills? Dafuq.

I am certainly enjoying the runes. 3x3 area of effect, can be placed or moved anywhere and have an independent initiative. This is the kind of spells I wanted to see in heroes, something to help with battlefield manipulation.

Btw after starting, loading the first campaign map is 2-2.5 mins. Then another 30 secs for the game to respond. Too long.
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Map also hosted on Moddb

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted August 06, 2016 12:46 AM

How long does it take to get in the game now? Because it took 25 minutes in beta alpha for me.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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3lion
3lion


Known Hero
posted August 06, 2016 01:37 AM

Elvin said:
We finally get random skills but we cannot use them in the campaign.


We can:

Quote:
If you go your heroes folder there will be a folder saying;

MMH7 > MMH7Game > Config follow that path. You'll get a bunch of .txts

Go to DefaultGame.txt (will open as notepad)

do Ctrl-F search the word 'Skill'

It will take you down to a [MMH7Game.H7RndSkillManager]

Underneath that it will say this

mFullRndSkills=false
mNumOfferAbilites = 2
mNumOfferSkills = 3

If you turn False to True you will enable skilling in all campaign maps. You can then change those numbers to whatever you want and it will offer you more skills/abilities per level up, should the player want this.

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Creature Scale mod (patch 2.2.1 compatible)

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3lion
3lion


Known Hero
posted August 06, 2016 02:12 AM

Here is a small list of staff I noticed during MP session.

Good things:

1. It was the first session that we actually finished not by error or desync issue. To be honest, AI (heroic) beat us...
2. AI plays more aggressively. It tries to attack your castle with first possible opportunity.
3. AI learned few tricks from Heroes 5 (like moving unit just for few tiles forward in order to cross entire battlefield at the next turn)
4. AI uses wait button clever enough
5. AI  learned how to use obstacles
6. AI learned how to place units next to my ranged units to prevent their range attack
7. AI learned how to flee from a battle and actually does it wisely. It tries to inflict as much damage as he can before he flees
8. AI actually pickups stuff from the ground. When you visit his starting location it's all empty.
9. Simturns are real simturns now. Works great.
10. AI makes his turn pretty fast. Sometimes it even faster than in H6 (no mention H5)
11. Random Skill system is nice and pretty controlled. But it's not easy to turn your mage in Offense/Defense GM (I'd say it's nearly impossible). Never encountered any bug mentioned above.
12. New fresh battle music

Bad things:

1. AI still do dumb things sometimes. Like spaming train of heroes, or standing in one spot for three turns in a row. Still, its behavior is much more full of sense.
2. There are still minor bugs. Encountered some of them, but not critical.
3. According to messages in forums there are still major and gamebreaking bugs. Never encountered them though. Just a matter of time, I guess.
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Creature Scale mod (patch 2.2.1 compatible)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 06, 2016 10:17 AM

3lion said:
1. AI still do dumb things sometimes. Like spaming train of heroes, or standing in one spot for three turns in a row. Still, its behavior is much more full of sense.

That happened with me when 3 enemy heroes camped outside the sanctuary where one of my heroes was

AI uses wait certainly but to me it looks like it spams it than use it with a plan in mind. The AI certainly looks better though.
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Map also hosted on Moddb

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3lion
3lion


Known Hero
posted August 06, 2016 12:12 PM

Oak said that there is a minor bug which causes AI not using town portal sometimes. Because of this AI sometimes forget 'how to heroes' and standing still
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Creature Scale mod (patch 2.2.1 compatible)

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Hermes
Hermes


Famous Hero
posted August 06, 2016 12:26 PM

My imprssions

So I got the addon yesterday for a reasonable price on Uplay.


Overall, Fortress was always one of my least favourite factions. I liked Sorceress in Heroes 2, but the whole Dwarven Fortress never sat right with me.

I can say I am impressed with what Limbic did with Fortress. It feels magical, unique, and grounded in its image.

What I love so far about the expansion:

1. Creature desings. Especially champions. God those Dragons!!! This is what Red Dragons should be like! Not Godzillas of Heroes 5. These are just PERFECT. They growl, they lazily walk on the ground, they fly, they are heavy, and powerful, and majestic.. WOW. Completely amazing desing and abilities suit it as well.  Other favorites - glass cannon Valkyries, teleporting Rune Priests and of course the Fire Giants. These can hurl their hammer but also just great to look at!

I even liked Kobolds although was afraid I wouldn't.

Manticores are back and looking great this time,  Phoenix( Fire Bird) is awesome as well.

2. Rune magic.

Great racial skill. Can be used for defense, attack, pressure, or just to decive your opponent into thinking what your next move will be.

I admit its somewhat confusing at first, I am only now starting to visually remember which rune does what.

3. Campaign.

The council hub has been redone and now it looks like 2016. Sort of.

Campaign story is solid, Dwarves are actually interesting, its nice for once to play Dwarves in all their glory and now deserted kingdoms and all that. Characters are believable, objectives make sense. Funny first mission too. Like the new map objects like Rune Boxes.


What I am disappointed in:

1. Creature skills still have not been changed. Disciples still ifre the same Nova as Succubi do, most creature abilities are still too weak and almost non existant.

2. Skill wheel not altered in any way at all. Some skills are still OP, while others are too weak.

3. BUGS. Bears attack twice almost all the time, Rune placement can sometimes be a bit unaccurate, some Runes become unusable for some reason - maybe you know why?

4. Loading times are still a bit too long.

Overall the expansion is a lot of fun and variety. If only the game shipped in the state it is now with all these factions...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 06, 2016 01:03 PM
Edited by Elvin at 13:23, 06 Aug 2016.

Warmachines actually scale with hero levels! Or stats? Whatever, they get stronger. I was wrong, WM are worthwhile even for Hathor that cannot get them to expert. I wouldn't expect them to be any good in a hero fight(unless you can max them maybe?) but they are fine in a campaign. And they also help you skip all those goddamn boring fights. Yay for quick combat.

I like the forge(adv map location) where you combine artifacts into a more powerful one.

Dwarves have some lovely special buildings like the classic treasury and a building that converts wood/ore into gold/rare resources.

A few poorly designed abilities aside I like the dwarven gameplay and lineup. Was pleasantly surprised to not see fire protection/immunity on runepriests Giants and dragons look cool.

New spells!

XP stones that are relevant to mid or lategame! Found one that gave 12k xp and one that gave a lot more



Aand the second addon mission turned out unplayable because when I capture one of the 4 forts that the quest requires, it reverts back to enemy control. So I cannot complete the mission.

So..

STOP ****ING WASTING MY TIME YOU SCRIPT-LOVING WEIRDOS!

Do these people have any idea how many people have quit campaigns or restarted a mission since ubi started that stupid trend? Seriously now. Either do your job right or don't rely on scripts.



Forgot to mention the insane fps drop when you win a battle. It may even get stuck for a bit whereas it was smooth in original game.

And combat loading times are closer to 10 secs when they used to be 2 secs max. That's just terrible.

I've been reading lots of compaints on the fps being almost half compared to original game, especially in main menu.
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Map also hosted on Moddb

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted August 06, 2016 01:39 PM

They did say that due to the new animated main screen there would be less fps.
I only played the new patch yesterday. I don't own the expansion. This time i am waiting a bit.

I was surprised in a good way to see that the AI is now much better. It is not as dumb as before. Indeed WM are better from the start, much stronger and maybe they do scale with hero levels. Also i liked the flavor text each time you pick up an artifact. It was something that was missing from heroes games for a long time

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 06, 2016 01:45 PM

Flavour text? Haven't seen anything like that.
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Map also hosted on Moddb

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