Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: How is multiplayer and simultaneous turns in Trial by Fire?
Thread: How is multiplayer and simultaneous turns in Trial by Fire?
Alki
Alki

Tavern Dweller
posted August 09, 2016 03:40 PM
Edited by Alki at 19:15, 09 Aug 2016.

How is multiplayer and simultaneous turns in Trial by Fire?

There are rumors, that Multiplayer is mostly fixed (regarding desyncs, major issues, game breaking bugs) in "Trial by Fire", compared to the vanilla game. Can anyone confirm this?


Then I got a question about "Simultaneous Turns". Imagine 3 human allies play against 3 AI opponents on a skirmish map. Now the questions is, how do simultaneous turns work out in there (especially in "Trial by Fire", since Steam comments claim multiplayer is more polished than in the vanilla game). It can only be one of the following 3 options, but which one is it?

A) Everyone (humans and AI) can do a certain amount of action at the same time and afterwards there is a global switch to the next day (this is how it works in Age of Wonders III).

B) In HOMM5 the simultaneous turns was only between human players, while the AI played in sequence. Unfortunately simultaneous turns were automatically switched off(!) once players got close to each other on the map. After that it was sequential play for the rest of the game (basically useless simultaneous turns)

C) The same as above, with the only exception that the simultaneous turns remain alive: simultaneous turns between human players, and AI will act in sequence - though simultaneous turns between human players stay alive for the whole game.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted August 09, 2016 05:07 PM

i would suggest u to try it out, MP still can break bc of out of syncs, but if u Play a small map with less Players, the % for it will be lower probably, i woudnt Play bigger maps because These will more likely break i guess, sim turns work like every Player Acts at the same time, not sure about AI

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Alki
Alki

Tavern Dweller
posted August 09, 2016 06:41 PM
Edited by Alki at 19:12, 09 Aug 2016.

If I could try it myself, I would. Unfortunately I can't. My computer is too weak to play it right now, but I have planned to buy a new one in the next few months. It already struggled heavily on small maps in the beta 1 year ago. After that I read all these negative reviews of the release version, and hesitated to buy the game. Now some comments in Steam say, that "Trial by Fire" has more polished multiplayer than the vanilla game. Therefore my HOMM-vibes rise again...

The simultaneous turns are important, because I recall game sessions taking more than 2 days in HOMM5 because of sequential turns, so I'd be glad to know how elaborated simultaneous turns really are.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
3lion
3lion


Known Hero
posted August 09, 2016 07:46 PM
Edited by 3lion at 19:47, 09 Aug 2016.

It is C. I guess? Like in HOMM5 the simultaneous turns are only between human players, while the AI playing in sequence. But unlike H5, when players got close to each other on the map, simultaneous turn continue.

But there are still minor bugs and occasional desync issues. Mostly fixable with loading previos savegame as soon as possible after desync occurred.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Alki
Alki

Tavern Dweller
posted August 09, 2016 08:53 PM

3lion said:
It is C. I guess? Like in HOMM5 the simultaneous turns are only between human players, while the AI playing in sequence. But unlike H5, when players got close to each other on the map, simultaneous turn continue.

But there are still minor bugs and occasional desync issues. Mostly fixable with loading previos savegame as soon as possible after desync occurred.


Ah! Thanks, yes, that would be (C). A good compromise, which will save a lot of time (since it's mostly human players who take their time, unlike automated AI actions). Not bad, now I can put this game on my buying list.
Regarding desync... yeah, sounds ok if it can be overcome by regularly saving and reloading.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e3772014
e3772014


Adventuring Hero
posted August 10, 2016 05:55 AM

one thing to do is to reload autosaves rather than playersaves-I've found autosaves to be much more stable

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
draco
draco


Promising
Famous Hero
posted August 11, 2016 08:51 PM

One change that was made to this version, players can continue to play their turn during each other players battles.

Much improved.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0176 seconds