Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Free for who?
Thread: Free for who?
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 10, 2016 10:28 PM

Free for who?

How free games are designed to make money
Explanation

Lots of "marketing + psychology" there. Brilliant!

As was once said: "Above all things know thyself"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 10, 2016 10:59 PM

It's successful marketing business. I am more interested to know whether they'd earn more money by reducing the prices to buy that currency.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted August 10, 2016 11:45 PM
Edited by Tsar-Ivor at 23:48, 10 Aug 2016.

Very successful and ethical might I add despite the fact that some might say that taking advantage of people's behavioural patterns is wrong (so long as the game isn't pay to win I don't really care). League is the greatest example of a business based on FTP, with optional skins, and it's sky rocketed to the top of E-sports and championing gaming's place in western society as a sport.

It's a sound business model, you allow your players to get invested in the game, and they automatically seek to add to the experience (essentially the same concept as DLCs).

Personally I'm glad that this is becoming the future, as it's a constant stream of income ties developers and designers to their game, meaning they gotta keep improving and changing to keep the player base happy.  

I mean a lot of my friends are like omg I wasted etc amount of money on league! (cough* 500 quid *cough), course I didn't have to, but considering the fun value it feels worth, because those little additions added to you being hooked to the game thus enabling future purchases. 6 years thousands of hours played and still am, not because I'm chasing lost money, because I still love the game, the same cannot be said for any other game save maybe Warband (a god tier game).
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Stevie
Stevie


Responsible
Undefeatable Hero
posted August 11, 2016 12:26 AM
Edited by Stevie at 00:27, 11 Aug 2016.

Tsar-Ivor said:
League is the greatest example of a business based on FTP, with optional skins, and it's sky rocketed to the top of E-sports and championing gaming's place in western society as a sport.


League puts the vast majority of its "champions" behind in-game currency which you either pay with playtime or real money. DotA 2 monetizes cosmetics exclusively. So lets bear that in mind when we argue about the "greatest example" here.

And no, I feel that marketing behavioral patterns is just unethical and abusive. It's feeding temptation unfiltered by reason, which is basically capitalism at its finest. But most of the time it's not even about that, it's more about affording the transaction in the first place.
____________
Guide to a Great Heroes Game
The Young Traveler

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 11, 2016 12:39 AM

Well, nobody is forced to pay any of those items. Sure, it does make things tougher and harder to complete, but I say it doesn't matter much. It is fun when a person paying the transactions battles another person that also pays the transactions. Same goes for those that don't pay.

I'll also say it makes more sense to play games that don't have a leaderboard to show who's the best player around the world. For you'd have to be rich to be on the top for such kind of games, yes?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted August 11, 2016 01:05 AM

Quote:
For you'd have to be rich to be on the top for such kind of games, yes?

Depends on the game, some are more balanced and a player who doesn't rush his advance with paid power-ups can climb up the ladder. You'd have to be very, very patient though, and invest serious amount of time, stay alert for all the periodical charge-ups and so on.
____________
Are you pretty? This is my occasion. - Ghost

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Celfious
Celfious


Promising
Legendary Hero
From earth
posted August 11, 2016 02:00 AM

I used to play Shaiya from Aeria Games..

Awesome game up until the whole difference between buyers and ftp. Someone who pays 500$ a month of course are untouchable. Darn magic casters can tank multiple FTP archers practically.

Such a shame because the pagan / mage class is very fun to use. The funnest magic characters I have ever played. The spells are extremely dynamic, we have:
Range of spell
AOE
Self AOE
Single targets
Status effects
Status effect duration
Element type or non elemental
Root, stun, silence, DOTs, etc etc
Mana cost
cool down
time to cast (generally between instant and 3.5 seconds, where timed casts are interruptible)
Speed of wand / staff (different from casting time)

so many different varieties of spells, mastering the arsenal was one of the funnest game experiences I have had. But, if we dont spend 100s or 1000s we are prety much screwed on end game bossing or pvp

They also screwed up the game with "robot" updates but thats besides the point.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0198 seconds