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Heroes Community > Dimension Gates > Thread: Duels of Champions closed
Thread: Duels of Champions closed
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted August 26, 2016 07:21 PM

Duels of Champions closed

Duels of Champions are being closed since the beginning of this november

Official announcement

Everything looks like Ubisoft does not want to have anything in common with Might & Magic universe.

If they don't want to continue, then they should sell the rights. The show must go on!
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H7 Community Patch (UCP)

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 26, 2016 07:41 PM

lol

thought that already happened lol
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted August 26, 2016 08:00 PM

It died, but Ubi kept milking the zombie for another 2 years.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 26, 2016 08:15 PM

One of the best card games I ever played, gone like this because of Ubisoft and Blue Byte's incompetence. They literally killed it in the past few years.
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Guide to a Great Heroes Game
The Young Traveler

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted August 26, 2016 08:17 PM

Go play Spellweaver, it's so much better than DoC in every way, it's not even funny. I'd give you my referral code, but that does not come with a complimentary card back
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Baronus
Baronus


Legendary Hero
posted August 27, 2016 09:34 AM

Cost cutting? Ubi is consumming by Vivendi and its reason.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 27, 2016 10:08 AM

No, the destruction of DoC preceded Vivendi's takeover so it couldn't be caused by it. Plus, when you're trying to increase your competitiveness, you don't kill franchises.
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Guide to a Great Heroes Game
The Young Traveler

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Baronus
Baronus


Legendary Hero
posted August 27, 2016 02:49 PM

Yes destrucion DoC begined after but haste of it is because Vivendi attacking.

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Kayna
Kayna


Supreme Hero
posted August 27, 2016 10:54 PM

Moral of the story : don't pour money in any kind of Ubisoft multiplayer game, they always close their servers at some point.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 27, 2016 11:45 PM

Not just multiplayer games, as of late every ubisoft game is garbage and their support is an outright insult.
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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 28, 2016 12:23 AM

This makes me kinda sad, even though it was to be expected and I even stopped playing it myself. It was a fun and simple game with interesting mechanics and often pretty decent art.

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Baronus
Baronus


Legendary Hero
posted August 29, 2016 07:47 PM

Now all games needs server connection because concerns want control player they buy games not copy it.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted June 18, 2017 06:47 PM

DoC is back

Uraxor - Today at 3:57 AM
Big thanks to Rancord, Majorluck and Poly for functional version of DoC!
http://www.lackeyccg.com/
http://www.mediafire.com/file/8brd3r1o2e8edyy/doc_backgrounds.zip
http://www.mediafire.com/file/h1zggwe9q31rut8/MMDoC.zip
Step 1: Download the lackey client
Step 2: Copy the Entry of MMDoC_v1.0 into the LackeyCCG/plugins folder
Step 3: Copy the doc_backgrounds.zip entry to LackeyCCG/images/backgrounds
Step 4: Start Lackey and Chose the Doc Plugin
Step 5: Use Deck Editor to load or edit decks (18 decks are available)
Step 6: User Server Tab to connect to the server
Step 7: Host or join a game
Step 8: You and your opponent both load a deck from the deck editor into you. Once loaded decks can be loaded via right click on your avatar
Step 9: Adjust stats of hp/might/magic/destiny and determine who goes first. Player going first drags dragon crystal into the graveyard tab, both heroes put their hero to the field
Step 10: Use ctrl+D to draw your starting hand. Drag the cards back to your deck, shuffle and draw again for mulligan
Step 11: Play!
Info: Start turn sequence should be like this: Move the event into used event tab, use ctrl+cursor up to draw a new event. Use ctrl+d a card, use ctrl+u to ready all cards, then adjust your resources pool by +1. Double click on a card to indicate it has been used.
Have fun!(edited)

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