Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Some BUG FIX MoD
Thread: Some BUG FIX MoD
syliber
syliber

Tavern Dweller
posted September 02, 2016 03:28 PM
Edited by syliber at 12:09, 15 Oct 2016.

Some BUG FIX MoD 2.21

New 10/15

Hi Heroes. i'm korean.
I make 2.21 Some BUG FIX Mod Heroes VII.

Download Link
http://www.heroes2.com/freedown/205660
or
http://www.hommdb.com/mods/heroes7/2-21-bug-fix/

[Ancient Treant]
Melee attack 2 times 1 time only to attack to attack.
This should not be a surprise to the melee fixed
Melee when they receive, make sure to retaliation

[Red Dragon & Ardent Dragon]
Firebreath Ability
When his Luckey attack does not FireAure fix.
Don't Flanking fix.
attack to Ally Fix.(because another Breath Ability don't attack Ally)

[Ardent Dragon]
Trail Of Fire Ability
Bug fix. but Change Ability Mechanism.
Trail Of Fire Ability don't target Ability. Now Notarget Ability.

[Einherjar]
Throwing Hammer Ability
When his attack does not apply stat attack fix.

[Manticore]
Crippling Sting Ability
When his attack does not apply stat attack fix.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted September 02, 2016 05:05 PM

syliber said:

[A_RunicEmblem]
Take the Artillery Ability doesn't controls fix.

This is actually only partially a bug. The Runestone heals and boosts all friendly units affected by runes, so you cannot technically control it. The only thing that needs to be added is that you can manually make it "wait" or "do nothing".

Otherwise thanks for all the work. I won't install the mod, as I believe most of those bugs  will be fixed with the upcoming patch (make the damn Shantiri Titan rgenerate Ubi!!)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted September 09, 2016 06:47 PM

Shantiri creatures are not alive nor living.

Just like the Shantiri Golems, the Shantiri Titan is, also, a mechanical contraption.

These automatons are just following there pre-installed programming and can only be repaired by a group of artificial contraption like engineers of creatures(I suspect that only a Silver Cities bound Wizard can have such ingenious type of a creature that can possibly repair or bring back these robotic contraption back to full functionality).

Unfortunately, such mastery of the artificial contraptions will not exist for another 100 years of Ashan`s timeline.

The only way any player can benefit from such an endurant level 7 like Shantiri Titan is: Haste it and, Warcry it in order to move way faster.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
flauros0815
flauros0815

Tavern Dweller
posted November 05, 2016 12:00 AM
Edited by flauros0815 at 23:23, 10 Nov 2016.

Hi,

I changed the Blizzard skill:

[Blizzard]
changed to:
Creates a blizzard on the target 4x4 area for X combat rounds which reduces Movement for X turn(s) (1 without Master of Water 1, 3 with it).
The Blizzard effects every creature who eners the area of effect or on whose the Bliizzard is cast upon.


Unfortunately I do not know how to get rid of the "trapping" (this seems to occur becasue of general behavior of the AI which does not want to get in movement range of your units...it tries to get so close to your units until it can attack in one turn without being in your units movement reach before -> if you cast Blizzard every round the AI then seems to be trapped -> I tested this and gave some enemy units a very high movement and then they did not get trapped and attacked immediately)


Because of my change you have to cast the standard blizzard every round when creatures shall get trapped which at least makes the spell not that OP anymore until midgame where you have enough mana to recast it every round >-<


The Blizzard change should only work with Trial by fire.
The correct spell description is only compatible with the international (english) Version of the game.



This change is compatible with syliber's fixes.

Download Link:
https://www.dropbox.com/s/qkkkh4y9e76qh58/BlizzardFix_v1_1.zip?dl=0

Installation:
Extract “CookedPc”-directory to:
C:Users”YourFolder”DocumentsMy GamesMight & Magic Heroes VIIMMH7Game

Deinstallation:
delete CookedPc/Localization-directories in C:Users”YourFolder”DocumentsMyGamesMight & Magic Heroes VIIMMH7Game

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
flauros0815
flauros0815

Tavern Dweller
posted November 07, 2016 08:17 PM
Edited by flauros0815 at 14:20, 10 Nov 2016.

I changed my post above completely because I was not able to really fix the skill. It is now a little bit weaker as long as you do not have enough mana.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0243 seconds