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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Full Creatures and Heroes WITH DOWNLOAD
Thread: Full Creatures and Heroes WITH DOWNLOAD
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 05, 2016 10:18 AM bonus applied by kiryu133 on 06 Oct 2016.
Edited by NimoStar at 04:10, 06 Oct 2016.

Full Hero Creatures and More WITH DOWNLOAD - Fixed 0.2b

Note: I actually wanted to edit the "Hero Creature" main post for this one and tried, but it woudn't let me because "poll has already started". This forum system is very, very old... like Heroes 3 old  : P
I for example run PHBB forums.
I was forced to make this as a different thread.

Anyways... the community is what counts, so...
I present... (again, but this time full with download)


DOWNLOAD HERO CREATURES SUPERPACK NOW - LESS THAN 900 KB
Version: "hotfixed" 0.2b
Mirror #1 - download here if you have problems

Featuring:
- All creatures can be heroes by just placing their names!
- Totally customizable!
- Doesn't overwrite anything!
- Be ready to play with just pasting a folder!
- Use Pirate, Bandit, Golem, Ogre, Monk, Efreet and Orc heroes, etc. etc. etc. with just launching your game!
- Hero Creature default race assigned based on HOMMIV portrait and Biography! No more recruiting that badass minotaur hero only to find a puny human bandit! Now they ARE minotaurs!
- Some new, never seen before custom-made animated Hero Creatures like the Witcher Minotaur, the Vigilant Beholder, the Infernal Lich and the Chosen One!



Click to view and read in full.
This is part of the progress while I was making the easy premade one, you can actually edit how you want it just like this: Place creature's names on heroes.


I proceed to paste the readme with instructions and additional information:

Quote:
Hotfix 0.2b:
Take into account that Table.heroes can ONLY be read if packed on a .h4r, and not as a standalone .h4d - I learned this the hard way.
THis is fixed in the "option three" for instant use, in the rest you build it yourself with this information as intended.

* * *
Over 70 Hero-Creature files, ready-to-use (actually they are 73 of 74 original total, but I don't even know which one I missed. Tell me ... plus there are other custom ones besides them (on the Super Special folder)

To use Full Creature files:

There are three main options:

Option 1- Replace Creatures for Full
Option 2- Make Hero Creature
Option 3- Use Automatic Files (easiest)
Go way down this file for Option 3

- Option 1: Replace creatures for full
How? --> Just use the file as provided, include in .h4r file or place it on /data changing the extension to h4d
What does it do? ----> Quite simply, it allows creatures to shoot or cast spells with duplicated or unused animations. Normally creatures can't do that because of missing anims on their sprite files. You can also change creature graphics with this without bugs (change name)
This feature is most useful for modders which want to change which creatures are ranged or spellcasting. Now they can!

- Option 2: Make Hero Creatures
How? --> Change the name of the file by adding .hero, for example "combat_actor.sprite.spr" becomes "combat_actor.hero.sprite.spr"
--> Also use the adv_actor, otherwise it would be missing, as they require the same reference name (In this, "adv_actor.hero.sprite.spr")
---> Add the name, in the example "sprite" to the table.heroes entry of the hero you want to change. Put it as his picture/model, just as in campaign heroes (you can find them at the bottom)
And then... -> Do the same as in Option 1, place then in .h4r or change them into .h4d and put them in /Data

You have your Hero Creature!

The adv_actor aren't generally changed, they are just included for convenience so you don't need to extract them yourselves.
Almost all creatures are included.
You can also change creature aspects to hero aspects, but these don't need any editing as their animations are already full.

Check out the special portraits file to make your hero's faces to look as you want: http://heroescommunity.com/viewthread.php3?TID=10018&pagenumber=2

I have included both the original and Greatest Mod 008 *Hero table* for editing convenience, as well as bundled the Textedit program for this purpose
(do NOT edit table files with Notepad, EVER, it will corrupt them permanently!)

Download the full Greatest Mod for here if you so wish: http://heroescommunity.com/viewthread.php3?TID=42758

I have included a "test-ready" version of Hero Creatures "mod".

This is...
OPTION 3:
Just copy the whole Data folder content into your Heroes 4/Data
Nothing, none of your files, will be overwritten, so don't worry for backups.
Heroes based on a creature will now look as that creature...
For example, Genie heros like Solmyr will actually look like Genies.
Example creatures that heroes actually are ingame (not just portrait and backstory):
Efreet-Genie-Orc-Ogre-Skeleton-Lich-Vampire-Minotaur-Halfling-Dwarf-Sprite-Elf-Zombie-Crusader-Devil
You can modify this at will or simply delete it when you no longer want it.
If you delete just the adventure version without deleting the combat versions, they will look like a normal hero in adventure map but retake their Creature appearance during combat.

In the future I hope maps with minimods can make full use of the Hero-Creatures system with such Data bundles.

Cheers!


Additional info updated from proposal thread here:
http://heroescommunity.com/viewthread.php3?TID=42887

Quote:
General infinite possibilities and novelties:

- You can have any creature as a hero graphic!
- Use creatures as leaders of their kind or traitors!

- Heroes are fully customizable and you can gove them any abilities, spells, levels or artifact! Choose your ally, character or boss as a creature-hero! Make great storylines like a dwarf hero freeing his people! (Hey, that one's mine )
- Creature-heroes are perfect as sidekicks! Get that WoG "Commander" vibe going as your main hero has a buffed up magic-reflecting Golem bodyguard, or watch gleefully as your poisonous pet Behemoth trashes the enemy!

- You can change the footprint (combat size) on the grid, independently! It's a way to make way larger or smaller heroes. Tactical and flavorific!
- Also the height of hover indicator!

- You can differentiate the way they animate, making them stand out from other creatures! Make them "stand" or "idle" in a special animation, or maybe you want them to have special spell and attack anims? You can!

- Make Hybrid heroes which combine different creature and hero anims!

- The HP and Mana Gauge are always over their head instead of stack number... You cannot confuse them, even if on the same army or in combat!

- With Equilibris Facetool, you can change hero portraits so they match the chosen kind of creature! Get a wolf from the internet and make it a portrait for your wolf hero! Or use your own dog's photo, so he can accompany you ingame!

Limitations:

- There can be Only One: Each Hero Creature can only appear once in a map. If not, they will start using the default class appearance. Even if you place many "Theodorus the Titan", just one of them will look like the Titan. Use sparingly... to destroy that limitation, you could change an entire default class to be hero-creatures

- Hero creatures use the sounds of their original hero class.
... This may be weird when you hear a Naga at adventure map on full gallop!
Choose carefully the class - if you use a creature which attacks with swords, use a class that does.

- Projectile seems hardcoded depending on the type of hero (might or magic) as well, so take that into account.


It bears mention that on the ready-made pack are .h4r versions for both Equilibris (new_mod.h4r) and the default game (mod.h4r) . My mod will use a different custom version because it's heroes are not the same as default ones.

Remember:

With great power comes great responsibility... so make maps that make use of this to show the world


Vampire heroes which are actually vampires and not liches : P
____________
Never changing = never improving

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Homer171
Homer171


Promising
Supreme Hero
posted October 05, 2016 01:25 PM
Edited by Homer171 at 13:32, 05 Oct 2016.

This looks interesting. Could you provide more pictures and statics of these hero "creatures". Did the game had more custom hero models than the expansion campaing hero ones?

Edit: Never mind, I get it. What a dumbledore I am

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 05, 2016 02:05 PM

Rest asured. Your creature heroes will most certainly be used upcoming maps and campaigns, I'm sure.
Looking forward to try it out.

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Baronus
Baronus


Legendary Hero
posted October 05, 2016 03:55 PM
Edited by Baronus at 16:03, 05 Oct 2016.

Cant download. I suggest better upload place.
Here is topic:
http://heroescommunity.com/viewthread.php3?TID=42887
Heroes from creatures:

Thanks Nimo!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 06, 2016 04:08 AM
Edited by NimoStar at 04:27, 06 Oct 2016.

Homer171 : Actually, there are at least four hero aspects which aren't used ingame... the Old Man, the Metal Guy, and the Sword-Bearing versions of the rangers (Male and female). Of these, only the last two are featured on this version of the pack.

Also, some edits of animations make unique heroes and creatures, such as the Green Lich. Use the Death Knight Straker with the ready-made version to see how this works for yourself (there are others as mentioned).

Further installments and the Greatest Mod will include new custom-made animated ones and other graphical changes.
In this version of Greatest Mod, I replaced the boring "red ball of light" of magic ranged heroes with a bolt of lightning. Also, Draining Life invokes bats which come from the enemy to fuse the caster, instead of little red generic lights.

Further installments of the Hero Creature pack will also include these enchancements, which can be reverted by just deleting the relevant combat_actor.missile files ...


Come to me, Children of the Night!
- a Vampire Hero using Life Drain


Karmakeld: Thank you, I hope you write here any thoughts or plans after testing it. I would like maps published that exploit the potential of this (I was going to make one, but the desire for release was harder : P)

Baronus: You reminded me... I have now edited the main post to cover that, with updated and additional info from the previous one.

Strange about the download, it may be because of your country? I donwloaded without problems even from my cell phone. But I have now included a mirror in the main post in case someone else has issues with it, so anyone can enjoy it.

____________
Never changing = never improving

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 06, 2016 10:58 AM
Edited by Karmakeld at 17:34, 06 Oct 2016.

NimoStar I will test your mod later today, and surely I'll post plans for how I intend to make use of your mod in my own campaign. Although I haven't fully planned all remaining maps, I already have a few ideas where the creature heroes could be a nice feature. I'll likely post some pics once I get to that. I really dig your Life Drain anim change, that looks super awesome.
Edit:I'm looking at your mod right now, that's I'm copying selected files (hoping I understand correctly the approach on how to make it work). I notice you have pikeman and pikemen, peasant & peasants and a few more. Could I bother you, with a request of posting images + description of any creatures/heroes whom you gave 'special' animations or otherwise changed e.g. size. It would make it easier to pick out, if someone only wanted some of them and not all.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 07, 2016 12:22 AM

Those differring names come from the original "adventure" files. They don't change anything, but I have included them both just in case, as they were in the original game.

All the currently released new&changed creatures/heroes are in the "SuperSpecialEdits" folder (as well as a few of them on the auto-install).
They all have suitably identifiable names, as for example "WitchMinotaur", "InfernalLich", etc.

I am also working on a bat, a column of fire, and the Red Monster as additional animated characters.
____________
Never changing = never improving

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Homer171
Homer171


Promising
Supreme Hero
posted October 07, 2016 01:14 AM

Good job NimoStar. QP well deserved

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 07, 2016 06:41 PM

NimoStar, could I direct you to the tutorial tread. I can't figure out how to pack the edited hero.table file. Mh4 and Resedit2 don't seem to work as I want them to.

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nostradamus
nostradamus


Adventuring Hero
posted October 12, 2016 07:39 PM

Nimo I canīt find dwarf hero in auto or already made file of your mod,surely must be some of order heroes which resemble dwarf,one more question,is there also gold golem and titan,or cyclop,also wolf and white tiger? I thank you in advance.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 15, 2016 05:51 AM
Edited by NimoStar at 12:19, 15 Oct 2016.

There are certainly dwarf heroes in the ready-made version, just see this:



Grindan, Grunkie (male) and Redwara (female) are Mage dwarf heroes pre-included.
Others probably will be Noble dwarves.

Generally you can tell because of the dwarf face and backstory.

As for the other creatures you asked for, they are included as files but not as premade heroes. The reason is that there are no matching portraits for such creatures (IE, no hero has a tiger portrait or backstory by default). You would need to add the creature name and repackage as new_mod.h4r (for equilibris), nim_mod.h4r (for Greatest), and new.h4r (for default game)

The next release of Greatest Mod, today, will include Golem and Wolf heroes, as well as changed portraits to match them.
Future versions will probably include Tiger, Titan and Cyclops as well.
____________
Never changing = never improving

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nostradamus
nostradamus


Adventuring Hero
posted October 15, 2016 11:38 AM

Nimo,you have my thanks.Do you know if stonehenge and eastern island adventure objects from equilibris tournament edition are still somewhere accessible,perhaps someone from equilibris team knows.I thank you in advance.

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Baronus
Baronus


Legendary Hero
posted October 15, 2016 07:35 PM
Edited by Baronus at 19:38, 15 Oct 2016.

Maybe mans --> dwarves
women --> halfings
???
Halfing may be woman because his/her face is delicte. Dwarves faces are very man looking:


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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 15, 2016 10:40 PM
Edited by Karmakeld at 14:10, 08 Nov 2016.

Well didn't someone once say Dwarf women were hard to recognize due to their beard

EDIT So I encountered an issue (what a surprise eh). Trying out your mod/creature heroes, I looked at the list of heroes you changed into creatures and added those to a map, just for testing.
Corita did display as a Naga in combat, but not on the adventure map. Gruezak didn't appear as wolf, despite being set as such. Straker appeared as the Metal Guy in combat, but if I try to split him from the group he's in, to be displayed on the adventure map, game crashes. It also crashes if he's placed on the adventure map, so it seems his 'adventure skin' might be bugged.

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Andir
Andir

Tavern Dweller
posted February 10, 2017 08:23 PM

I have tried it, and I mast admit: It is amazing.

Thank you very much!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 16, 2017 06:41 AM

Some heroes are deliberately set to appear only in combat as such (because they have a hero indicator) and not in map because there would no way to tell at simple sight. Also creatures are by default very slow at mapwalking (many, anyways).

You can manually manipulate these values, as I did it myself.

However there might be a few bugs, I admit it. But I am no longer mantaining this package. New stuff and bugfixes go into my Greatest Mod, which is updated right now from 0.11 to 0.15

There, there is also hero creatures by default, and they are auto-installed and require no micromanagement.
____________
Never changing = never improving

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