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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 3 - Fortress Review
Thread: Heroes 3 - Fortress Review This thread is 2 pages long: 1 2 · NEXT»
AlHazin
AlHazin


Promising
Supreme Hero
النور
posted October 18, 2016 01:25 PM
Edited by AlHazin at 14:00, 18 Oct 2016.

Heroes 3 - Fortress Review

Hello.

On the AOH site part dedicated to Heroes 3, there is a missing town overview for the fortress faction. It is said to have been lost. In its place you can find a story told about a travel in the swamps.

Has any member saved it? If not, what about re-creating a new one, using everyone's info as well as the fortress town ranking thread?

Fortress overview on AOH

Heroes 3 Fortress town ranking thread on HC

The overview comes this way on the site :

Town Rating

I. Creatures.

   + troops.

   - troops.

   Important upgrades.

   rating.


II. Special buildings.

   rating.


III. Magic - (Mage guild... etc.).

   rating.


IV. Grail building.

   rating.


V. Heroes - Might.

   rating.

         - Magic.

   rating.


VI. Resource requirements.

   rating.


VII. Best opponent.

VIII. Worst foe.

IX. Final grade.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 18, 2016 01:55 PM

You might want to edit the two links to put a : after the http part. Otherwise your links will result in an error page.
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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted October 18, 2016 02:01 PM
Edited by AlHazin at 13:18, 29 Oct 2016.

Yep, that's it. (It was a double http). Thank you.


Town Rating

I. Creatures - Powerful but slow melee units, highest defence. Cheap, with good growth (gnolls, flies). Great specials (Poison, Dispel + Weakness, Death Stare, Stone Gazing). A deadly army.

  + troops : Gnolls are OK. Dragon flies are fast, useful for early scouting and casting first. Basilisks are a good level 4 unit. Mighty gorgons are the best level 5 unit in the game with their death stare ability. Hydras can attack multiple stacks without fear of retaliation.

  - troops : Lizardmen are weak archers (enhanced in SoD), Wyverns are amongst the weakest level 6 creatures. Chaos hydra has 7 speed, and beside dragon flies ans wyverns monarchs, fortress creatures are very slow. Having two rather weak flyers make this lineup ill-suited for siege combat.

  Important upgrades : serpent flies, gorgons, wyverns, hydras.

  Rating : 8.


II. Special buildings - Not that useful : Cage Of Warlords permanently gives +1 Defence Skill to visiting heroes further enhancing the beastmasters' tendency ; Glyphs Of Fear add a +2 Defence Skills to any hero defending the town against a siege ; Blood Obelisks add a +2 Attack Skills when defending the town too ; the Captain's Headquarters help hording up gnolls.

  Rating : 5.


III. Magic - Level 3 mage guild ; Spell restrictions : Curse, Death Ripple, Animate Dead. (Please add the spells you know).

  Rating : 6.


IV. Grail building - Increases a hero's defence skill by +20 when defending against a siege, further enhancing fortress defensive capabilities.

  Rating : 7.


V. Heroes - Beastmasters : A fighter class obsessed with defence and focusing on it, resultiing in a high defence for its already tough units. As low as the Barbarian in magic. Low attack make this class delicate to use. Good specials : Armorer, creature specials.

  Rating : 7.

                - Witch : An average magic class focusing on , good specials are

  Rating : 6.


VI. Resource requirements - Lots of wood, Ore and Mercury (the late one principally for the upgrades), and then tons of sulfur in the late dwellings, otherwise a cheap town to build. Few building dependencies : you can get wyverns straight forward ; upgrading gorgons need ressource silo.

  Rating : 7.


VII. Best opponent - None I guess. Need your opinions here.

VIII. Worst foe - Tower : The Fortress lineup is severly outclassed in the range departement, forced to advance and beeing slow it may take two hits before beeing able to block the ranged units which happen to not suffer melee penalty. Nagas will slice wyvern. Golems and gargoyles are immune to most Fortress specials.

IX. Final grade : 5.6 (Questionable of course).

Please help me complete and correct this review. Also does anyone know whom to contact for the final review to be posted, if that is possible of course.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted October 29, 2016 04:04 PM

I could be wrong here but aren't these reviews like +10 years old and also mainly made for single player under the "standard" HoMM 3 gameplay?
Perhaps it would be better to change all of them while you're at it?
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted October 29, 2016 04:30 PM
Edited by LizardWarrior at 22:55, 29 Oct 2016.

Beastmasters only rating 7!? They are easily some of the best heroes along with Barbarians due to primary skill progression, they got an armorer specialist, Tazar which at high levels makes your troops almost immune to physical damage coupled with high defense stat, that alone deserves more points.

So, what if wyverns are weak? You can get them very early, making early creeping easier. Moreover, it's one of the few units you can bulk up with fly hives and they will most likely be your power-stack.

Worst foe isn't tower by any means, titans aren't immune to death stare, naga queens aren't either and those will be gorgon's favorite lunch. Also, dragon flies and a wyvern power-stack means that tower's shooters will be blocked quickly, before they can act, as titans, gremlins and mages aren't that fast. Fortress will just split up dragon flies and block them asap, maximum speed that Tower has is 11, while Dragon flies are 13 and Wyvern Monarchs themselves are 11. You can say that Conflux or Necropolis are worst foes, but that can be said for any faction, as those are rather OP. Death stare and wyvern's poison won't work on elemental and undead creatures, and I'm not sure but I think neither basilisk's stone gaze does work.
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted October 29, 2016 05:10 PM
Edited by Ebonheart at 17:11, 29 Oct 2016.

LizardWarrior said:
Beastmasters only rating 7!? They are easily some of the best heroes along with Barbarians due to primary skill progression, they got an armorer specialist, Tazar which at high levels makes your troops almost immune to physical damage coupled with high defense stat, that alone deserves more points.
I guess people rate them differently. I do like them but I go for attack any day.
LizardWarrior said:
So, what if wyverns are weak? You can get them very early, making early creeping easier. Moreover, it's one of the few units you can bulk up with fly hives and they will most likely be your power-stack.
Agreed, with a good might hero they will be your most deadly stack on the field vs the map.
LizardWarrior said:
Worst foe isn't tower by any means

Tower is not the worst foe indeed, id say that would be Inferno/Dungeon (but this is from my PoV). (Flux and Necro tends to be banned).
LizardWarrior said:
,titans aren't immune to death stare, naga queens aren't either and those will be gorgon's favorite lunch. Also, dragon flies and a wyvern power-stack means that tower's shooters will be blocked quickly, before they can act, as titans, gremlins and mages aren't that fast. Fortress will just split up dragon flies and block them asap, maximum speed that Tower has is 11, while Dragon flies are 13 and Wyvern Monarchs themselves are 11.

These units may not be immune to death stare but you only got 1 unit that can cross the field in time to tie them up - the dragonfly. It does not matter if you split them up in 1-3 or not, they will either be too weak to survive or concentrated on one spot and still too vulnerable when zerged.
As your wyverns will be un-upgraded due to the rules (unless it is a friendly casual game ofc) they will have a slow speed of 7.
Unless you have a scenario with you having Expert Tactics (and your foe does not) + Mass Haste you will not cross the field in time.
I'm afraid the cows are better off eating AAs.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted October 29, 2016 05:15 PM
Edited by LizardWarrior at 17:23, 29 Oct 2016.

Quote:
I guess people rate them differently. I do like them but I go for attack any day.


All creatures do only 1 damage on lvl 100 Tazar, can your Crag Hack do that? Not that you could reach lvl 100 on any ordinary map, but

1 Dragonfly is enough to grant you first turn then cast mass haste even if the battle is on snow It's true that Beastmasters rarely get offered air magic through progression, but there are other ways to get.
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted October 29, 2016 05:58 PM

Yes but then again, a lv 100 Malekith + implo/arma would be even more devastating if we shall play by this logic.
Heh, but it is once again personal pref.

The Dragonfly will grant you the first turn for a MH but this hangs on a lot of factors. 1. You are the attacker to arrange troop formations, 2. The battlefield is perfectly flat (and it seldomly is), 3. Got equal or greater Tactics, 4. Got Mass Haste, 5. Enemy does not have OoI. 6, (if Gorgons are to strike, you need to be perfectly infront of another 2-hexed creature, so they can only strike NQs or Wyverns).

That's a lot of factors and lest we forget that with a speed of 12 you can only strike 1 stack 1 time (if they are aligned perfectly, sometimes they aren't).
You are also wide open to a mass slow. Id say these odds aren't too great.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted October 29, 2016 06:28 PM

Arma isn't affected by sorcery. Also I'm not saying that fortress is going to combat Tower very well, just that there are worse factions to meet on the battlefield than Tower.
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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted October 29, 2016 06:29 PM
Edited by AlHazin at 19:50, 29 Oct 2016.

Ebonheart said:
I could be wrong here but aren't these reviews like +10 years old and also mainly made for single player under the "standard" HoMM 3 gameplay?
Perhaps it would be better to change all of them while you're at it?


Yeah they are old indeed, but I like that game .

And yes that would be interesting to change all of them and improve them, including multiplayer and stuff, but I don't know if that's possible, actually I don't know whom to contact for that.

LizardWarrior said:
Beastmasters only rating 7!? They are easily some of the best heroes along with Barbarians due to primary skill progression, they got an armorer specialist, Tazar which at high levels makes your troops almost immune to physical damage coupled with high defense stat, that alone deserves more points.


They are, sure lol the points I gave are only mine, that's why I'm seeking your opinions in order to make a sharp review, cause this is just a first blow. So your opinions are needed.

So, I incorporated some of your corrections. What about spells? And best opponent?

Town Rating

I. Creatures - Powerful but slow melee units, highest defence. Cheap, with good growth (gnolls, flies). Great specials (Poison, Dispel + Weakness, Death Stare, Stone Gazing). A deadly army.

 + troops : Gnolls are OK. Dragon flies are fast, useful for early scouting and casting first. Basilisks are a good level 4 unit. Mighty gorgons are the best level 5 unit in the game with their death stare ability. Hydras can attack multiple stacks without fear of retaliation.

 - troops : Lizardmen are weak archers (enhanced in SoD), Wyverns are amongst the weakest level 6 creatures. Chaos hydra has 7 speed, and beside dragon flies ans wyverns monarchs, fortress creatures are very slow. Having two rather weak flyers make this lineup ill-suited for siege combat.

 Important upgrades : serpent flies, gorgons, wyverns, hydras.

 Rating : 8.


II. Special buildings - Not that useful : Cage Of Warlords permanently gives +1 Defence Skill to visiting heroes further enhancing the beastmasters' tendency ; Glyphs Of Fear add a +2 Defence Skills to any hero defending the town against a siege ; Blood Obelisks add a +2 Attack Skills when defending the town too ; the Captain's Headquarters help hording up gnolls.

 Rating : 5.


III. Magic - Level 3 mage guild ; Spell restrictions : Curse, Death Ripple, Animate Dead. (Please add the spells you know).

 Rating : 6.


IV. Grail building - Increases a hero's defence skill by +20 when defending against a siege, further enhancing fortress defensive capabilities.

 Rating : 7.


V. Heroes - Beastmasters : A fighter class obsessed with defence and focusing on it, resultiing in a high defence for its already tough units. As low as the Barbarian in magic. Low attack make this class delicate to use. Good specials : Armorer, creature specials.

 Rating : 8.

               - Witch : An average magic class focusing on , good specials are

 Rating : 6.


VI. Resource requirements - Lots of wood, Ore and Mercury (the late one principally for the upgrades), and then tons of sulfur in the late dwellings, otherwise a cheap town to build. Few building dependencies : you can get wyverns straight forward ; upgrading gorgons need ressource silo.

 Rating : 7.


VII. Best opponent - None I guess. Need your opinions here.

VIII. Worst foe - Necropolis & Conflux : Death stare and wyvern's poison won't work on elemental and undead creatures, although basilisk's stone gaze does affect them.

IX. Final grade : 5.6 (Questionable of course).

@LizardWarrior : although dragon flies and wyvern monarchs can get to the Tower ranged units, these ones don't suffer close combat penalty, so that might not be a big strength for Fortress, no?
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted October 29, 2016 11:32 PM
Edited by LizardWarrior at 23:33, 29 Oct 2016.

Quote:
@LizardWarrior : although dragon flies and wyvern monarchs can get to the Tower ranged units, these ones don't suffer close combat penalty, so that might not be a big strength for Fortress, no?


Yes, that may not be best part of Fortress, but they still got a pretty high defense, so it's not that dramatic if you got high enough skills, especially against a tower hero, both Alchemist and Wizard have rather poor might stat progression.

Quote:

V. Heroes - Beastmasters : A fighter class obsessed with defence and focusing on it, resultiing in a high defence for its already tough units. As low as the Barbarian in magic. Low attack make this class delicate to use. Good specials : Armorer, creature specials.


Low attack? Lower than a barbarian, sure, but still better than many other classes. The lvl 1-9 progression is 30-60-5-5 (attack-defense-power-knowledge), 30% chance of getting attack is nothing to scoff at, while after lvl 10 it goes 30-30-20-20 which is balanced enough for getting high attack skill and it's the same progression as a lvl 10+ barbarian. Perhaps they deserve a 9.

Quote:
- Witch : An average magic class focusing on , good specials are


Wouldn't say average, I would say it's one of the worse, if not the worst class. The lvl 1-9 might stat progression is a disaster, 5-15-40-40, it becomes better after lvl 10, making it 20-20-30-30, but it's still bad, even wizards (strangely) got 30-30-20-20. To add insult to injury, the secondary skill that is most often offered to witches is Eagle Eye, which is pretty much useless in most situations. It's one of these skills that sound decent on paper, but are rather awful.

Quote:
IV. Grail building - Increases a hero's defence skill by +20 when defending against a siege, further enhancing fortress defensive capabilities.

 Rating : 7.


What I found strange is that you put the Fortress Grail on the same level as beastmasters. Aside from usual Grail stuff (+50% growth, 5000 gold), it doesn't help you too much. Just adding extra skills to defending heroes is rather meh, as usually main battles are fought outside and no one would risk putting a Grail in a town that can be easily attacked by the enemy. Maybe the risk could be worth if you want to build a grail for a certain faction and you don't have other towns of this type, if this is the case you wouldn't put it in a Fortress. The solely reason you may want to add it to a fortress is that you may need that +50% growth to bulk up your army, but the extra effect won't benefit you that much imo. Tower, Inferno, Conflux and Necropolis got way better Grails.
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 29, 2016 11:55 PM

I see the ratings very different... for example witches:

Archery 3
Armorer 4
Artillery 1
Ballistics 8
First Aid 8
Leadership 1
Luck         4
Offense 2
Resistance 0
Tactics 1

Intelligence 7
Mysticism 8
Scholar 7
Sorcery 8
Wisdom 8
Air Magic 3
Earth Magic 3
Fire Magic 3
Water Magic 3

Diplomacy 2
Eagle Eye 10
Estates 1
Learning 4
Logistics 3
Navigation 6
Necromancy 0
Pathfinding 2
Scouting 2

Attack: 0 5% 20%
Defense: 1 15% 20%
Power:         2 40% 30%
Knowledge: 2 40% 30%

Witches are the worst class in the whole game... by far... the lack of essential skills also for beastmaster and the mageguild 3 limitation hurts on the long run. No "Mindspell Immunity" for any units, slow units all over, weak wyvern and shooter. This town is only for bunkering, the offensive capability is just bad. Speaking of bunkerin, swamp also ensures to be at least a little saver vs. other heroes wasting tons of movementpoints on swamp terrain. Fortress only got 2-3 useful heroes at all: Tazar, Alkin, Bron, Borghild (still scales too bad on long term, wyvern are more less jst lvl5 units, Fortress got no lvl6 unit at all)

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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted October 30, 2016 12:03 AM
Edited by AlHazin at 13:05, 30 Oct 2016.

OK let's see it.


Town Rating

I. Creatures - Powerful but slow melee units, highest defence. Cheap, with good growth (gnolls, flies). Great specials (Poison, Dispel/Weakness, Death Stare, Stone Gaze) make this lineup a deadly army.

+ troops : Gnolls are OK. Dragon flies are fast, useful for early scouting and casting first. Basilisks are a good level 4 unit. Mighty gorgons are the best level 5 unit in the game with their death stare ability. Hydras can attack multiple stacks without fear of retaliation.

- troops : Lizardmen are weak archers (enhanced in SoD), Wyverns are amongst the weakest level 6 creatures. Chaos hydra has 7 speed, and beside dragon flies ans wyverns monarchs, fortress creatures are very slow. Having two rather weak flyers make this lineup ill-suited for siege combat.

Important upgrades : serpent flies, gorgons, wyverns, hydras.

Rating : 8.


II. Special buildings - Not that useful : Cage Of Warlords permanently gives +1 Defence Skill to visiting heroes further enhancing the beastmasters' tendency ; Glyphs Of Fear add a +2 Defence Skills to any hero defending the town against a siege ; Blood Obelisks add a +2 Attack Skills when defending the town too ; the Captain's Headquarters help hording up gnolls.

Rating : 5.


III. Magic - Level 3 mage guild ; Spell restrictions : Curse, Death Ripple, Animate Dead. (Please add the spells you know).

Rating : 6.


IV. Grail building - Increases a hero's defence skill by +20 when defending against a siege, further enhancing fortress defensive capabilities.

Rating : 5.


V. Heroes - Beastmaster : A fighter class relying on  defence and focusing on it, resulting in a high defence for its already tough units. As low as the Barbarian in magic. Decent attack (about half it's defence) make this class likely to create tank heroes, still delicate to use. Good specials : Armorer, creature specials.

Rating : 8.

              - Witch : A rather below average magic class focusing on magic with very poor defence and poorer attack, good specials are Intelligence...

Rating : 5.


VI. Resource requirements - Lots of Wood, Ore and Mercury (the late one principally for the upgrades), and then tons of Sulfur in the late dwellings, otherwise a cheap town to build. Few building dependencies : you can get wyverns straight forward ; upgrading gorgons needs ressource silo.

Rating : 8.


VII. Best opponent - None I guess. Need your opinions here.

VIII. Worst foe - Necropolis & Conflux : Death stare and wyvern's poison won't work on elemental and undead creatures, although basilisk's stone gaze does affect them. Speed is disadvantage for Fortress against both.

IX. Final grade : 6.4 (Questionable of course).


Grail building and witch class downgraded, beastmaster upgraded, we still need magic restrictions in the mage guild.
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted October 30, 2016 06:47 AM
Edited by Ebonheart at 16:36, 30 Oct 2016.

LizardWarrior said:
Yes, that may not be best part of Fortress, but they still got a pretty high defense, so it's not that dramatic if you got high enough skills, especially against a tower hero, both Alchemist and Wizard have rather poor might stat progression.

But what in the world makes you think a Tower player will show up to the end battle with a Wizard/Alchemist? You are likely to face another beast of a might hero. Your stats (if both are you somewhat equal in skill) will be about the same.
LizardWarrior said:
Low attack? Lower than a barbarian, sure, but still better than many other classes. The lvl 1-9 progression is 30-60-5-5 (attack-defense-power-knowledge), 30% chance of getting attack is nothing to scoff at, while after lvl 10 it goes 30-30-20-20 which is balanced enough for getting high attack skill and it's the same progression as a lvl 10+ barbarian. Perhaps they deserve a 9.
Id say that they are not "low" on attack, but because of how the skill system works´, one gained 1 point of attack during low levels is worth more than when at a higher level. Same goes for defense but the other way around. Since attack matters vs the map, each point in defense makes you "weaker" in terms of stats. I would say they do deserve anything between 8-9.
LizardWarrior said:
Wouldn't say average, I would say it's one of the worse, if not the worst class.
Worst class along with certain Heretics.

The town review is looking quite good so far.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 30, 2016 02:52 PM

Correction:
Fortress' grail adds +10 attack and +10 defense and their mage guild is also restricted from Disguise and Protection From Earth.

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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted October 30, 2016 03:15 PM
Edited by AlHazin at 20:16, 30 Oct 2016.

You're definitly right, correcting.

Town Rating

I. Creatures - Powerful but slow melee units, highest defence. Cheap, with good growth (gnolls, flies). Great specials (Poison, Dispel/Weakness, Death Stare, Stone Gaze) make this lineup a deadly army.

+ troops : Gnolls are OK. Dragon flies are fast, useful for early scouting and casting first. Basilisks are a good level 4 unit. Mighty gorgons are the best level 5 unit in the game with their death stare ability. Hydras can attack multiple stacks without fear of retaliation.

- troops : Lizardmen are weak archers (enhanced in SoD), Wyverns are amongst the weakest level 6 creatures. Chaos hydra has 7 speed, and beside dragon flies ans wyverns monarchs, fortress creatures are very slow. Having two rather weak flyers make this lineup ill-suited for siege combat.

Important upgrades : serpent flies, gorgons, wyverns, hydras.

Rating : 8.


II. Special buildings - Not that useful : Cage Of Warlords permanently gives +1 Defence Skill to visiting heroes further enhancing the beastmasters' tendency ; Glyphs Of Fear add a +2 Defence Skills to any hero defending the town against a siege ; Blood Obelisks add a +2 Attack Skills when defending the town too ; the Captain's Headquarters help hording up gnolls.

Rating : 5.


III. Magic - Level 3 mage guild ; Spell restrictions : Curse, Disguise, Death Ripple, Animate Dead, Protection From Earth.

Rating : 6.


IV. Grail building - Increases a hero's attack and defence skills by +10 each when defending against a siege, further enhancing the defensive Fortress capabilities.

Rating : 6.


V. Heroes - Beastmaster : A fighter class relying on  defence and focusing on it, resulting in a high defence for its already tough units. As low as the Barbarian in magic. Decent attack (about half it's defence) make this class likely to create tank heroes, still delicate to use. Good specials : Armorer, creature specials.

Rating : 8.

                - Witch : A rather below average magic class focusing on magic with very poor defence and poorer attack, good specials are Intelligence...

Rating : 5.


VI. Resource requirements - Lots of Wood, Ore and Mercury (the late one principally for the upgrades), and then tons of Sulfur in the late dwellings, otherwise a cheap town to build. Few building dependencies : you can get wyverns straight forward ; upgrading gorgons needs ressource silo.

Rating : 8.


VII. Best opponent - None I guess. Need your opinions here.

VIII. Worst foe - Necropolis & Conflux : Death stare and wyvern's poison won't work on elemental and undead creatures, although basilisk's stone gaze does affect them. Speed is disadvantage for Fortress against both.

IX. Final grade : 6.6 (Questionable of course).
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 30, 2016 05:01 PM

LizardWarrior said:
All creatures do only 1 damage on lvl 100 Tazar, can your Crag Hack do that? Not that you could reach lvl 100 on any ordinary map, but


IIRC if you can get an equal leveled and might stat distributed armor specialist versus an offense specialist, the armor specialist's units will do more damage in the final battle, but the offense specialist deals more damage against neutrals so he's either faster or more efficient at clearing the map, so it is more likely the off. spec. have the advantage in the final battle.

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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted November 17, 2016 04:28 PM

Alright mates, let's give it a last blow to finish this review.

It is going to get uploaded in the AOH site if done properly

What can we add? Especially in the best opponent section?

Need your feedbacks.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted November 17, 2016 04:51 PM
Edited by LizardWarrior at 16:53, 17 Nov 2016.

Hmm... best opponent, so Fortress would be good against:

- a faction that relies heavily on melee
- uses above-average high level units that are eaten by gorgons
- not that great in the speed department
- something that develops slower, so Fortress can rush them with wyverns

Fortress could make short work on castle if it attacks early. Angels have lots of requirements, their building isn't that cheap either and if it happens to get them by the time you attack, they will be few and vulnerable to mighty gorgons. Dragon flies and hasted Wyverns can easily block marksmen and Zealots aren't the best shooters. Still Castle has some tricks, like bulking angels from conservatories, upgrading cavaliers for free to champions from stables, let's not forget that they got 2 creatures that attack twice. Still, Fortress can combat Castle pretty well in early game.
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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted November 17, 2016 05:28 PM

All right, so it has to use a specific advance in order to keep its advantage on Castle.

What about Inferno? Well they are good at speed and beat Fortress in that department. Yet they relie heavily on melee, and have a complete living line-up vulnerable to Fortress' specials.
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