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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Can we now say H7 is the worst heroes ever?
Thread: Can we now say H7 is the worst heroes ever? This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted November 23, 2016 10:54 PM
Edited by EnergyZ at 22:54, 23 Nov 2016.

That comment about Witcher 3 wasn't a burn. It was an actual fire.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 23, 2016 11:55 PM

Ubisoft said:
We didn't make that game


Everything about Ubisoft is in this reply: thinking highly of themselves and assuming gamers are brainless.

Dark-Whisperer said:
FTFY


H4 got hated by most because it changed too much the game mechanics by notably introducing heroes on the battlefield and scrapping upgrades. But it doesn't mean h4 was "complete garbage", it just means it was a different experience and the fanbase was just as conservative than today. If you look at the general ratings and critics though, h4 is in the green (while h7 is in the red, for direct comparison). The thing is h4 had many many features that were great, such as the skill system, which was an upgrade from h3, more choices, more paths, better perks and interesting classes. The magic system changed the way mass spelling works and made its use more rewarding, the creatures had nice abilities, battles themselves were quite innovative vs h3, with troops blocking ranged attacks, better use of obstacles, different sizes of creatures like someone else mentioned too, just the sieges battles were lame. And heroes on battlefield didn't work at all of course. The truth is, h4 did better than h3 in some areas but the general design makes it an inferior game, because -and that's always the problem with this series- the core was changed too much, and we don't like that. Retrospectively that was also the bigger sin of h6, messing too much with the core formula that we all spent sleepless nights on (well, aside the most recent newcomers who weren't born or were still too young during the era of 2d games, or even barely knew h5). The main difference between h4 and h6 though, on a gameplay design point of view, is that h4 made it a different experience while h6 streamlined the mechanics and removed the strategical depths of older titles. I am not even talking aesthetics and universe here. Speaking of which, h6, unlike h7, was up to date in terms of graphics for its time. I don't like the artistic direction that's one thing, but at least it didn't look cheap (aside the townscreens, and still I find them better than the ones we got in h7). I think it would have been a complete success if the mechanics hadn't been that butchered. And me disliking Ashan and its looks, well too bad I would have been forced to suck it up, like with h5. But then probably some graphical mods would have seen the day. But I digress, you are of course free to hate h4 with all your heart but don't forget that game had Equilibris, tons of maps (thx Sal for stats), a reception in the green, and even competitive activity as of today (how small it is, at least is existent). These facts alone, in my opinion, don't legitimate this title to be qualified the way you did, as it received much more love from the community than both h6 and h7 combined. Then have a painful look at h6, which had nothing, and h7's activity is close to non-existent.

For most HoMM5 is the last title, after that we get MMH1&MMH2: Age of Erwins. And frankly, it sucks. It sucks and terribly at that as it is not what the specific fans of this specific niche are awaiting, and everything on the matter has been said to the point of overdose by now.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted November 25, 2016 01:09 AM

Reading what you guys post here is hillarious. H7 worse than H6? Really?
There is literally nothing that H6 had to offer over the last game except unnecessary DRM and an in-built hero creator with (equally unnecessary) "Dynasty" perks - whose only effect was to make multiplayer unbalanced. That's it. All else was same or worse.

This is another one of thouse group therapy HC threads where facts are simply replaced with mindless Ubi-bashing. I would be surprised is most of the people posting this nonsense even played the games they are comparing in the first place.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2016 05:23 AM
Edited by Elvin at 05:28, 25 Nov 2016.

Actually enjoyable battles and more over insufficient unit abilities. Also nowhere near as terrible loading times and more beautiful adventure map. H7 avoided most of the H6 issues but the things it brought to the table didn't make it so much more fun. It is more like, why were they missing or changed in the first place.
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Humanoid
Humanoid


Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
posted November 25, 2016 07:52 AM


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2016 08:50 AM

That's been already shared on the previous page but it is so good that I can't complain
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted November 25, 2016 09:17 AM

SoilBurn said:
This is another one of thouse group therapy HC threads where facts are simply replaced with mindless Ubi-bashing. I would be surprised is most of the people posting this nonsense even played the games they are comparing in the first place.



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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2016 09:49 AM

Well, I would be surprised if ubi had played the games they tried to imitate but there is no sense in trying to discredit anyone.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted November 25, 2016 10:56 AM

SoilBurn said:
Reading what you guys post here is hillarious. H7 worse than H6? Really?
There is literally nothing that H6 had to offer over the last game except unnecessary DRM and an in-built hero creator with (equally unnecessary) "Dynasty" perks - whose only effect was to make multiplayer unbalanced. That's it. All else was same or worse.


While I agree that h7 is better than h6, they both are total garbage.

SoilBurn said:

This is another one of thouse group therapy HC threads where facts are simply replaced with mindless Ubi-bashing. I would be surprised is most of the people posting this nonsense even played the games they are comparing in the first place.


I actually played h7.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 25, 2016 11:07 AM

SoilBurn said:
Reading what you guys post here is hillarious. H7 worse than H6? Really?
There is literally nothing that H6 had to offer over the last game except unnecessary DRM and an in-built hero creator with (equally unnecessary) "Dynasty" perks - whose only effect was to make multiplayer unbalanced. That's it. All else was same or worse.

This is another one of thouse group therapy HC threads where facts are simply replaced with mindless Ubi-bashing. I would be surprised is most of the people posting this nonsense even played the games they are comparing in the first place.


http://www.metacritic.com/game/pc/might-magic-heroes-vi

http://www.metacritic.com/game/pc/might-magic-heroes-vii

It's not just HC, next time you want to bring up facts better check them first.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2016 11:10 AM
Edited by Elvin at 11:13, 25 Nov 2016.

H7 has a better design and is closer to the heroes spirit but I cannot stomach how crappy its combat is. For me this is an absolute deal breaker. And even if it had more depth you cannot enjoy it in multiplayer so..
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 25, 2016 11:16 AM

H6 was total crap but at least it was coherent with its own crap, h7 on the other hand is just a direct insult to the former mechanics and feel of the series.
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TD
TD


Promising
Famous Hero
posted November 25, 2016 11:43 AM

SoilBurn said:
Reading what you guys post here is hillarious. H7 worse than H6? Really?
There is literally nothing that H6 had to offer over the last game except unnecessary DRM and an in-built hero creator with (equally unnecessary) "Dynasty" perks - whose only effect was to make multiplayer unbalanced. That's it. All else was same or worse.

This is another one of thouse group therapy HC threads where facts are simply replaced with mindless Ubi-bashing. I would be surprised is most of the people posting this nonsense even played the games they are comparing in the first place.


Yes, H6 was much better game than H7(though both were garbage). H6 failed to execute many things but at least on idea level it had many things going for it which could've been further improved or built upon:
-Dynasty weapons/levels/traits/pets
-Hero creator
-Area of Control
-Great graphics(well too deep colors for my taste but anyway).
-New faction
-Blood/tears
-Boss battles

What did H7 have to offer? Ohh wait, it improved caravans slightly, woo-hoo!

Why did H7 fail miserably?
-Flanking system which was vastly downgraded version of HO.
-Ability deficiency combined with copy/pasted creature abilities(even h6 ability-fest was better).
-Another iteration of H6 skill-system which was garbage in the first place.
-Another iteration of core/elite/champion system which was garbage in the first place.
-Recycled units
-Washed up graphics and recycled models.
-You just couldn't shake the feeling that it was shameless cash-grab with no passion or effort put into it.

I mean playing Heroes 7 should fall under Genevan conventions inhuman treatment part.

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Macron1
Macron1


Supreme Hero
posted November 25, 2016 11:46 AM

Town screens were better in hmm6:-)

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Humanoid
Humanoid


Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
posted November 25, 2016 01:01 PM

Macron1 said:
Town screens were better in hmm6:-)

... and anything was better in Hmm3!
And now I can say, in Hmm4 alike!!
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Macron1
Macron1


Supreme Hero
posted November 25, 2016 01:10 PM

Humanoid said:
Macron1 said:
Town screens were better in hmm6:-)

... and anything was better in Hmm3!
And now I can say, in Hmm4 alike!!

It talk is about Ubi creations, than HMM6 had best TS. And HMM5 - worst (I hate 3d screens on which you can view whole town without monkeeing with camera.

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Humanoid
Humanoid


Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
posted November 25, 2016 01:18 PM
Edited by Brukernavn at 00:24, 26 Nov 2016.

As my daddy say:
"There is noone who can always make perfect, but this level of snow is too much!"

<Mod note: bypassing the language filter by misspelling profanity is against the COC>
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted November 25, 2016 01:47 PM
Edited by SoilBurn at 13:48, 25 Nov 2016.

TD said:

Why did H7 fail miserably?
-Flanking system which was vastly downgraded version of HO.
-Ability deficiency combined with copy/pasted creature abilities(even h6 ability-fest was better).
-Another iteration of H6 skill-system which was garbage in the first place.
-Another iteration of core/elite/champion system which was garbage in the first place.
-Recycled units
-Washed up graphics and recycled models.
-You just couldn't shake the feeling that it was shameless cash-grab with no passion or effort put into it.


This is as irrational as it gets. You praise H6 for its graphics but condemn H7 because it reused some good H6 models? I wish they had used even more instead.
All other points are wrong as well:
- Flanking: Great addition to the game, more tactical options in battle
- H7 had too few unit abilities but H6 too many and defunct ones (see 50% damage reduction on spirits in their first turn)
- Skill system was garbage in H6 but actually quite good in H7 (after they added random skilling). It still of course wasn't as good as in H5, but there is nothing to compare to H6 here. H6 failed miserably in the skill tree sector.
- The Core/Elite/Champion tiers were excellent in H7. There were actually 5 tiers (incl. Strong Core and Strong Elite), which is exactly as much as the game needs in my opinion. Too many tiers and you start having redundant units and balance issues.
- "Washed-up" graphics? Which version of the game did you play? The one I play now is hands down better than H6 - just look at the unit model detail and the adventure map elements.
Macron1 said:
Town screens were better in hmm6:-)

Hell no. Worst town screens together with H4.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted November 25, 2016 02:13 PM

so you come in dismissing and insulting everyone's opinions against H7 by aggressively telling us we are all irrational Vivendisoft bashers who are "wrong" and ought to stick to the "facts,"

while at the same time your counterpoints consist of almost nothing but a bunch of highly subjective adjectives and value judgements dictating your personal opinion on the matter, ("all else was same or worse," great addition," "garbage," "actually quite good," "failed miserably," "excellent," "hands down better," "worst") lol

that isn't an actual discussion that is an "I'm right and you're all wrong, lalalalala"
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2016 02:35 PM

Soilburn is as entitled to his opinions as you are. But some things do not add up. For instance..

- I don't see how flanking is any way great. I mean it's like adding an extra 3 grains of sugar in a full spoon, extra is nice to have but it doesn't amount to much. It's a half-baked feature that wasn't given much thought nor does it offer rewarding gameplay. I mean, you might as well slap charging bonus on all units. It would make combat slightly more complex but.. whatever?

- More abilities is better than too few. That's like a law in economics. But that's not even the point, H6 tried to flesh out the unit's character through the abilities while H7 didn't even bother. The units do not feel unique, especially with all those duplicates.

- I don't disagree that unit tier system was fine in H7, if anything the first H6 iteration was badly designed. But even H6 had a strong core and a strong elite so that's not something new that H7 tried.

- Graphics are plain disappointing regardless of what game you compare them with, I expect better from a 2016 AA title. Those goddamn awful trees man. Or the badly scaled units. Or the terrible effects like treant bubbles.

None of that matters anymore of course. It's just post mortem talk, the patient is long dead by now.
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