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Heroes Community > Other Games Exist Too > Thread: Looking for Games like HOMM and Disciples 2
Thread: Looking for Games like HOMM and Disciples 2 This thread is 3 pages long: 1 2 3 · NEXT»
Mlezi
Mlezi

Tavern Dweller
posted December 25, 2016 01:42 AM

Looking for Games like HOMM and Disciples 2

New or old, no preference. Mainly just looking for the names of the games, and a screenshot or two.

I already have the HOMM series and most Disciples...


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Stevie
Stevie


Responsible
Undefeatable Hero
posted December 25, 2016 03:42 AM

Easily recommending Age of Wonders III with all its expansions, it has some 4X elements but the hero and creatures progression is still there. Do some research on it before acquiring to give yourself an idea if you'd enjoy the game.

There's also Endless Legend which I have on my wishlist but I haven't played it yet so I can't give you any specific details. It has good reviews and fills the same fantasy conquest niche.

King's Bounty also comes to mind.
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Guide to a Great Heroes Game
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orzie
orzie


Responsible
Supreme Hero
posted December 25, 2016 06:19 AM
Edited by orzie at 06:21, 25 Dec 2016.

You can also search for clones, like Palm Kingdoms 2.

Some 90's games with a somewhat similar gameplay include Lords of Magic and Lords of the Realm II (RTS-style combat though)

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Gauldoth_IV
Gauldoth_IV


Adventuring Hero
nobody
posted December 25, 2016 04:59 PM

I would reckon Legend of Eisenwald, kind like disciples

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 26, 2016 07:33 AM

Eador: Genesis or its re-skinned and somewhat improved version Eador: Masters of a Broken World.

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Palingenesis
Palingenesis


Hired Hero
posted December 26, 2016 09:18 AM

Disciples: Reincarnation is actually not bad at all. I also second the recommendations on Age of Wonders III and Eador. In fact, you can get the Eador New Horizons Mod for free (which pretty much includes Eador: Genesis). In my opinion, this http://eador.com/B2/viewtopic.php?t=3624 version is the best one.
King's Bounty is good for what it is as well (the style of the game might put you off, though).

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Macron1
Macron1


Supreme Hero
posted December 26, 2016 10:28 AM

Heroes of Malgrimia
Palm Kingdoms 2

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Verdadero_Foe
Verdadero_Foe

Tavern Dweller
posted January 03, 2017 12:52 AM

Etherlords can be a distant alternative. The world map gameplay is clumsy and the AI cheats a lot, but there are many strategies thanks to the magic card system (a friendly magic the gathering).
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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted January 03, 2017 04:19 AM

I didn't really care for either Endless Legend or Age of Wonders III. Neither captured my attention.
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I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 03, 2017 07:06 AM

Can't imagine why, they're both very good games.
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Guide to a Great Heroes Game
The Young Traveler

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 03, 2017 10:48 AM

Endless Legend has actually become a rather awesome game, especially with the latest expansions, but I wouldn't say it's something for HoMM fans; imo, it's more like a game I would recommend to people looking for a non-space Civ alternative. Clearly, the stress isn't on tactical combat, so I'd recommend that for people who'd like a game in-between HoMM and Civ, leaning to Civ.

AoW 3, now ... well. For me - I fully well know this is all very subjective - that game blows everything else out of the water, for a couple of reasons I don't want to bore anyone with, but one reason here should be of interest for everyone and that's: Good AI!
Also, mod support is exemplary (and there ARE a couple of very involved mods).

I can't really fathom, how someone with an interest in HoMM and Civ will pass EL and AoW by. I think, it probably may have to do with a tendency for those who are at it for a longer time now, that gaming time tends to be shorter due to all kinds of obligations, and getting into complex games that are completely new is not too easy, considering there is a learning curve.
You tend to go back to what you know when you have only an hour or two.

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yogi
yogi


Promising
Famous Hero
of picnics
posted January 03, 2017 05:18 PM

JollyJoker said:

I can't really fathom, how someone with an interest in HoMM and Civ will pass EL and AoW by. I think, it probably may have to do with a tendency for those who are at it for a longer time now, that gaming time tends to be shorter due to all kinds of obligations, and getting into complex games that are completely new is not too easy, considering there is a learning curve.
You tend to go back to what you know when you have only an hour or two.


i agree thats probably part of it, but heroes games also capture the story of adventure aspect of role playing like no other (imo).
i believe this is mainly due to a few factors, primarily the functionality and abundance of adventure map locations available for heroes to visit on their quest, the distance heroes are capable of traveling each turn and amount of activities they are able to perform, and that armies must actually be led by heroes.  imo these three factors contribute to homm games playing much more like role playing games within a strategy framework, whereas aow and el are definitively strategy games first and foremost, incorporated with just a hint of rpg mechanics.  all three may be fantasy flavored, but ultimately aow and el end up feeling burdensome to me, whereas homm is still the epitome of just one more turn.  many turns in aow, and almost every turn in el, feel like monotonous chores, whereas every turn in homm is an adventure!
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 04, 2017 12:53 AM

True AoW III and EL are exeptional games.

AoW III is the best traditional fantasy TBS that was released in the last couple of years.

EL is a great 4K game on it's own, but what really captured me are it's art style and unique atmosphere. And Drakken . It's strategy aspect is deep yet very logical and streamlined. I still need to get my hands on the Tempest expansion when I have time cause it adds a whole new layer to the game. Boy I really need to get back (yet again) to EL at some point, it's a really nice game to come back to.

But true though, I'm yet to find a game that captures the RPG-like adventure aspect of Heroes aside from Heroes . Of course I won't mention the Ubi aberrations here...

I might be really missing the point here but I think http://armello.com/ deserves a mention. I know it's basically a virtual board game, but it has this nice exploration feel and a chunk of strategy to it, even though as with many board games, it also has a big RNG element in it.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 04, 2017 10:33 AM

I don't think I agree with that: I do think that the RPG aspect in Disciples is a lot more pronounced than in HoMM - where H4, ironically, is the most RPG-heavy game, followed by, again ironically, H6. (H4 also has the liveliest adventure map.)

AoW has actually been for the tactical combat what Disciples has been for RPG aspect with regard to HoMM - except that AoW 3 does deliver the RPG aspect as well; the "problem" is, AoW 3 has such a stunning RMG, so basically nobody bothers making story-based maps with the editor. You could say that more people are bothering with making a mod than making a map or even a campaign.
Still the RPG aspect is quite notable. Races are in AoW 3 what towns are in HOMM, but in AoW 3 your "Leader" (and hired Heroes) adds so much more than your main Hero in HoMM.

But that's actually all unimportant. In the end it's a question of the overall fun you have with a game.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 05, 2017 09:32 AM

I for one think it's tons of fun and plan to play it again sometime in the future. That's another plus to the game, its immense replayability potential keeps you returning. This game is an excellent alternative to Heroes, which as of late managed to solely disappoint, and I am glad that it can fill for its shortcomings.
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Guide to a Great Heroes Game
The Young Traveler

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 05, 2017 12:05 PM
Edited by artu at 12:06, 05 Jan 2017.

yogi said:
heroes games also capture the story of adventure aspect of role playing like no other (imo). i believe this is mainly due to a few factors, primarily the functionality and abundance of adventure map locations available for heroes to visit on their quest, the distance heroes are capable of traveling each turn and amount of activities they are able to perform, and that armies must actually be led by heroes.  imo these three factors contribute to homm games playing much more like role playing games within a strategy framework, whereas aow and el are definitively strategy games first and foremost, incorporated with just a hint of rpg mechanics.  all three may be fantasy flavored, but ultimately aow and el end up feeling burdensome to me, whereas homm is still the epitome of just one more turn.  many turns in aow, and almost every turn in el, feel like monotonous chores, whereas every turn in homm is an adventure!

JJ said:
except that AoW 3 does deliver the RPG aspect as well; the "problem" is, AoW 3 has such a stunning RMG, so basically nobody bothers making story-based maps with the editor. You could say that more people are bothering with making a mod than making a map or even a campaign.

I think you misunderstood him. He's not necessarily talking about campaigns or maps with a story but something about the way the game is designed and its map features such as witch huts, artifacts, dwellings, universities, etc. I cant compare it to AoW since I didnt play it but what he's talking about is very much existent in random maps of HoMM, too.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 05, 2017 01:15 PM

That wouldn't make it less paradoxical, because actually the one Heroes game transmitting an abundance on the adventure map is H4 - which is "no real HoMM game" according to a lot of people, but clearly is the most RPG-oriented HoMM game.

Personally, I tend to see classic HoMM as kind of a LIGHT mix of equal parts RPG, Tactics, and Strategy. Disciples is more RPG and less Tactics, AoW has been more Tactics and less RPG, but caught on with RPG.

The problem with HoMM is that the last installments aren't really good, so the series has practically be on hold and lives off of its past.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 05, 2017 01:22 PM

JollyJoker said:
That wouldn't make it less paradoxical, because actually the one Heroes game transmitting an abundance on the adventure map is H4 - which is "no real HoMM game" according to a lot of people, but clearly is the most RPG-oriented HoMM game.


That's not it, the problems people have with h4 aren't related to the adventure map, on the contrary you get h4 adventure maps objects in h3 editor now.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 05, 2017 01:35 PM

I didn't say that people would dislike H4 because of its amazing adventure map. I just said that the H4 is clearly and by far the HoMM game with the strongest RPG part, but also the one a lot of people call not a real HoMM game.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 05, 2017 01:54 PM

No, it isn't. It was the day when it got out. H3 got over years so much content and additional options that it no longer suffers any comparisons with other Heroes games, AoW or Civ etc. It makes no sense continuing to compare H3 vanilla with other games then conclude why people play or don't play them and how those games are similar or not.

Compare what you have NOW.  
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Era II mods and utilities

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