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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MMH5.5] Complete Stats/Spells Changelog
Thread: [MMH5.5] Complete Stats/Spells Changelog
thGryphn
thGryphn


Promising
Famous Hero
posted January 03, 2017 01:12 AM bonus applied by Galaad on 06 Aug 2017.
Edited by thGryphn at 21:03, 19 Jan 2017.

[MMH5.5] Complete Stats/Spells Changelog

It seemed like quite some people were asking about the stats/spells changes in MMH5.5 since the Heroes 5 TotE (v3.1), so I decided to put them together here.

Mind you, I'm not the guy behind MMH5.5 (that would be magnomagus). I'm just a fan

Below is the full list (pending any corrections) of changes in MMH5.5 (as of rc9, or v5.59) since TotE, but you should definitely read up on the philosophy behind these changes and other (in fact more substantial) features in MMH5.5 in order to have a complete picture of what this great mod is offering...

Finally, please do not hesitate to correct the info provided here.

A note:
Spell System Philosophy: All spells scale properly into late game so that they remain useful and might heroes don't start to overpower magic heroes. All schools are equal, but not equally easy to use. Dark is not overpowered. Light and Dark are much more dependant on spellpower and might heroes will fail with them if they don't have enough spellpower. Might heroes do not even need to necessarily play with magic but can use combat, war machines and shatters, which all scale better. For balanced combat dynamics, spell durations are much shorter (dependant on spellpower) and mass spells have much less ATB boost (10%) while single spells with sorcery have more ATB boost (36%).

Creature Upgrade Philosophy: Each upgrade must be useful but not for the same tactic, each upgrade will synergize with different hero builds and allow different strategies. There are no 'best' upgrades and there are no upgrades that are tactically so identical that it doesn't matter which you will choose. A good player first plans a strategy with his hero buildup and then chooses which creature upgrades fits that strategy best. Creature costs are adjusted to their strength (In TOE low tiers were always underpriced, higher tiers sometimes overpriced but also sometimes severely underpriced, chaotic). Economy plays bigger role in H55 and there are more various ways to make money. Neutrals have less extreme erratic stats to balance adventure map and usability by players.


MMH5.5 Stats/Spells Changelog
~~~~~~~~~~~~~~~~~

SPELLS

Dark Magic

Blind: Mana cost is now 18 (was 10). Spell duration is now A + 0.1xSP, where A is 0.3, 0.4, 0.5, or 0.6, given the mastery level; the formula was BxSP, where B is 0.15, 0.20, 0.25, or 0.25, given the mastery level.

Confusion: Mana cost is 10 (was 9). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Spell effectiveness (in % affected creatures) is now B + SP, where B is 30, 40, 50, or 60, given the mastery level; percentage was equal to 50, 70, 90, or 100, given the mastery level.

Curse of the Netherworld: Spell is now level 4 (was 5). Mana cost is now 16 (was 15). Damage inflicted is now A x (10 + SP), where A is 8, 10, 12, or 14, given the mastery level; damage formula was (8 + 2xSP), (12 + 3xSP), (30 + 6xSP), or (144 + 12xSP), given the mastery level.

Decay: Spell duration is now 2 + 0.1xSP; it was equal to 2, 3, 4, or 5, given the mastery level. Damage inflicted is now 32 + AxSP, where A is 8, 10, 12, or 14, given the mastery level; it was equal to 32 + 8xSP, regardless of mastery.

Frenzy: Spell can now only be cast on friendly units, mana cost is reduced to 8 (was 15), spell lowered to level 3 (was 4), spell duration is now always 1 (was 2 for Expert level). Affected unit now inflicts (A + 0.01xSP) times the normal damage, where A is 1.5, 1.6, 1.7 or 1.8 given the mastery level; formula was B times the normal damage, where B is 0.01, 0.02, 0.03 or 0.03 given the mastery level.

Mass Confusion: Spell now has area effect, instead of full battlefield effect.

Mass Suffering: Mana cost is now corrected to be double the normal Suffering spell cost as 16 (was 14).

Puppet Master: Mana cost is now 30 (was 18). Spell duration is now A + 0.033xSP, where A is 0.2, 0.3, 0.4, or 0.6, given the mastery level; the formula was BxSP, where B is 0.15, 0.20, 0.25, or 0.25, given the mastery level. Affected unit’s initiative is now lowered to (C + SP) % of initial value, where C is 30, 40, 50, or 60, given the mastery level; the formula was DxSP %, where D is 1, 3, 3, or 3, given the mastery level.

Slow: Mana cost is now 6 (was 4). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Initiative reduction percentage is now B + 0.33xSP, where B is 10, 15, 20, or 25, given the mastery level; percentage was equal to 25, 30, 35, or 40, given the mastery level.

Sorrow: Spell duration is now A + 0.1xSP, where A is 2, 2, 3, or 3, given the mastery level; duration was equal to SP.

Suffering: Mana cost is now 8 (was 5). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Attack reduction is now (4 + 0.10xSP), (4 + 0.15xSP), (6 + 0.15xSP), or (8 + 0.15xSP), given the mastery level; it was equal to 3, 6, 9, or 12, given the mastery level.

Vampirism: Mana cost is now 20 (was 10). Spell duration is now A + 0.1xSP, where A is 1, 1, 1, or 2, given the mastery level; it was equal to SP.  Life drain effectiveness percentage is now B + SP, where B is 20, 30, 40, or 50, given the mastery level; the formula was C + 2xSP, where C is 10, 20, 30, or 40, given the mastery level.

Vulnerability: Mana cost is now 6 (was 5). Defense reduction is now A + 0.1SP, where A is 2, 3, 4, or 5, given the mastery level; defense reduction was equal to 3, 4, 5, or 6, given the mastery level.

Weakness: Mana cost is now 5 (was 4). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; duration was equal to SP.


Destructive Magic

Armageddon: Mana cost is now 25 (was 20). Damage for no mastery is now 10 + 10xSP; was 9 + 9xSP.

Chain Lightning: Damage is now A x (1 + SP), where A is 20, 24, 28, or 32, given the mastery level; damage was B x (1 + SP), where B is 10, 15, 20, or 25, given the mastery level.

Circle of Winter: Mana cost is now 11 (was 9). Damage inflicted is now 60 + AxSP, where A is 12, 14, 16, or 18, given the mastery level; damage was B + 12xSP, where B is 60, 72, 84, or 96, given the mastery level.

Deep Freeze: Mana cost is now 20 (was 11). Damage is now A x (1 + SP), where A is 15, 20, 30, or 40, given the mastery level; damage was B x (1 + SP), where B is 10, 14, 15, or 30, given the mastery level.

Empowered Deep Freeze: Mana cost is now correctly set to be double that of the regular spell.

Eldritch Arrow: Mana cost is now 5 (was 4). Damage inflicted is now 48 + AxSP, where A is 8, 10, 12, or 14, given the mastery level; damage was B + 8xSP, where B is 48, 56, 64, or 72, given the mastery level.

Fireball: Mana cost is now 12 (was 10).

Firewall: This spell is now in Summoning Magic school.

Ice Bolt: Mana cost is now 7 (was 6). Damage inflicted is now 60 + AxSP, where A is 12, 14, 16, or 18, given the mastery level; damage was B + 12xSP, where B is 60, 72, 84, or 96, given the mastery level.

Implosion: Damage is now A x (1 + SP), where A is 20, 30, 40, or 50, given the mastery level; damage was B x (1 + SP), where B is 12, 17, 20, or 40, given the mastery level.
Lightning Bolt: Mana cost is now 6 (was 5).

Meteor Shower: Mana cost is now 20 (was 19).

Stone Spikes: Mana cost is now 6 (was 5).


Light Magic

Deflect Missile: Mana cost is now 7 (was 6). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Damage reduction percentage is now B + 0.5xSP, where B is 40, 45, 50, or 55, given the mastery level; percentage was equal to 25, 40, 55, or 70, given the mastery level.

Divine Strength: Mana cost is now 5 (was 4). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP.

Divine Vengeance: Spell is now level 5 (was 4). Mana cost is now 18 (was 14). Damage inflicted is now [Ax(10 + 0.1xSP) + SP], where A is 1, 2, 3, or 4, given the mastery level; the formula was Ax(7 + SP).

Endurance: Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Defense increase is now (4 + 0.10xSP), (4 + 0.15xSP), (6 + 0.15xSP), or (8 + 0.15xSP), given the mastery level; it was equal to 3, 6, 9, or 12, given the mastery level.

Haste: Mana cost is now 6 (was 4). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Initiative increase percentage is now B + 0.33xSP, where B is 10, 15, 20, or 25, given the mastery level; percentage was equal to 10, 20, 30, or 40, given the mastery level.

Magical Immunity: Mana cost is now 16 (was 7). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP.

Mass Cleansing: Mana cost is now corrected to be double the normal Cleansing spell cost as 20 (was 10).

Regeneration: Spell is now level 3 (was 2). Spell duration is now 2 x 0.1xSP, regardless of mastery; it was 1, 2, 3, or 4, given the mastery level. Healed HP (per turn) is now [Ax(10 + SP) + 4xSP], where A is 3, 4, 5, or 6, given the mastery level; it was equal to 75 + 5xSP, regardless of mastery.

Resurrection: Mana cost is now 20 (was 15). Raised HP is now (90 + 20xSP), (120 + 25xSP), (150 + 30xSP), or (180 + 40xSP), given the mastery level; it was (20 + 5xSP), (40 + 10xSP), (60 + 15xSP), or (240 + 30xSP), given the mastery level. Resurrected stack’s HP loss percentage is now (A – 0.2xSP), where A is 16, 14, 12, or 10, given the mastery level; this was always 10% regardless of SP or mastery.

Righteous Might: Mana cost is now 8 (was 6). Spell duration is now A + 0.1xSP, where A is 1.5, 2, 2, or 2, given the mastery level; it was equal to SP. Attack increase is now (4 + 0.10xSP), (4 + 0.15xSP), (6 + 0.15xSP), or (8 + 0.15xSP), given the mastery level; it was equal to 3, 6, 9, or 12, given the mastery level.

Teleportation: Mana cost is now 10 (was 8).

Word of Light: Spell is now level 4 (was 5). Mana cost is now 16 (was 15). Damage inflicted is now A x (10 + SP), where A is 8, 10, 12, or 14, given the mastery level; damage formula was (8 + 2xSP), (12 + 3xSP), (30 + 6xSP), or (144 + 12xSP), given the mastery level.


Summoning Magic

Arcane Armor: Damage reduction percentage is now 50, 50, 60, or 80, given the mastery level; percentage was 25, 25, 25, or 50, given the mastery level. Absorbed damage capacity is now A x (10 + SP), where A is 20, 30, 40, or 50, given the mastery level; capacity was (250 + 50xSP), (500 + 50xSP), (600 + 60xSP), or (600 + 60xSP), given the mastery level.

Arcane Crystal: Mana cost is now 10 (was 8). Spell duration is now (1 + 0.1xSP), (1 + 0.1xSP), (2 + 0.1xSP), or (2 + 0.1xSP), given the mastery level; it was equal to 1 + SP, regardless of mastery.

Blade Barrier: Spell duration is now (1 + 0.1xSP), (1 + 0.1xSP), (2 + 0.1xSP), or (2 + 0.1xSP), given the mastery level; it was equal to SP, regardless of mastery.

Conjure Phoenix: Mana cost is now 32 (was 35).

Earthquake: Mana cost is now 8 (was 7). Damage is now 0-100, 50-200, 100-300, or 150-400, given the mastery level; it was 0-100, 0-200, 50-300, or 100-400, given the mastery level.

Fire Trap: Number of mines placed is now round(A + 0.1xSP), where A is 3.5, 3.5, 5.5, or 7.5, given the mastery level; number of mines was 2, 4, 6, or 8, given the mastery level. Damage inflicted by each mine is now B x (5 + SP), where B is 6, 8, 10, or 12, given the mastery level; damage was 50 + 10xSP, regardless of mastery.

Firewall: Spell is now level 4 (was 3). Mana cost is now 15 (was 16). Spell duration is now 2 + 0.1xSP; it was equal to 3, regardless of SP. Damage is now A x (1 + SP), where A is 10, 12, 16, or 20, given the mastery level; damage was B x (1 + SP), where B is 9, 11, 13, or 15, given the mastery level.

Fist of Wrath: Mana cost is now 6 (was 5). Damage inflicted is now 20 + AxSP, where A is 10, 12, 14, or 16, given the mastery level; damage was B x (5 + SP), where B is 4, 6, 8, or 10, given the mastery level.

Phantom Forces: Spell is now level 4 (was 3). Mana cost is now 24 (was 18).

Raise Dead: Mana cost is now 10 (was 9). Raised HP is now (90 + 20xSP), (120 + 25xSP), (150 + 30xSP), or (180 + 40xSP), given the mastery level; it was (120 + 15xSP), (160 + 20xSP), (200 + 25xSP), or (240 + 30xSP), given the mastery level. Raised stack’s HP loss percentage is now (25 – 0.5xSP); this was always 20% regardless of SP or mastery.

Summon Elementals: Spell is now level 3 (was 4). Mana cost is now 14 (was 17). Number of summoned elementals is now (0.75, 1.00, 1.50, or 2.00) x SP, given the mastery level; it was (0.50, 0.75, 1.00, or 2.00) x SP, given the mastery level.

Summon Hive: Mana cost is now 16 (was 15).

Wasp Swarm: Mana cost is now 6 (was 5). Damage at Expert level is increased to 40 + 10xSP; was 40 + 8xSP.


Runes

Rune of Battle Rage: Now requires 1 Ore + 5 Gems, instead of 1 Ore + 1 Crystal.

Rune of Berserking: This rune is now level 2 (was 1). Rune cost is now 1 Ore + 2 Sulfur; was only 1 Ore.

Rune of Charge: This rune is now level 5 (was 1). Rune cost is now 1 Ore + 5 Mercury; was only 1 Wood.

Rune of Dragonform: This rune is now level 4 (was 5). Rune cost is now 1 Ore + 4 Sulfur; was 1 Wood + 1 Sulfur.

Rune of Elemental Immunity: This rune is now level 2 (was 3). Rune cost is now 1 Ore + 2 Crystals; was only 1 Mercury.

Rune of Etherealness: This rune is now level 4 (was 3). Rune cost is now 1 Ore + 4 Crystals; was only 1 Crystal.

Rune of Exorcism: This rune is now level 1 (was 2). Rune cost is now 1 Ore + 1 Gem; was only 1 Sulfur.

Rune of Magic Control: This rune is now level 1 (was 2). Rune cost is now 1 Ore + 1 Mercury; was only 1 Gem.

Rune of Resurrection: This rune is now level 3 (was 4). Rune cost is now 1 Ore + 3 Gems; was 1 Ore + 1 Gem.

Rune of Thunderclap: This rune is now level 3 (was 4). Rune cost is now 1 Ore + 3 Mercury; was 1 Wood + 1 Mercury.


~~~~~~~~~~~~~~~~~


CREATURES


Haven

Tier 1, Base Creature: HP is now 4 (was 3). Cost is now 20 (was 15).

Tier 1, Upgrade 1: HP is now 7 (was 6). Cost is now 35 (was 25).

Tier 1, Upgrade 2: Renamed to Militia (was Brute). Initiative is now 9 (was 8). Cost is now 35 (was 25).

Tier 2, Base Creature: Cost is now 70 (was 50).

Tier 2, Upgrade 1: Initiative is now 9 (was 8). Exchanged ability Precise Shot for ability Scatter Shot. Cost is now 100 (was 80).

Tier 2, Upgrade 2: Attack is now 4 (was 5). Defense is now 3 (was 4). Damage is now 4-8 (was 2-8). Exchanged ability No Range Penalty for ability Precise Shot. Cost is now 100 (was 80).

Tier 3, Base Creature: Cost is now 95 (was 85).

Tier 3, Upgrade 1: Cost is now 150 (was 130).

Tier 3, Upgrade 2: Initiative is now 9 (was 8). Cost is now 150 (was 130).

Tier 4, Base Creature: No changes.

Tier 4, Upgrade 1: No changes.

Tier 4, Upgrade 2: No changes.

Tier 5, Base Creature: No changes.

Tier 5, Upgrade 1: Defense is now 18 (was 16). Gained ability Bravery. Gained spell Cleansing (Advanced). Mana is now 16 (was 12).

Tier 5, Upgrade 2: #Shots is now 5 (was 7). Lost spell Cleansing. Mastery of spell Righteous Might is now Advanced (was Expert). Gained spells Slow (Advanced), Vulnerability (Advanced) and Confusion (Advanced). Mana is now 16 (was 15).

Tier 6, Base Creature: No changes.

Tier 6, Upgrade 1: Exchanged ability Immune to Frenzy for ability Immune to Puppet Master.

Tier 6, Upgrade 2: Damage is now 20-32 (was 20-35).

Tier 7, Base Creature: No changes.

Tier 7, Upgrade 1: Gold cost is now 3600 (was 3500).

Tier 7, Upgrade 2: Defense is now 27 (was 25). Damage is now 30-70 (was 25-75). Exchanged spell Righteous Might for spell Regeneration (Advanced). Divine Vengeance spell mastery is now Advanced (was Basic). Mana is increased to 18 (was 14). Gold cost is now 3600 (was 3500).



Inferno

Tier 1, Base Creature: Defense is now 2 (was 1). Initiative is now 12 (was 13). HP is now 5 (was 4). Weekly growth is now 17 (was 16). Cost is now 35 (was 25).

Tier 1, Upgrade 1: Attack is now 4 (was 3). Damage is now 1-4 (was 2-3). Speed is now 6 (was 5). Exchanged ability Mana Stealer for ability Siphon Mana. Weekly growth is now 17 (was 16). Cost is now 60 (was 45).

Tier 1, Upgrade 2: Damage is now 2-3 (was 1-4). Speed is now 5 (was 6). Initiative is now 12 (was 13). Exchanged ability Siphon Mana for ability Mana Stealer. Weekly growth is now 17 (was 16). Cost is now 60 (was 45).

Tier 2, Base Creature: Initiative is now 8 (was 7). Cost is now 50 (was 40).

Tier 2, Upgrade 1: Attack is now 2 (was 3). Defense is now 3 (was 4). Damage is now 2-3 (was 1-4). HP is now 15 (was 13). Initiative is now 9 (was 8). Cost is now 75 (was 60).

Tier 2, Upgrade 2: Cost is now 75 (was 60).

Tier 3, Base Creature: Cost is now 120 (was 110).

Tier 3, Upgrade 1: Defense is now 3 (was 2). Speed is now 7 (was 8). Initiative is now 12 (was 13). HP is now 18 (was 15). Cost is now 180 (was 160).

Tier 3, Upgrade 2: Cost is now 180 (was 160).

Tier 4, Base Creature: No changes.

Tier 4, Upgrade 1: Damage is now 7-13 (was 6-13). HP is now 32 (was 30).

Tier 4, Upgrade 2: Damage is now 7-13 (was 6-13).

Tier 5, Base Creature: Cost is now 540 (was 550).

Tier 5, Upgrade 1: Defense is now 16 (was 18). Damage is now 10-16 (was 8-16). Exchanged ability Frightful Aura for ability Searing Aura. Cost is now 760 (was 780).

Tier 5, Upgrade 2: Attack is now 16 (was 18). Defense is now 18 (was 17). Damage is now 9-16 (was 10-17). Initiative is now 14 (was 15). HP is now 76 (was 66). Exchanged ability Searing Aura for ability Frightful Aura. Cost is now 760 (was 780).

Tier 6, Base Creature: Fireball mastery is now Advanced (was Basic). Mana is now 12 (was 10).

Tier 6, Upgrade 1: Defense is now 23 (was 21). Speed is now 5 (was 4). HP is now 130 (was 120). Fireball and Meteor Shower mastery is now Expert (was Basic). Mana is now 24 (was 20).

Tier 6, Upgrade 2: No changes.

Tier 7, Base Creature: No changes.

Tier 7, Upgrade 1: Defense is now 30 (was 29). HP is now 206 (was 199).

Tier 7, Upgrade 2: Defense is now 32 (was 31). HP is now 226 (was 211).



Necropolis

Tier 1, Base Creature: Cost is now 25 (was 19).

Tier 1, Upgrade 1: Gained ability Magic-Proof 25%. Cost is now 40 (was 30).

Tier 1, Upgrade 2: Attack is now 1 (was 2). Defense is now 3 (was 6). Cost is now 40 (was 30).

Tier 2, Base Creature: Initiative is now 7 (was 6). Cost is now 50 (was 40).

Tier 2, Upgrade 1: Attack is now 3 (was 2). HP is now 16 (was 17). Initiative is now 8 (was 7). Cost is now 75 (was 60).

Tier 2, Upgrade 2: Damage is now 2-3 (was 1-3). HP is now 20 (was 19). Cost is now 75 (was 60).

Tier 3, Base Creature: Cost is now 110 (was 100).

Tier 3, Upgrade 1: Attack is now 6 (was 5). Cost is now 160 (was 140).

Tier 3, Upgrade 2: Cost is now 160 (was 140).

Tier 4, Base Creature: No changes.

Tier 4, Upgrade 1: No changes.

Tier 4, Upgrade 2: Attack is now 8 (was 9). Defense is now 8 (was 9).

Tier 5, Base Creature: No changes.

Tier 5, Upgrade 1: Gained spell Slow (Advanced). Mana is now 17 (was 16).

Tier 5, Upgrade 2: No changes.

Tier 6, Base Creature: No changes.

Tier 6, Upgrade 1: Cost is now 1700 (was 1750).

Tier 6, Upgrade 2: Attack is now 24 (was 23). Cost is now 1700 (was 1750).

Tier 7, Base Creature: No changes.

Tier 7, Upgrade 1: Gold cost is now 2100 (was 1900).

Tier 7, Upgrade 2: Damage is now 26-36 (was 27-36). HP is now 160 (was 150). Gold cost is now 2100 (was 1900).



Sylvan

Tier 1, Base Creature: Cost is now 50 (was 35).

Tier 1, Upgrade 1: Initiative is now 14 (was 15). Mana is now 12 (was 10). Cost is now 85 (was 55).

Tier 1, Upgrade 2: Initiative is now 13 (was 14). Cost is now 85 (was 55).

Tier 2, Base Creature: Cost is now 95 (was 70).

Tier 2, Upgrade 1: Defense is now 4 (was 3). Damage is now 3-6 (was 3-5). Cost is now 150 (was 120).

Tier 2, Upgrade 2: Cost is now 150 (was 120).

Tier 3, Base Creature: Cost is now 140 (was 120).

Tier 3, Upgrade 1: Cost is now 210 (was 190).

Tier 3, Upgrade 2: Renamed to Sharpshooter (was Arcane Archer). Damage is now 7-8 (was 8-9). Cost is now 210 (was 190).

Tier 4, Base Creature: No changes.

Tier 4, Upgrade 1: Damage is now 10-14 (was 9-14). Stone Spikes spell mastery is now Advanced (was None). Endurance spell mastery is now Advanced (was Expert). Mana is now 18 (was 15).

Tier 4, Upgrade 2: Damage is now 9-13 (was 10-14). Exchanged spell Endurance for spell Righteous Might.

Tier 5, Base Creature: Cost is now 600 (was 630).

Tier 5, Upgrade 1: Cost is now 800 (was 900).

Tier 5, Upgrade 2: Cost is now 800 (was 900).

Tier 6, Base Creature: No changes.

Tier 6, Upgrade 1: Cost is now 1500 (was 1400).

Tier 6, Upgrade 2: Damage is now 10-20 (was 12-20). HP is now 170 (was 175). Cost is now 1500 (was 1400).

Tier 7, Base Creature: Exchanged ability Acid Breath for ability Breath Attack (which was called Fire Breath in TotE).

Tier 7, Upgrade 1: Initiative is now 13 (was 14). Exchanged ability Acid Breath for ability Breath Attack (which was called Fire Breath in TotE). Gold cost is now 3500 (was 3400).

Tier 7, Upgrade 2: Initiative is now 13 (was 14). Gained ability Immune to Water. Gold cost is now 3500 (was 3400).



Dungeon

Tier 1, Base Creature: Cost is now 90 (was 60).

Tier 1, Upgrade 1: Cost is now 150 (was 100).

Tier 1, Upgrade 2: Attack is now 4 (was 5). Defense is now 3 (was 4). Cost is now 150 (was 100).

Tier 2, Base Creature: Cost is now 165 (was 125).

Tier 2, Upgrade 1: HP is now 17 (was 16). Cost is now 230 (was 175).

Tier 2, Upgrade 2: Cost is now 230 (was 175).

Tier 3, Base Creature: Cost is now 170 (was 140).

Tier 3, Upgrade 1: Defense is now 3 (was 2). Cost is now 240 (was 200).

Tier 3, Upgrade 2: Cost is now 240 (was 200).

Tier 4, Base Creature: No changes.

Tier 4, Upgrade 1: No changes.

Tier 4, Upgrade 2: No changes.

Tier 5, Base Creature: Cost is now 520 (was 550).

Tier 5, Upgrade 1: Gained ability Immune to Slow. Cost is now 750 (was 800).

Tier 5, Upgrade 2: Cost is now 750 (was 800).

Tier 6, Base Creature: Mana is now 14 (was 11).  Gained ability No Melee Penalty.

Tier 6, Upgrade 1: Attack is now 22 (was 20). Defense is now 18 (was 20). #Shots is now 6 (was 4). Exchanged spell Confusion for spell Cleansing (Advanced). Mana is now 18 (was 14). Exchanged ability Whip Strike for ability Swift Attack. Gained ability No Melee Penalty.

Tier 6, Upgrade 2: Confusion spell mastery is now Advanced (was None). Exchanged spell Righteous Might for spell Suffering (Advanced). Mana is now 16 (was 14). Exchanged ability Whip Strike for ability Hexing Attack. Gained ability No Enemy Retaliation.

Tier 7, Base Creature: No changes.

Tier 7, Upgrade 1: No changes.

Tier 7, Upgrade 2: Defense is now 29 (was 30). HP is now 230 (was 235). Gained ability Immune to Mind Control.



Academy

Tier 1, Base Creature: Cost is now 30 (was 22).

Tier 1, Upgrade 1: Cost is now 50 (was 35).

Tier 1, Upgrade 2: Attack is now 4 (was 5). Defense is now 2 (was 3). Cost is now 50 (was 35).

Tier 2, Base Creature: Cost is now 55 (was 45).

Tier 2, Upgrade 1: Cost is now 90 (was 70).

Tier 2, Upgrade 2: Cost is now 90 (was 70).

Tier 3, Base Creature: Cost is now 120 (was 100).

Tier 3, Upgrade 1: Initiative is now 8 (was 7). Cost is now 175 (was 150).

Tier 3, Upgrade 2: Cost is now 175 (was 150).

Tier 4, Base Creature: Mana is now 12 (was 10).

Tier 4, Upgrade 1: Mana is now 26 (was 25).

Tier 4, Upgrade 2: Mana is now 12 (was 10). Fist of Wrath spell mastery is now Advanced (was Basic).

Tier 5, Base Creature: No changes.

Tier 5, Upgrade 1: Attack is now 15 (was 14). Defense is now 15 (was 14). Gained ability Immune to Weakness. Cost is now 600 (was 630).

Tier 5, Upgrade 2: Cost is now 600 (was 630).

Tier 6, Base Creature: No changes.

Tier 6, Upgrade 1: Defense is now 22 (was 20). Cost is now 1750 (was 1700).

Tier 6, Upgrade 2: HP is now 130 (was 135). Cost is now 1750 (was 1700).

Tier 7, Base Creature: Initiative is now 9 (was 10).

Tier 7, Upgrade 1: Damage is now 40-75 (was 40-70). HP is now 210 (was 190). Lost ability Shooter. Gold cost is now 3550 (was 3300).

Tier 7, Upgrade 2: Damage is now 40-65 (was 40-70). Gold cost is now 3550 (was 3300).



Fortress

Tier 1, Base Creature: Cost is now 30 (was 24).

Tier 1, Upgrade 1: Cost is now 55 (was 40).

Tier 1, Upgrade 2: Defense is now 5 (was 6). HP is now 14 (was 12). Cost is now 55 (was 40).

Tier 2, Base Creature: Cost is now 50 (was 45).

Tier 2, Upgrade 1: Initiative is now 10 (was 9). Cost is now 85 (was 65).

Tier 2, Upgrade 2: Cost is now 85 (was 65).

Tier 3, Base Creature: Defense is now 9 (was 10). Cost is now 150 (was 130).

Tier 3, Upgrade 1: Defense is now 10 (was 14). Lost ability Armored. Cost is now 210 (was 185).

Tier 3, Upgrade 2: Defense is now 10 (was 12). Gained ability Armored. Cost is now 210 (was 175).

Tier 4, Base Creature: Damage is now 3-7 (was 2-6).

Tier 4, Upgrade 1: Damage is now 4-8 (was 3-8).

Tier 4, Upgrade 2: No changes.

Tier 5, Base Creature: Gained spell Divine Strength (Basic). Cost is now 480 (was 470).

Tier 5, Upgrade 1: Gained spell Divine Strength (Advanced). Exchanged ability Immune to Fire for ability Fire-Proof 50%. Cost is now 720 (was 700).

Tier 5, Upgrade 2: Gained spell Haste (Advanced). Mana is now 24 (was 25). Exchanged ability Immune to Fire for ability Fire-Proof 50%. Cost is now 720 (was 700).

Tier 6, Base Creature: No changes.

Tier 6, Upgrade 1: Exchanged ability Immune to Fire for ability Fire-Proof 50%. Cost is now 1650 (was 1700).

Tier 6, Upgrade 2: Cost is now 1650 (was 1700).

Tier 7, Base Creature: No changes.

Tier 7, Upgrade 1: Gold cost is now 3500 (was 3400).

Tier 7, Upgrade 2: Attack is now 32 (was 30). Gold cost is now 3500 (was 3400).



Stronghold

Tier 1, Base Creature: Initiative is now 10 (was 12). HP is now 4 (was 3). Cost is now 20 (was 10).

Tier 1, Upgrade 1: Cost is now 35 (was 20).

Tier 1, Upgrade 2: Cost is now 35 (was 20).

Tier 2, Base Creature: Cost is now 60 (was 50).

Tier 2, Upgrade 1: Attack is now 5 (was 4). Defense is now 3 (was 2). Cost is now 85 (was 70).

Tier 2, Upgrade 2: Cost is now 85 (was 70).

Tier 3, Base Creature: Cost is now 90 (was 80).

Tier 3, Upgrade 1: HP is now 14 (was 12). Cost is now 130 (was 120).

Tier 3, Upgrade 2: Cost is now 130 (was 120).

Tier 4, Base Creature: Renamed to Sun Daughter (was Shaman). Mana is now 12 (was 8).

Tier 4, Upgrade 1: Damage is now 7-9 (was 6-9). Exchanged spell Slow for spell Divine Strength (Advanced). Gained ability Purge.

Tier 4, Upgrade 2: Attack is now 9 (was 10). Damage is now 7-9 (was 7-11). Speed is now 4 (was 5). Mana is now 12 (was 8). Gained spell Meteor Shower (Basic). Exchanged spell Haste for spell Weakness (Advanced).

Tier 5, Base Creature: No changes.

Tier 5, Upgrade 1: Initiative is now 11 (was 12).

Tier 5, Upgrade 2: Renamed to Warlord (was Chieftain). Initiative is now 11 (was 12).

Tier 6, Base Creature: No changes.

Tier 6, Upgrade 1: Defense is now 19 (was 18). HP is now 110 (was 105). Gained ability Immune to Puppet Master.

Tier 6, Upgrade 2: No changes.

Tier 7, Base Creature: HP is now 200 (was 220).

Tier 7, Upgrade 1: Defense is now 29 (was 27). HP is 200 (was 225). Gold cost is now 3500 (was 3400).

Tier 7, Upgrade 2: HP is now 210 (was 235).



Neutrals

Air Elemental: Defense is now 8 (was 6). Damage is now 6-8 (was 5-7). Initiative is now 16 (was 17). Cost is now 300 (was 400).

Earth Elemental: Attack is now 6 (was 8). Defense is now 10 (was 11). Initiative is now 9 (was 5). HP is now 50 (was 75). Exchanged ability Magic-Proof 50% for ability Aura of Magic Resistance. Cost is now 300 (was 400).

Water Elemental: Speed is now 6 (was 5). Mana is now 14 (was 12). Cost is now 300 (was 400).

Fire Elemental: Defense is now 6 (was 5). Damage is now 9-13 (was 11-20). Speed is now 5 (was 6). HP is now 35 (was 43). Cost is now 300 (was 400).

Wolf: Initiative is now 13 (was 14). HP is now 20 (was 25).

Mummy: Damage is now 12-20 (was 20-30). Speed is now 4 (was 3). Initiative is now 12 (was 15). Confusion spell mastery is now Advanced (was Expert). Exchanged spell Raise Dead for spell Wasp Swarm (Basic).

Manticore: Damage is now 22-32 (was 30-50). Speed is now 6 (was 5). HP is now 110 (was 120).

Death Knight: Lost ability Deadly Strike. Cost is now 1600 (was 1200).

Phoenix: Initiative is now 18 (was 19).

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thGryphn
thGryphn


Promising
Famous Hero
posted January 03, 2017 03:08 PM
Edited by thGryphn at 15:17, 03 Jan 2017.

Reserved

@magno: Sure, I'll put them up there. And yeah, the next step is to make a list of changes in creature abilities.

I'm not sure if I can make a list of hero abilities... the changes are very intertwined with the new classes... but later I might attempt this too

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 03, 2017 04:11 PM

Good job I have a question, why was acid breath changed to fire breath?
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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 03, 2017 04:18 PM
Edited by magnomagus at 16:20, 03 Jan 2017.

All changes to 'breaths' are linguistic and only serve to fix an issue with the Haven tier6 ability that needed an hardcoded ID that was used by another breath ability.
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Mario
Mario


Known Hero
posted January 03, 2017 08:42 PM

@thGryphn:
You forgot about one:
Phoenix cost decreased from 10000 to 8000

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thGryphn
thGryphn


Promising
Famous Hero
posted January 03, 2017 08:55 PM

Mario said:
@thGryphn:
You forgot about one:
Phoenix cost decreased from 10000 to 8000


That's not implemented yet

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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 03, 2017 09:09 PM
Edited by magnomagus at 21:35, 03 Jan 2017.

Quote:
I'm not sure if I can make a list of hero abilities... the changes are very intertwined with the new classes... but later I might attempt this too


Don't work too hard, I don't think many will use that.

EDIT: Actually I'm not sure you are talking about skills or specializations.
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thGryphn
thGryphn


Promising
Famous Hero
posted January 03, 2017 09:39 PM

magnomagus said:


EDIT: Actually I'm not sure you are talking about skills or specializations.


I was talking about the hero skills.


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Mario
Mario


Known Hero
posted January 06, 2017 10:00 PM

thGryphn said:
Mario said:
@thGryphn:
You forgot about one:
Phoenix cost decreased from 10000 to 8000


That's not implemented yet


I am sure that it is implemented in RC9. At least, that value is in Creaturepedia

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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 06, 2017 11:06 PM

Mario said:
thGryphn said:
Mario said:
@thGryphn:
You forgot about one:
Phoenix cost decreased from 10000 to 8000


That's not implemented yet


I am sure that it is implemented in RC9. At least, that value is in Creaturepedia


No, it is not, i forgot to hit Ctrl+S for once
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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 12, 2017 01:44 PM

Thanks for copy pasting, I have deleted my post.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted January 19, 2017 08:15 PM

@Gryphn - . For Inferno, T6,U1 you say - "Exchanged ability Immune to Frenzy for ability Immune to Puppet Master" which is non existent.

I suspect it is a fake copy pate from Haven T6,U1.
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thGryphn
thGryphn


Promising
Famous Hero
posted January 19, 2017 09:04 PM

dredknight said:
@Gryphn - . For Inferno, T6,U1 you say - "Exchanged ability Immune to Frenzy for ability Immune to Puppet Master" which is non existent.

I suspect it is a fake copy pate from Haven T6,U1.


Yep, good catch, thanks!

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