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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MMH5.5] Complete Stats/Spells Changelog
Thread: [MMH5.5] Complete Stats/Spells Changelog This thread is 2 pages long: 1 2 · «PREV
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 05, 2018 02:29 PM

thGryphn said:
Hey mods
Could someone make this a project so I can edit the first post?

Thanks!



Done.
____________
(he JVC taught us how to use skeletons.). -Ghost

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thGryphn
thGryphn


Promising
Famous Hero
posted March 05, 2018 06:07 PM

Changelog updated to RC10 Beta4

I might add a few other details on changes relating to creature/spell effectiveness.


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Gidoza
Gidoza


Known Hero
posted March 06, 2018 05:43 PM

I need to make a comment regarding the last Beta's changes - I have more than one, but this is the most glaring problem that hits me at the moment.

But first - a compliment!

I like the "secondary" resource idea for Level 6 units.  It's a lower layer of "spice" for the game that is well appreciated - thank you!

However - what I think is definitely worth mentioning is that changing the primary resource of Level 7 units is a big problem - this devastates the balance of a number of player-made maps that make specific units of resource placement, mine placement, and so on in order to balance the map.  Yes, I see that there's "theming" going on in the changes, but this doesn't strike me as a good reason to change it - change the gold value as much as you like and increase or decrease the primary resource of the Level 7 as much as you like, but changing the resource completely is a big no-no; don't mess with pre-made structures that depend on the balance of resources that have been there for years.

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thGryphn
thGryphn


Promising
Famous Hero
posted March 06, 2018 06:23 PM

You should make your comments on the changes at the MMH5.5's own thread, and not here. This is just a changelog.

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