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Heroes Community > MapHaven Guild > Thread: Heroes of Might and Magic 3: Map Editor – Unleashed
Thread: Heroes of Might and Magic 3: Map Editor – Unleashed This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 03, 2019 03:04 AM

I know next to nothing in terms of images, and this type of request is not really in my area of interest in terms of reversing / adding functionality. Your best bet is to use a software that collates overlapped images or to write a program to do it for you like Autohotkey, some Python or w/e.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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fanofheroes
fanofheroes


Famous Hero
posted June 04, 2019 10:44 PM
Edited by fanofheroes at 17:09, 06 Jun 2019.

RoseKavalier said:
This isn't really a mapeditor issue but...
How many objects on the map? (F12 - although there are some cases where the report may be inaccurate, it will be fixed soon)
If it's more than 32,767 then you need 65,535 objects patch.

If it's more than 65,535 then delete some objects, leaving yourself a certain margin to allow holes, creatures spawning etc.


I have 24,492 map objects.  I figured out a way to add object patches. what i did was use Unleashed to make an XXL map with the standard objects found in WOG.  then I re-opened the map in the WOG map editor enabling the XXL in mods and added the patched objects into it later.  To get both map editor's to visibly see the new patched defs, I manually added in each def to the sprite.lod files in the Unleashed data folder too.

update*** i figured it out and posted my solution to the original question when I made it.  You're right @RoseKavalier when you said it had nothing to do with the unleashed map editor

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sunflowersctn
sunflowersctn

Tavern Dweller
posted June 10, 2019 08:40 AM
Edited by sunflowersctn at 08:46, 10 Jun 2019.

Help me!
When I open map era size xxl
Click on Tools-> Map Specifications, the window appears.
Just choosing the Heroes Tab is an error like the illustration.
The current version I am using is 1.05

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 10, 2019 05:41 PM

I'm going to need some more info on this one to understand the issue...

Does it happen all the time? recently? just this map?
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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avatar
avatar


Promising
Supreme Hero
posted June 10, 2019 08:33 PM
Edited by avatar at 20:33, 10 Jun 2019.

XXL patch is the key, I guess.
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sunflowersctn
sunflowersctn

Tavern Dweller
posted June 11, 2019 09:26 AM

RoseKavalier said:
I'm going to need some more info on this one to understand the issue...

Does it happen all the time? recently? just this map?


Version 1.03 does not have the same error.
When i open the file (.h3m) with version 1.05, I'm get the same error.
[url=https://drive.google.com/file/d/1pcX7fGyzfQAFyglLGjaysk3XEwQDTZ_1/view?usp=sharing]Map Heroes 3 Era[/url]

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 11, 2019 03:08 PM

sunflowersctn said:
Version 1.03 does not have the same error.
When i open the file (.h3m) with version 1.05, I'm get the same error.
Map Heroes 3 Era


Thanks, it's fixed and available in next version which should be out soon.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Rince
Rince


Hired Hero
posted June 11, 2019 06:38 PM

The editor occasionally crashes when I'm trying to open heroes' properties. It can be very frustrating.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 11, 2019 07:13 PM

Rince said:
The editor occasionally crashes when I'm trying to open heroes' properties. It can be very frustrating.

Argh, all the bug reports coming in at the last minute!

I fixed some hidden errors related to hero experience when you open up the Hero Properties dialog from the adventure map. From what I observed it shouldn't result in crash but you never know. Keep me posted after the new version is up to see if that fixes it.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 13, 2019 04:29 AM

v1.06

DOWNLOAD
As always, extract over any existing files.

If this is the first time you download this editor, grab the base package (linked in first post) which includes all necessary and updated files.


What's new

[+] Added optional replacement images for some toolbars, see "<Unleashed>/images/" folder
[+] Hero portraits can now be scrolled using mouse wheel
[+] Heroes hireability may now be null ('May be hired by' option always enabled)
[+] Hero primary skills are now predicted
[+] Added one-click-paste button, available in the terrain object toolbars (hotkey '~')
[+] Integration with SoD_SP mod grants mapmakers several new options (hotkey 'CTRL+F9') [SoD only]
[+] Added additional LOD/PAC support
[ ] WoG mapeditor patch downgraded to 3.3.0.0 (compatibility requirement for objects of new LOD archives)
[ ] patcher_x86 updated to 4.5.4.0
[ ] Negative creature numbers are now properly shown in a few additional spots
[ ] Set limits to various fields were corrected and improved
[-] Fixed some version issues when using 'WoG' expansion
[-] Fixed hidden errors with hero experience field
[-] Fixed calculation of number of objects placed on the map
[-] Fixed missing reference for map sizes.
[-] Fixed missing reference for undo count.


Media dump and details
New toolbar images

If you're not happy with these new toolbars, you can make your own or disable them through 'Unleashed.ini'
Refer to documentation for more details.

Hero Primary Skills prediction

Based on the hero's experience, primary skills are now predicted from lower to higher range. If the hero's seed is specified (keep reading), then the exact stats are shown. NOTE: Artifact bonuses are not considered!

One Click Paste

Once a mapeditor object is loaded to the clipboard, you can paste copies of this object with a single click of the mouse. The button is visible in any of the Objects toolbars and may be turned on/off through the '~' hotkey.

LOD / PAC archives support

Featuring Fred79's Object Patch.
Any *.lod or *.pac archive placed in the "<...>/Unleashed/Mods/" folder will be added to the mapeditor's list of archives. To successfully read the containing objects, a matching text file should be contained within the archive.
e.g. <Unleashed>/Mods/ABCDEF.lod, the 'ABCDEF.lod' archive should contain the text file 'ABCDEF.txt'.

Custom Hero Seed

Heroes may now have custom seeds (keep reading). This feature will only work with the SoD_SP plugin.

SoD_SP Available Options dialog

By pressing Ctrl+F9, you will be offered new options which tie in with the SoD_SP plugin! Among these are:
* custom hero seeds (1-255)
* random object customization
* all SoD_SP options can be locked in place
* extra features
Refer to provided documentation for more details.

Random objects customization

This crypt was customized to spawn at maximum difficulty while granting the Breastplate of Pretified Wood. This feature will only work with the SoD_SP plugin.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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LordL
LordL

Tavern Dweller
posted June 17, 2019 07:20 PM

Many functions not working

Ctrl+F9 is not working. Hero seed is not working. What is hero seed even?

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 17, 2019 09:14 PM

LordL said:
Ctrl+F9 is not working. Hero seed is not working. What is hero seed even?


Hero seed is a randomly (1-255) selected value at game start upon which all primary and secondary skills offered to this hero at level ups will be decided.

As written in 'Options, Features, Random Objects' page under the Features section:
[quote=Hero Seeds]
If you enable this feature, a new field will appear in hero General tab, where you may select a custom hero seed (1-255) or make it random (0). Without this option, the Hero Seed will not appear.



It's the same for Random Objects, they won't come up until you enable them via the options dialog.

Regarding Ctrl+F9, let me ask you some clarifications:
1- are you getting an error message, or nothing at all ?
2- can you get the other shortcuts to work?
[1,2, ..., 9, 0]
[F12]
[` or ~]
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Zerato
Zerato

Tavern Dweller
posted June 19, 2019 06:32 PM

a quick suggestion.

It would be great if when we select an object on the map, we could strech it how we want.
That would give us much more possibilities when creating maps
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 19, 2019 09:11 PM

Stretch as in make it have a smaller / larger footprint?

This isn't really possible as all items are set through object text files. If you want to add new objects, take a look at ERA / WoG.
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Xyphistor
Xyphistor


Hired Hero
posted August 02, 2019 03:43 PM
Edited by Xyphistor at 17:34, 02 Aug 2019.

I'm using the latest version of the Map Editor, trying make a pure-SoD map (no WoG items, no modifying images/access squares etc).

I haven't got that far with it yet, but the Validate Map function threw up this error:


The first time that caused the application to crash, but I tried a few more times afterwards and it threw up the error but then successfully opened the Validate Map dialogue. There was clearly some persistent issue though, changing tabs between terrain objects etc caused similar error messages to pop up...

Any suggestions?
I can share the map file if that would help

UPDATE:
I tried deleting various things to see if I could narrow down the issue.
The problem seemed to be around a few decorative flower/tree patches I'd placed at the edge of the map - deleting all of them fixed the problem.
Deleting them one at a time, I thought I'd found one that fixed it since Validate Map didn't throw up an error - but then hitting Save did...

I then noticed my road disappearing off the side of the map, without the 'Make Roads Go Through Map Sides' option ticked... It's from when I had previously copied a large piece of map and pasted it slightly to the right to get rid of some useless space.
Since I guess that's just a placement tool rather than a fixed-enable/disable option I don't think that's the whole issue, but erasing some road (and then re-drawing with that option ticked) and deleting the ~7 decorative objects seems to have fixed the problem...

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted August 05, 2019 10:40 PM
Edited by RoseKavalier at 15:55, 25 Aug 2019.

I've noticed this previously but as you said it's an issue with the some specific objects and the edge of the map. There is a problem in SUB_47D82F that fails to consider items that are partly outside the map's dimension and the validating algorithm tries to access out-of-bounds tiles which results in the SEH warning, and corruption of the stack or outright crash.

I personally never really used the Validate Map feature so I didn't bother to dig too much but it could probably be resolved by watching the problematic function in question and resolving issues there.

EDIT
I've been rewriting Unleashed from scratch (it was a gory mess) and during the process I've identified the culprit for the Validate Map error: if you place an object entrance outside the bounds of the map, the procedure attempts to access the out-of-bound map tile, resulting in an error more often than not. It will be fixed in the next version.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted September 02, 2019 05:30 AM
Edited by RoseKavalier at 05:31, 02 Sep 2019.

v1.07

DOWNLOAD

As always, extract over any existing files.

If this is the first time you download this editor, grab the base package (linked in first post) which includes all necessary and updated files.


[+] You can now show/hide the minimap selection rectangle (hotkey 'CTRL+M')
[+] Added Map Screenshot mode which makes a copy of the entire map and minimap to bitmaps (hotkey CTRL+ALT+F12)
[+] Fixed a bug with 'Validate Map' where objects with an entrance outside the map boundaries would cause an error
[+] Heroes can now be disallowed from hiring by all Players through the 'Hero Identity Properties' dialog
[ ] All Unleashed hotkeys are now done through Accelerators
[ ] Secondary monitor patch was improved

[*] Rewritten from scratch using H3ME_API



Media dump and details
Here are the results of Map Screenshot mode for the map 'The Empire of the World II'. Since the top part of the map was pretty large (60 MB), I've shrunk it by 50% on all sides and then compressed as PNG. It's still 10.5 MB now and 2304x2304 pixels so if you want to take a look just click on this link.

If not, here's the minimap without the current view rectangle obscuring your view


You can read some more details in the List of Changes 1.07; the image output is not compressed whatsoever so expect large files... which is why the hotkey to access this feature is more complicated - I don't want to trigger it by accident.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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fanofheroes
fanofheroes


Famous Hero
posted October 09, 2019 05:55 PM

I think I'm starting to like making maps more than playing them! lol

If you make it so that you can make larger maps like 300x300 or 400x400 i don't think I'll ever play a regular game again!

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted October 10, 2019 05:18 AM

(:

The mapeditor can create maps of any sizes that are a multiple of 6, however the game engine cannot handle maps larger than 255x255 without some serious work plus the 65,535 objects cap... putting these together you can see why 252x252 is the largest size offered.

OTOH, if you only want to make larger maps in the mapeditor, that could be arranged but I wouldn't ever expect to get it working outside maybe VCMI.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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fanofheroes
fanofheroes


Famous Hero
posted October 10, 2019 05:51 AM

RoseKavalier said:
(:

The mapeditor can create maps of any sizes that are a multiple of 6, however the game engine cannot handle maps larger than 255x255 without some serious work plus the 65,535 objects cap... putting these together you can see why 252x252 is the largest size offered.

OTOH, if you only want to make larger maps in the mapeditor, that could be arranged but I wouldn't ever expect to get it working outside maybe VCMI.


I made a 252x252 map using this and it only has 24k objects in it.  granted I do have about 15% ocean space on the top level, but everything else is covered with objects, and the subterranean is totally packed. I'm trying to fill in more object as I can, but there's no way I can do that without it hiding objects behind others lol.   So I would never have to worry about an object cap breach, but if the game engine can't handle it, that's a different story...

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