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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: My gameplay changes to Heroes 3
Thread: My gameplay changes to Heroes 3 This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 25, 2024 02:27 PM
Edited by phoenix4ever at 15:44, 25 Apr 2024.

A new update:

* Minimum adventure speed is now that of a speed 5 creature. (1630 movement points.)
* Eagle Eye is now 85% from basic to expert.
* Luck cap is reduced to +6.
* Starting troops of harpies and serpent flies are now like in HotA. (6-8 harpies and 3-4 serpent flies.)
* Efreet Sultans, Energy Elementals and Phoenixes are no longer immune to fire magic, they are however immune to mind spells. (Including Blind, Berserk and Frenzy.) Ash and Inteus can now use their specials on them.
* Advanced Haste now only adds +4 speed.
* Remove Obstacle now only costs 5/4/4/4 mana.
* Mirth and Misfortune now costs 9/6/6/6 mana.
* Sorrow now costs 12/9/9/9 mana.
* Town Portal now costs 450/450/450/300 movement points.
* Implosion cost and power multiplied by 0.8 so it's now 60 power and 24/20/20/20 mana. (Also reduced bonus damage from unskilled to expert to 80/80/160/240 damage.)
* Pyramids will now teach you a level 5 spell, even though you don't have Expert Wisdom. (This is to avoid the spell being wasted, especially if AI takes it.) (A level 18 Quest Guard will always be present in front of it though.)

Updated the first post as always.
There are still a few things I haven't documented, but I might add them later.

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