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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: WOG Arrow Tower Damage calcutlation
Thread: WOG Arrow Tower Damage calcutlation
noir72
noir72

Tavern Dweller
posted February 17, 2017 10:16 AM

WOG Arrow Tower Damage calcutlation

Hi there,

I have been wondering about the factors that determine arrow tower damage during a siege, especially your first siege. I know the towers will improve and dish out more damage by getting experience after successfully defending your town initially, but when you defend your town for the first time, I see damage numbers greatly varying, sometimes beeing in the hundreds, sometimes only in the thirties. It seems quite random to me, could you explain the determining factors to me (archery or artillery secondary skill, town developement....)?


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AlHazin
AlHazin


Promising
Supreme Hero
Tutto č possibile
posted February 17, 2017 12:41 PM
Edited by AlHazin at 13:54, 17 Feb 2017.

First of all, welcome noir72, have a good time among us.

I have this for you:

Arrow towers damage calculation

WoG brought many possibilities of modification, a dude named Salamandre might pass by and tell you more about it.

Link
____________
"The Erwin is out there as they say once in a while lol" - Verriker.
A felt change of consciousness - Markkur.
Use this code in Creature Quest! t2QEc#j7h

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noir72
noir72

Tavern Dweller
posted February 17, 2017 01:43 PM
Edited by noir72 at 13:44, 17 Feb 2017.

Thank you AlHazin for your welcome and the links you provided. This clears things up a bit, though there are still some questions.

So it seems that secondary skills like Archery, Ballastics or Artillery have no influence on arrow tower damage, also army size and hero stats donīt seem to have any effect. On the other hand, the number of buildings (not upgrades), the time the town is under your control and the number sieges won (tower-experience) are some determining factors, enemy defensce-rating ofc plays a role too.

Still, in one game, when I am attacked by the AI for the first time  between week 3-5, somestimes arrow towers one-hit enemy stacks with equally to 150 hp, whereas in the next game they will only do 25 damage. Given that my towns are equally developed (everything build except upgrades)  and the time I have been in control of the town (3-5 weeks), it should not be such a big difference in damage, so I am still a bit confused.

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AlHazin
AlHazin


Promising
Supreme Hero
Tutto č possibile
posted February 17, 2017 01:52 PM

Maybe the enemy hero had Armourer secondary skill in the first game? The Armourer bug is well known to increase the amount of damage of the turrets rather than reducing it, but that counts only if you play a non patch version for that issue.

That's all I can think of, that, plus Air Shield. I hope you'll get better answers than mine.
____________
"The Erwin is out there as they say once in a while lol" - Verriker.
A felt change of consciousness - Markkur.
Use this code in Creature Quest! t2QEc#j7h

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noir72
noir72

Tavern Dweller
posted February 17, 2017 02:07 PM

AlHazin said:
Maybe the enemy hero had Armourer secondary skill in the first game? The Armourer bug is well known to increase the amount of damage of the turrets rather than reducing it, but that counts only if you play a non patch version for that issue.

That's all I can think of, that, plus Air Shield. I hope you'll get better answers than mine.



Yes, Armorer could explain some kind of the variation, I thought they had fixed it in WOG, but wasnīt sure...

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AlHazin
AlHazin


Promising
Supreme Hero
Tutto č possibile
posted February 17, 2017 02:15 PM

I have no clue if it has been fixes or not, in HotA I think it was. As I'm pretty out of touch with all that I suggest you read the threads treating that. ^^
____________
"The Erwin is out there as they say once in a while lol" - Verriker.
A felt change of consciousness - Markkur.
Use this code in Creature Quest! t2QEc#j7h

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
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