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Heroes Community > Volcanic Wastelands > Thread: Siege of Dragonspear: Legacy of Bhaal + SCS (max. difficulty set) walktrough mini-g.
Thread: Siege of Dragonspear: Legacy of Bhaal + SCS (max. difficulty set) walktrough mini-g.
frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted February 21, 2017 07:24 PM
Edited by frostysh at 13:34, 09 Apr 2017.

Siege of Dragonspear: Legacy of Bhaal + SCS (max. difficulty set) walktrough mini-g.

This is a draft, and I feel a super-mega sleepe - it is killing some neurons of ma brain that cannot be replaced so easiy, and this is making me so sad ...

So I have obtain the BG:EE +DLC "SoD"  this was an epic, I have spent the amount of money that can feed me trough a few months (~20 green cashi) , and if we gonna summarize the total elapsed time of download of ~4,6 GBytes, it will be something like 150 hours, one hundred fifty hours! Of course that was not a main top-record of ma internet connection, the best was ~19 Mbyte by ~5 hours, but thanx to the all mahine-gods, in this time it was faster.

Pre-stuff:

level and exp.
Well my char is imported from BG2:EE v1.3.2 walktrough on the max possible difficulty and with SCS + Tactics for EE on max. difficulty settings, so yeah, on the start of the SoD he will have some advantages such as despite his experience capacity of 161k, he still have a 17th level, so the party will be experienced correspondingly.
--Anyway, the monster will be "buffed" according to my party level, and SoD have an exp. cap too, so I think it is not a huge problem.

skills and magic.
Yes, my char will have a lot of spells, and tricks that he obtained during of a long time that was full of a hard battles with a fearsome foes (I am the poet). But I will try to not abuse  all those baggage.

the type of a walktrough guide
This guide is basically oriented only to the difficult moments, I will not describe the tactics against a weak foes.

the so-called spoilers
I will try to avoid any sensitive information about story, spoilers, etc, as hard as I can

The rules - ahh, "the bad old rules" the never existed rules, the "advises" how to act... - frostysh, circa 5-7 years after a birth of frostysh

1) My avatar do not kills the innocent NPC by his will.

2) My avatar do not take the "evil" missions and quests, where you need to kill an innocent NPC, etc.

3) My avatar not stealing goods in the innocent NPC even if it is something very valuable or he have a no money to even buy a single lesser healing potion. Some quests requiring to steal some goods, but usually it is a bad guys that holds it. Avatar not stealing by his own desire and for his own profit or for profit of his party.

4) My avatar always trying to resolve the any difficult situation with a less possible victims, and in the most justice way.

5) The party formed depends not on the companion's skills and/or their effectiveness, but on character of the companions. For an example, my party from BG:EE - those maried guys Khalid + Jahreya, china-monk - Rashad, those npc-girl candlekeep, I have forgot her name (I feel a mega sleepy for now). and that insane knight/paladin or what ever it called. So if you expect to see a "super-effective mega-killing machine" like party, you obviously will fail.

The Avatar

Lawful Good, level 17 Diviner, black-skinned Half-Elf.

Strength: 5 (the perma-bonuses from BG:EE, and some from BG2EE included)

Dexterity: 8 (the perma-bonuses from BG:EE, and some from BG2EE included)

Constitution: 8 (the perma-bonuses from BG:EE, and some from BG2EE included)

Intelligence: 19 (the perma-bonuses from BG:EE, and some from BG2EE included)

Wisdom: 20 (the perma-bonuses from BG:EE, and some from BG2EE included)

Charisma: 19 (the perma-bonuses from BG:EE, and some from BG2EE included)

Game Build: BG:EE + DLC "Siege of Dragonspear" v3.2.6.73 or something like that.

mods: SCS v30 (or newer, if it will appear), perhaps tactics for EE, I do not know. And cosmetic CGUI mod, that is changing only the graphical user interface.
Basically - no mods that making a drastically changes or adding new classes etc etc etc.

In short, my char is very weak in combat, that has been confirmed many times in previous versions of the BG series, without party - he is just a target for a beating, so don't worry about his level. He have 47 Hp and 10 AC (weird in the BG2:EE v 1.3.2 he have 37 hp on the smae level... Perhaps I need to check release notes.) and he will fall eve by a few blow from a harmless rat.. So if I have manuged get ma n00b trough a difficult battle in the game, I have no doubts this will be easy for the other characters too.

The issues:

To use SCS with SoD, or not to use?

Well according to this stuff: Is SCS useful for Siege of Dragonspear? - Gibberlings3.net/froums

SCS not changin much of SoD content. In addition, gamers saying that SoD have a pretty good AI, and even with prebuff Magi-stuff. Hmm - interesting.
Well, it seems the all is ready to start.

Start Dungeon

So the avatar has been mythocally transported from the Illithid city to the past, to the dungeon, by a powerful Illithid that can manipulate with time and mind, and stuff. Why he/she did it, Idk.

So again the BG:EE, but now the Siege of Dragonspear. Everything is looks very impressive, for an exception of the emblem, and I fear about story. well for my opinion, story of BG2:EE is sux too. So never mind - mind is ready to obtain another portion of drugs.


Location Difficulty: For now - Average.
Location Description: Looks like a grey, atmospheric dungeon.
Harmless Enemies: Lesser Sarevok' Followers, Skeletons, Some Iron discipline (Iron Throne) guys

Don't like a pity flaming fists, anyway...
What you should to buy in the Potion Healer - well , as for myself I have bought a lot of healing potions, some spells, and protective potions.
I decided to light up the first fight, not because it was hard, but because it was first (I am not counting the funny Skeleton )
When your party will reach a small wooden bridge - be prepared for the ambush, basically - the classic tactics, like in bad old times of BG:EE, no crazy summons, no crazy "Dragon Breath", no crazy "Time Stop", etc,etc - just "Entangle" and/or "Web" + lot of AoE,



(yay! ma party have a two magicians ^^), basically throw into enemies the all offensive magic that can hurt (as for myself, I have used the all offensive spells up to 4-5 level that my party have.), just stay out of range of their archers by your magicians.



and then block the bridge with two-three meele fighters to prevent the invisible guys to reach your low HP characters. If you are not sure that all invisible users are defeated - throw some anti-invis, or anti-magic attack to check it.
After the fight do nto forget to gather some weapon for the Supply room, because the undeads is better to be beaten with blunt weapon, and the Iron Crisis can easily eat your stuff in the very moment when you required for that.

Start Dungeon - Catacombs

So after the battle for a small wooden bridge, your party may rest over fire, and move further. Three will be two ways, right or left. After you will explore the whole level, it is time to do little bit deeper through a stairs. Be careful, the abmbush of bucket of the undead guys awaits for ya.

Skeleton -  White skeleton of the human size with a glowing eyes
Survivability: - Low
Damage: - Low
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks
Danger: - Low
Tactics: - AoE fire spells, or a crushing weapons, such as clubs.

Tattered Skeleton - this a more bigger fellah of his white brother, usually equipped with something large - such as axes.
Survivability: - Low/Average
Damage: - Low (just do not let him to get your low AC characters..)
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks.
Danger: - Low (but due to it's survivability annoying in groups)
Tactics: - AoE fire spells, offensive magic, or a crushing weapons, such as clubs.

Skeleton Archer - Looks like a human-size skeleton with a bow.
Survivability: - Low
Damage: - Low/average (just do not let him to get your low AC characters..)
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks and/or fire attacks. Ice ammunition.
Danger: - Low (but due to it's damage and attack speed is VERY annoying in groups)
Tactics: - AoE fire spells, offensive magic, or a crushing weapons, such as clubs. Be careful, and have health potions and/or the protectives against an elemental attacks - such as Ice and/or fire.

Bonebat - It is something like a gargoyle.
Survivability: - Low
Damage: - Low
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks. Paralyzing attack. Many attacks per round. Frozen attack.
Danger: - Low (careful, in combination with Skeleton Archers their paralyze is very deadly)
Tactics: - If you see that powerful enemy or archers focusing same target as Bonebat - fall back.. and try to do something to make a different targets for them. vulnerable against "Disintegrate" and even slashing weapon.

Tattered Skeleton - The big armored skeleton.
Survivability: - average
Damage: - Low/averaged (just do not let him to get your low AC characters..)
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks.
Danger: - Low (but due to it's survivability annoying in groups)
Tactics: - AoE fire spells, offensive magic, or a crushing weapons, such as clubs, anything that hold the undead or the stuff will be useful - such as "Web".

Bladed Skeleton - Looks like a large bone beast with a human skull and the huge fangs.
Survivability: - High
Damage: - High
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks.
Danger: - High
Tactics: - This is a frigging tank, high damage, high armor, high HP, dangerous beast - better do not focus it first (or even more - just avoid it...), also they are vulnerable to "Disintegrate". Any protections against meele damage and/or Evil will be useful.

Shadowed Soul - Brown flying dude in the hood.
Survivability: - Low/Average
Damage: - Average
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks. Flying creature, cannot be entangled or webbed. Continuous spam of HP drain stuff. Immunity to the normal weapons. Can support it's allies with a spells like a "Haste", transforming Bladed Skeleton into a killing machine i.e.
Danger: - Low/Average (Still this creature is a very annoying in the mass battles)
Tactics: - Blow up this dude with horrific AoE spells, fire stuff and lightning works perfect.

Skeleton Mage - Fancy look like skeleton.
Survivability: - Low
Damage: - Average
Special Abilities: - As the all undeads, well protected against anything piercing and slashing, probably have some immunity to ice attacks. Weak spell arsenal that including some very dangerous AoE such as "Stinking Cloud" which can easily throw your magicians on the floor and = Game Over.
Danger: - Low, and High when covered by fighters.
Tactics: - You primary target along with Archers, kill it fast or run and run from it's AoE... Also is useful some anti-AoE stuff, like a "Zone of Sweet Air", all magic resistance stuff is a very useful also. To disable those guy, you can use "Remove Magic" and then focus fire on it.

Well right over the corner the bucket of undeads will awaits for your party - and this is not an easy battle, but not so hard to make a guide for it. Just take a good position for a party, and do not catch in your AoE those frigging flaming fist guys.
Something like that



If will be necessary, fall back and regroup your party, Do not rush! two Bladed Skeletons, two Shadowed Souls, and Skeleton Mage - this is the guys that you do not want to mess with.  



Well, I have said that I will try to not use the arsenal of a deadly spells of the avatar, in this case I failed - "Disintegrate" one by one, "Incendiary Cloud". In the end of the battle all flaming fists was alive, and my party too.
After your party will look around for a while (do not forget to send your invisible scount first! and don't rush by others), you will find a Lava Bridge, and the new bucket of enemies there... Your party probably will want to rest, after "the welcome" fight against bucket of Skeletal guys, beware! Before rest, you will need to defeat few parties of low-skeletons



Zombie - Looks like a zombie!...
Survivability: - Low
Damage: - Low
Special Abilities: - Well protected against anything crushing and piercing. Some standard undead immunities (such as against mind-affecting spells). Deceases attack. Can do serious punch in close combat
Danger: - Low
Tactics: - Blow up this dude with horrific AoE spells, fire stuff and lightning works perfect. "Hold Undead" also may help if your party will be overhelmed by Zombies!.

Ghast - This is our old friends, from bg1, looks like gray humanoid with teeth and fangs
Survivability: - Low
Damage: - Low
Special Abilities: - Some standard undead immunities (such as against mind-affecting spells, Ice, etc). Paralyze attack.  
Danger: - Low
Tactics: - Nothing special, just do not let this guys to reach your low HP chars.

Greater Ghast - Enhanced version of the ghast - much more dangerous in mass battles.
Survivability: - Low
Damage: - Low
Special Abilities: - Some standard undead immunities (such as against mind-affecting spells, Ice, etc). Good paralyze attack.  
Danger: - Low
Tactics: - Better try to use something horrific on this guys, before they will reach your party in the mass battle, coz their immobilizing attack can easily break any of your tactics... Some protection against paralyze will be good too.

Wight - The tall guy with a fancy hair-cut, or whatever it is..
Survivability: - Low
Damage: - Low
Special Abilities: - Well protected against crushing damage. Some standard undead immunities (such as against mind-affecting spells, Ice, etc). Some special attack, I do not know what it does.    
Danger: - Low
Tactics: - Nothin special, focus and defeat.

Mummy - The tall gray guy.
Survivability: - Average
Damage: - Low/average
Special Abilities: -  Lot of immunities, including normal weapon. "Aura of Fear". Deceases, and perhaps some special attack too. Can do serious punch in the close combat.
Danger: - Low
Tactics: - "Resist Fear" + fire damage.

Cold Wight - The bluest brother of the wight-guys.
Survivability: - Average
Damage: - Low/average
Special Abilities: -  Lot of immunities, including normal weapon. "Energy Drain" attack .
Danger: - average
Tactics: - In the large battles, this guys is very annoying due to "Energy Drain" attack, and they will focus your casters/healers etc. "Neither Plane Protection", and anything that can hold them (such as "Web")

Imbued Wight - A very tall guy with a fancy head.
Survivability: - Average/high
Damage: - Average
Special Abilities: -  Lot of immunities, including normal weapon. "Magic Missile" attack. Very good damage in the close combat
Danger: - Average
Tactics: - "Shield", resistance bonuses, anything anti-close combat. Better to damage this creature from a large distance...

When you will start a battle on the lava bridge - do not forgot about NPP and this dangerous Cold Wights, to do no get into a situation, when the half of your party is energy-drained, as I have. :/ .



During further exploring you may face another enemies.

Fire Beetle - Looks like a small horned beetle.
Survivability: - Very Low
Damage: - Low
Special Abilities: - Perhaps immunity to fire.
Danger: - Very Low
Tactics: - Beware of large group of this guys.

Boring Beetle - Looks like a large horned beetle.
Survivability: - average
Damage: - Low
Special Abilities: - Unidentified.
Danger: - Low
Tactics: - Beware, few those beetles can become some serious meele force.

Magma Mephit - Looks like a something dark-red colored with wings.
Survivability: - Low
Damage: - Low/average
Special Abilities: - Immunity to fire, continous spam of small firebolt.
Danger: - Low
Tactics: - "Resist Fire and Cold" + or something similar, take care about your low hp char-s Mephips will focus them with fire bolts!

After you faced beetles and Mephits (or before), be preapared for a serious battle - the spectral undead awaits!

Orchid Jelly - Another friend from the bg1, something very green and jelliesh.
Survivability: - Low
Damage: - Low (high in range combat!)
Special Abilities: - Very dangerous in range combat.
Danger: - Low
Tactics: - Close to the jelly as fast as possible, take your low HP characters out from a range of jelly ranger attack..

Shadow - Our old friend from bg2, - looks like something transparent.
Survivability: - Low
Damage: - Low
Special Abilities: - Lot of immunities. Invisible creature (immune to the direct acting spells such as "Chromatic Orb")
Danger: - Low
Tactics: - Use something that include fire damage. Beware of large groups of this creatures!

Wraith - Looks like a shadow - but little bit larger
Survivability: - average
Damage: - average
Special Abilities: - Lot of immunities. Invisible creature (immune to the direct acting spells such as "Chromatic Orb"), this is including immunity to the normal weapon. Strength draining attack. Invisibility.
Danger: - average
Tactics: - Same as against shadow - fire damage. Sometime anti-invisibility spells is works fine.

Greater Shadow - Looks like a tall transparent dude in the hood.
Survivability: - Average
Damage: - average
Special Abilities: - Lot of immunities. Invisible creature (immune to the direct acting spells such as "Chromatic Orb"), this is including immunity to the normal weapon. Slowing attack. Not a bad damage. Invisibility.
Danger: - average
Tactics: - Lighting and fire works ok. Anti-invisibility spells.

Unsleeping Guardian - Like a Greater Shadow, but more white.
Survivability: - Average
Damage: - Average
Special Abilities: - Lot of immunities. Invisible creature (immune to the direct acting spells such as "Chromatic Orb"). Freeze-slow attack. Dangerous in the close combat
Danger: - Average
Tactics: - Focus this guy with a most powerful meele fighters that you have, beware! it's freeze attack is deadly to your low HP characters, the resistances against Ice is recommended.

If you will solve some color riddle (you need to find a torch first), and you will found a room - be prepared for another tough battle against Skeletal + Spectral undeads!
After defeating a spectre group, you will face some Mercenaries party, well if you have defeated spectres, the mercenaries will be not a big problem, just be careful about their archers and mage that can cast "Time Stop"!. After mercenaries much more dangerous party of the skeleton guys awaits...

Burning Skeleton - Looks like a red son of the preacher man skeleton.
Survivability: - Low
Damage: - Low/Average/high
Special Abilities: - Some udnead standard immunities, especially against fire.
Danger: - average
Tactics: - Be very careful about burning archers, their fire arrows can kill anything with a few hits! Any resistance to fire will be a very useful. "Cone of Cold" works perfect on them, or the any other ice-damaging stuff.

Well, probably you want to climb up above, by a rope, and there you will a very tough battle... Be prepared before you will touch some sarcophagus. Well what I can say about that battle - you will need a hell bucket of damage if you don't want to get your meele fighters into a big troubles, Wraith + Unsleeping Guardian + Greater Shadow + lot of Angry Spirits is a pretty dangerous combo. Besides, I don't like to rob a graves. So..

Angry Spirit - Enhanced version of a Shadow, with more HP - much more dangerous
Survivability: - Low
Damage: - Low
Special Abilities: - Lot of immunities. Strength sucking.
Danger: - Low (Average in groups)
Tactics: - I have found only "Fireballs" and similar stuff useful.

After the location is fully explored, the only one way left - further. The main "bad guy" with the party of mercenaries awaits - beware! Mostly that party is weak in close combat, but they are very dangerous in range combat, the main point do not get involved in battle in the huge room, it will be better to fight in the narrow passage. Be careful about mages.. In general, they are more weak than their undead protector was.
So it is looks like the started location is explored, the all subquests is done, and to move further, just do not forgot to give Imoen those bucket of "Bhaal literature" that have found.  

Ducal Palace

Location Difficulty: Low.
Location Description: Looks like a building with a fancy interior.
Harmless Enemies: Some guys, don't want to spoil.

Ahh, the old-bad Ducal Palace, where the horrible-horrible things happens in BG1.
Be careful to get lock your char into a small room... My magicians with 47 hp has been killed once because of that.  

Three Old Kegs

Location Difficulty: Casual.
Location Description: Streets with a huge tavern full of refugees, thugs, and other even more dangerous "persona".
Harmless Enemies: Thugs.

Well, there is one difficult fight, not difficult because of dangerous enemies, or soemthing like that, but difficult because of the streets full of innocent peoples (NPC), the is annoying like a bloody hell itself, when you tryin' to maneuver or run from something, they will block a way of your avatar, and g-o. and then, if you are playing for a magicians - you will be not able to use the any of AoE spells... and was a main spells of my magician, the only spells that left remembered, so I decide not rest. Anyway after some reloads, the battle has been finished, no innocent NPC suffers any damage, and the evil thugs has been punished - the jsutice has been restored, me very happy ^^. Used items - 5x "Wand of Fear", few healing potions, and lot of arrows from my avatar's soldier "companion" and many bolts from the Safana's crossbow. Used spells - 1x scroll "Magic Missile", and "Detect Invisibility" x1.




Elfsong Tavern

Location Difficulty: Casual.
Location Description: Large semi-sphere building, and the tavern around a streets.
Harmless Enemies: Thugs.

This is the place where you bought some supplies, just do not forgot left 1 000 gold, this is for the case, if you want to solve some quests with a good and justice way. And do not forgot to hear some rumors, my char is not drinking any alcohol, so in this case I have used Safana ^^.


Iron Throne

Location Difficulty: Casual.
Location Description: The famous building where so many horrible things happens in BG1
Harmless Enemies: Do not want to spoil.

Interesting reincarnation of such place .

Flaming Fist Headquarters

Location Difficulty: Casual.
Location Description: Looks like a barracks + jail.
Harmless Enemies: Do not want to spoil.

Pretty large jail, where you can found some funny moments.

Coast Way Crossing

Location Difficulty: Average.
Harmless Enemies: some animals, some undeads.

Looks like a park or a wood, with a cool atmosphere. Just advice better scout this location with a invisible Thief or something like that, or your party will be in trouble. Interesting that some 'unresolved' quests from the previous location dissapeared, but Idkn, I think I have closely searched for the any solutions, perhaps this quests will appear again.

Sword Spider - Our old friend from the BG1, looks like a large dark spider
Survivability: - Low
Damage: - Average
Special Abilities: - Some annoying immunities, including to "Web", high attack speed, piercing damage.
Danger: - Low (Average in groups)
Tactics: - Do not even try to attack this guy with somebody that have no heavy armor, dangerous in groups AoE, or something that can low resistance is useful.

Gargantuan Spider - Large spider with orange back
Survivability: - average
Damage: - High
Special Abilities: - Some annoying immunities, including to "Web", high attack speed, piercing damage, can entangle single char from a large range, unconscious attack.
Danger: - Average (High in groups)
Tactics: - Do not be tricked by not danger look of this monster - it is tough and dangerous guy, 2 spiders can eat ~100 hp by seconds! "Greater Malison", "Slow" or something like that will be useful.

Coast Way Crossing - Dwarven Dig Site

Something like Nashkel mines, wide passages. This location is not easy - fielled with the many kinds of undead. As for myself, I decided to pick another Cleric in party for this location, coz' I don't want to disturb Boo & Co. Be well prepared to battles against tough undeads, including even some spectral. Examples - dangerous Cold Wight, Wraith - so the any protection, restoration, etc, will be useful.  

Carrion Crawler - Our old friend from the BG-series, looks like a huge worm with small legs.
Survivability: - Very Low
Damage: - Very Low
Special Abilities: - Some immunities (mind spell etc), rapid attack rate. Paralyse attack.  
Danger: - Very Low (Low/Average in groups with other undeads)
Tactics: - Target them and defeat them.

Mutated Crawler - Enhanced version of carrion, dark colored.
Survivability: - Low
Damage: - Very Low
Special Abilities: - Some immunities (mind spell etc), rapid attack rate. Paralyse attack.  
Danger: - Very Low (Low/Average in groups with other undeads)
Tactics: - Target them and defeat them.

Neo-Otyugh - Looks like a... monster with two large tentacles and huge mouse.
Survivability: - Very High
Damage: - Very High
Special Abilities: - Lot of immunities, including to normal missile weapon. Decease attack, slow attack. In general - it is a killing machine in close combat .  
Danger: - Average
Tactics: - This monster is slow. Any offensive magic that you have. This monster is vulnerable to acid attacks. Usually Iam not using any of the acid and poison weapon, but in case of undead and such monsters as this one, I made an exception.

Umber Hulk - Looks like something big, and green or dark blue.
Survivability: - Average
Damage: - High
Special Abilities: - Some immunities, including to "Web". Continuous spam of  "Confusion" on single target, Very fast movement speed.
Danger: - Average
Tactics: - Nothing special, but you will need lot of luck or a good fighter + summons, and lot of ranger damage... Also some protective/enhancement magic such "Chant" works very good.

Coast Way Crossing - Dwarven Dig Site - Library level

Be prepared for battle against annoying archers. And also prepare your anti-fire magic...

Fire Mephit - Enhanced version of lava dude.
Survivability: - Low
Damage: - High
Special Abilities: - Fire immunity. Can fly. Very annoying spam of somekind "Agannazar's Scorcher"
Danger: - Average
Tactics: - "Resist Fire and Cold" + anything that have ice damage. Beware, even with resistance, few mephits can focus single target - and game over.

Lesser Fire Elemental - Looks like a tall burning fellah.
Survivability: - Low
Damage: - High
Special Abilities: - Fire immunity. Fire attack.
Danger: - Low
Tactics: - Do not let this guys to attack anything that have no heavy armor, they are truly killers for magicians and thieves. Anything that have ice damage working perfect.

Fire Salamander - Looks like a grey tall snakeman  with horns and equipped with a large spear.
Survivability: - Low
Damage: - High
Special Abilities: - Fire immunity, immunity to normal arrows, immunity to "Web", somekind of fireshield. Fire attack. High attack speed.
Danger: - Average
Tactics: - Annoying swift guys, can kill anything an everything in close combats. Use something that can invoke cold damage. "Enhanced Weapon", and this creature is vulnerable to "Flesh to Stone" spell.

Be careful about archers ambush through a windows.
That is I called normal battle!



and this is was only part of the entire confrontation, the conclusions - don't mess with a broken portal.

I don't want to spoil, but be careful, son of the preacher man portal is annoying thing, if you will don't get in the same trap, as frostysh and don't realize what you need to do, very quickly your party will be overwhelmed by monsters. Son of the preacher man Salamanders swallowed the munition +2 supply of ma' party ;/.

Bronze Sentry - A walking bucket of armor with the red glowing eyes.
Survivability: - High
Damage: - High
Special Abilities: - Fire immunity, immunity to normal weapon. Good resistance against any piercing and slashing weapon.
Danger: - Average
Tactics: - This fellah is not very fast, but have the armor like a tank, and can do a very painful punch in close combat - be careful! Acid and Cold types of damage working ok. Perfect target for the offensive spells.

Be careful with doors, there is alot of dangerous undeads of the any kind, even a spectral guys can appear.
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