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Heroes Community > Summoners Academy > Thread: Battle Tower creatures list
Thread: Battle Tower creatures list This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted February 26, 2017 08:32 PM

You could place it onto a website, like this one.

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AxeTerio
AxeTerio


Adventuring Hero
posted February 26, 2017 11:45 PM

dulkan said:


This is a great start! If everybody contributes, we could get a creature compendium filled up pretty fast.

Three more suggestions:

Add a column called "special ability attribute". While most specials are based on pwr, some aren't.

We need some way to add creature evolutions, maybe make the first column the base creature and on the second column the evolution. The special does get more powerful with evolution.
Alternatively, we could put the name of the base creature in the frst column, the names of the evolutions on another and just list the special abilities for the max evolution, as this is the most relevant anyway and will avoid redundancy.

Finally, a listing of the creatures base attributes on max lvl would be great.

Maybe, you could create a working copy, so several people can work on this document?


Okay, try this one:
https://docs.google.com/spreadsheets/d/1aHcXRFpp9GrdIeHaNTdSeRYOuRRlLcWhzDwHFwqSfyQ/edit?usp=sharing

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AxeTerio
AxeTerio


Adventuring Hero
posted February 26, 2017 11:53 PM
Edited by AxeTerio at 23:56, 26 Feb 2017.

Galaad said:
My bestiary (will keep updating)


Manticore

What Affinity is he?
Of those pictured, how many dupes in total did they take, 27?
Are the rewards listed in order in which they unlock?
How many dupes did the Epics and Legendaries take at each reward level?

EnergyZ said:
You could place it onto a website, like this one.


That would be really cool, kinda thought those would be for the "pros"

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 27, 2017 12:02 AM
Edited by Galaad at 00:03, 27 Feb 2017.

AxeTerio said:
Manticore

What Affinity is he?
Of those pictured, how many dupes in total did they take, 27?
Are the rewards listed in order in which they unlock?
How many dupes did the Epics and Legendaries take at each reward level?


What do you mean Affinity?
Yes the rewards (assuming you refer to awakenings) are listed in order, from top to bottom like in the game.
Sadly after you've awaken, it doesn't show anymore the number of dupes needed and I don't remember. Usually I think it's between 20-30 to fully awaken a creature. I think for Legendary it's less but I only have access to the Phoenix reqs right now, I'll add them later, before they disappear as it evolves.
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted February 27, 2017 12:26 AM

AxeTerio said:

That would be really cool, kinda thought those would be for the "pros"


Nah, everyone can edit and contribute.

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AxeTerio
AxeTerio


Adventuring Hero
posted February 27, 2017 12:53 AM
Edited by AxeTerio at 01:05, 27 Feb 2017.

Galaad said:


What do you mean Affinity?


Red, Green, Yellow, etc

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hayenne
hayenne


Known Hero
posted February 27, 2017 09:48 AM
Edited by hayenne at 09:49, 27 Feb 2017.

AxeTerio said:
Galaad said:


What do you mean Affinity?


Red, Green, Yellow, etc


Galaad said:

BTW @AxeTerio, Manticore is yellow, I'll add the color dots next to the names when I get time.



I just noticed how close does CQ's manticore resemble the one from HoMM 3 (without the upgrade). You really can tell the same guys developed the game!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 27, 2017 09:53 AM
Edited by Galaad at 09:54, 27 Feb 2017.

hayenne said:
I just noticed how close does CQ's manticore resemble the one from HoMM 3 (without the upgrade). You really can tell the same guys developed the game!


Gimme a screenshot (via HCM/Instant Message) if you have it I'll post it next to the fully evolved one for comparison.

I'm always mesmerized by the creatures animations and effects around them, which we can't see in the screenshots.
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dulkan
dulkan


Known Hero
posted February 27, 2017 07:31 PM

AxeTerio said:


How many dupes did the Epics and Legendaries take at each reward level?


For my emerald drake (epic) it's the following

* + 25% dmg vs yellow - 1 dupe
+ 5% luck - 1 dupe
* +10% PWR to the poison effect - 1 dupe
+ 15 max level - 1 dupe
* + 25% dmg vs yellow - 2 dupes
+ 5% HP - 2 dupes
* +25% chance to detonate dots - 2 dupes
+ 5% PWR - 2 dupes
* +25% chance to detonate dots - 3 dupes

Total of 15 dupes to fully awaken.

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AxeTerio
AxeTerio


Adventuring Hero
posted February 28, 2017 06:02 AM

dulkan said:
AxeTerio said:


How many dupes did the Epics and Legendaries take at each reward level?


For my emerald drake (epic) it's the following

* + 25% dmg vs yellow - 1 dupe
+ 5% luck - 1 dupe
* +10% PWR to the poison effect - 1 dupe
+ 15 max level - 1 dupe
* + 25% dmg vs yellow - 2 dupes
+ 5% HP - 2 dupes
* +25% chance to detonate dots - 2 dupes
+ 5% PWR - 2 dupes
* +25% chance to detonate dots - 3 dupes

Total of 15 dupes to fully awaken.


Cool, thx

We got 19 monsters on the Awakenings Table already

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hayenne
hayenne


Known Hero
posted February 28, 2017 05:28 PM
Edited by hayenne at 07:51, 01 Mar 2017.

Some more stats on awakenings:

Treant:

* Special ability: +1 turn silence to adjacent targets (1)
+5% DEF (1)
* +10% DEF (1)
+15 to max level (1)
* Passive: -25% damage taken from silenced enemies (2)
+5% HP (2)
* + 10% HP (2)
+5% HP (2)
* Passive: -25% damage taken from silenced enemies (3)


Yellow Drake:

* Special ability: +25% damage vs blue creatures (1)
+5% DEF (1)
* Special ability: +15% ATK debuff and +2 duration (1)
+15 to max level (1)
* Special ability: +25% damage vs blue creatures (2)
+5% HP (2)
* Special ability: +10% crit chance vs debuffed (2)
+5% HP (2)
* Special ability: +15% crit chance vs debuffed (3)


Centaur:

* Special ability: +25% chance for initial 6 hits to ignore DEF (1)
+5% DEF (1)
* Special ability: +20% Fatigue debuff for 3 turns on final hit (1)
+15 to max level (1)
* Special ability: +25% chance for initial 6 hits to ignore DEF (2)
+5% DEF (2)
* +10% HP (2)
+5% HP (2)
* Special ability: +20% to Fatigue debuff (3)


Looks like all Epic creatures have the same amount of creature cost to awaken, so we don't really need to mention them for all the creatures.

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ANcientDRuids
ANcientDRuids


Famous Hero
(Andruids for short)
posted March 01, 2017 04:40 AM

UGH! Yeah! The Treant made ALL the difference in 49th. But consequential skill attacks from Succubus Queen and two Elemental Lords certainly did contribute. Still, in the end it was kinda like a lottery.

Awakening:

Clockwork (drill robot):

+50 DEF (1)
+500 HP (1)
+10 DEF debuff, +1 duration (2)
+5 level cap (2)
+500 HP (2)
+20% debuff resist (3)
+10 level cap (3)
+1 ability charge (4)
+500 HP (4)
+20% debuff resist (5)

Don't all creatures on a given tier have a set amount of awakening slots? It would be 27 for a Rare.

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AxeTerio
AxeTerio


Adventuring Hero
posted March 02, 2017 04:25 AM

hayenne said:

Looks like all Epic creatures have the same amount of creature cost to awaken, so we don't really need to mention them for all the creatures.


Done, thx
Agreed, updated

ANcientDRuids said:

Don't all creatures on a given tier have a set amount of awakening slots? It would be 27 for a Rare.


Done, thx
It appears so, updated

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AxeTerio
AxeTerio


Adventuring Hero
posted March 11, 2017 07:55 PM
Edited by AxeTerio at 20:23, 11 Mar 2017.

Had a little time to sit down with the spreadsheet

There hasn't been any updates other than my own.

The updates I did to the master sheet converted over to the Copy once so I thought it would keep working that way. I've done more updates (see above) to the master but they did not automatically convert over to the Copy one.

Google sheets also doesn't update formatting when I copy/paste so keeping an extra sheet for others to view/update may not be effective.

I will work with it later to see if it can be fixed. If not, I'll delete the copy and just keep the master for viewing (if anyone still looks at it   )

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hayenne
hayenne


Known Hero
posted March 14, 2017 10:41 AM

Tower 16 is a fantastic place to farm, added that to the OP.
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markmasters
markmasters


Famous Hero
Dragon of justice
posted March 14, 2017 12:01 PM
Edited by markmasters at 12:10, 14 Mar 2017.

Even though I do not post here much don't think I don't use it, this is a great place and I reguarly look up where I can get a certain creature!.

I really should post some of my own creatures soon

The google doc document is awesome thank you for that, I see I can't add stuff myself so you might soon get a request do update if I post here or do you prefer another way for it?

Got a creature to share:

Vampire (vampire lord, vampire overlord).
attack type : scholar
stats (fully evolved and fully filled with totems): HP 11000, pwr 2415, atk 1700, def 1850, luk 1900, mp 135.
special: Deals 300% PWR damage (single target), replenishes 30% of damage done AND heals 20% of current HP

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 16, 2017 12:42 AM

Oh yeah I keep forgetting to say, lvl 12 is great for farming Dragonlings. Fully awakened ones are definitely worth it.
Yeah, small creatures, not so trivial.
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hayenne
hayenne


Known Hero
posted March 16, 2017 09:25 AM

Galaad said:
Oh yeah I keep forgetting to say, lvl 12 is great for farming Dragonlings. Fully awakened ones are definitely worth it.
Yeah, small creatures, not so trivial.


Do they even appear on level 12? It's a white and green level.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 16, 2017 09:37 AM

hayenne said:
Do they even appear on level 12? It's a white and green level.


Well dragonlings are green lawl



I usually only farm the levels when there is increased drop rates though.
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hayenne
hayenne


Known Hero
posted March 16, 2017 10:47 AM

I believe we are lost in translation lol



The creature you show is called "Horned Dragonling". I'll update the original post.
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