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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: "Stimulating" H3 towns in H4
Thread: "Stimulating" H3 towns in H4
AnkVaati
AnkVaati


Known Hero
Nighonese National Front
posted February 26, 2017 12:09 PM
Edited by AnkVaati at 12:10, 26 Feb 2017.

"Stimulating" H3 towns in H4

No when we have finally have mods to change the creature line up completely and even add new towns this isn't gonna be much of a problem, but anyone ever tried making a campaign revealing around survivors of the old world, and had to come up with ways of stimulating the old nations in terms of creature line ups? This is kinda what I've come up with so far:

Inferno: Easiest one. Start as Necropolis and just do the opposite of the way they did it in the Von Tarkin campaign: disable the Ghost, Vampire and Bone Dragon dwellings. Any theoretical Kreegan freebooters from Nekross would probably still be into Necromancy and death magic anyway, so this is by far the easiest and most viable old world faction to pull off.

Dungeon: Start as Asylum. Disable orcs, have trogs and evil eyes recruitable. Disable Hydras. Not ideal, but at least the creatures all come from the same alignment. And Trogs/EE's are a pretty good alternative in any case (as are Goblin Knights, but they don't really have anything with old Nighon to do).

Fortress: Start as Asylum. Disable Minotaurs, Efreets and Black Dragons. Snatch Bron and Tazar from Stronghold. This is far by the hardest one to pull of due the complete lack of anything from old Fortress except Hydras. Throwing in the ridiculous Frenzied Gnashers instead of the 3'd level choices might help boosting it's 'reptilian' image, though this also leads to morale problems.

Old Stronghold: Start as Stronghold (lol). Disable Berserkers and harpies. Bring in Goblin Knights and... eh trolls maybe? Or mermaids? We'll probably have to live with the humanized variant here.

Conflux: Start as Perserve. Disable wolves, elves, unicorns (?) and Fairy dragons. Give them a free creature portal from start, so they can enjoy the.. Leprechauns...

Tower: Start as Academy. Disable Dwarves, have Gargoyles as recruitables. Maybe disable Dragon Golems. There isn't really much else to do here due the lack of Order neutrals (except the Evil sorceress, which is kinda cool ofc).

Castle: Start as Haven. Have Griffins as recruitables nearby. Not much else I can come up with as all the creatures are exactly the same as in H3 plus Squires and Ballistas, I kinda liked Catapults but I hardly play Life anyway.
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Baronus
Baronus


Supreme Hero
posted February 26, 2017 01:42 PM

Ive made it 2 years ago.

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Karmakeld
Karmakeld


Known Hero
posted February 26, 2017 05:35 PM

AnkVaati said:
No when we have finally have mods to change the creature line up completely and even add new towns this isn't gonna be much of a problem, but anyone ever tried making a campaign revealing around survivors of the old world


I know iLiVeInAbOx05 is working on a campaign(s) which is about The Reckoning, but I think it'll be more centered about Tarnum.
I can understand your desire to mod a line up similar to H3, but creating a campaign about the survivors, isn't that what the original campaigns were about? I believe it's been mentioned that the creatures that didn't make it to H4, are believed to not have made it at all, so I wonder why you'd want Conflux to be present?
But perhaps your intention is to create a campaign that would explain how the new factions were merged? E.g. how the Inferno survivors teamed up with the necromancer? Why the Efreets teamed up with Asylum, why Conflux teamed up with Nature etc.?

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AnkVaati
AnkVaati


Known Hero
Nighonese National Front
posted February 27, 2017 08:14 AM

I'm mostly interested in following the Nighonese and Tatalian refugees actually. Regarding the later, we know they were going to reappear for (real) H5 which some believe would have been set on Axeoth's unexplored continent of Aalondor, so they probably ended up there.

Restructuring the Warlock's Guild would be an intriguing concept for a Campaign as well, not that I think I'll ever really get done with it lol. If I'd ever have a lot of free time to spend with H4 I'll probably test the engine's limits and try making an RPG out of H4.
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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted February 28, 2017 11:40 PM

Quote:
Dungeon: Start as Asylum. Disable orcs, have trogs and evil eyes recruitable.


Really?
Try playing my mod before saying any of that, I have already done it like a year ago :v

I have also made a full inferno with 8 creatures, much better than just "disabling" dwellings...

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I think you mean "simulating" and not "stimulating".
I have also "simulated" the Cove faction from HotA.

Conflux would be easy, I could make a Conflux mod in less than a week (you don't even need the creature portal, you can make all conflux creatures as normal recruitable from dwellings) but seeing the lack of interest about the mod I have already made... not even noticed.
What is the point in making another?

Really, the existance of this thread just shows it is futile :/

Sorry for the bad vibes, it is just disheartening to see something "proposed" when you have already worked a lot in it and released it ages ago and not even seen, apparently.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted March 02, 2017 07:28 PM

"Stimulating"? Well each to his/her taste I suppose!
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