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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 ... 13 14 15 16 17 ... 20 40 60 80 100 120 140 160 180 196 · «PREV / NEXT»
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted August 14, 2017 12:23 PM
Edited by P4R4D0X0N at 12:28, 14 Aug 2017.

It's always open to debate about new spells, HoMM4+ got some different max tier spells not yet implemented in HoMM3. I personally like the HoMM4 spellsystem much more for example. Also the secondary skills are way better balanced tbh and are much more fun since you can skill them two levels more. On the other hand the balance is crap in Homm4, the units, movementpoints on adventure map, cost for buildings e.g. I also miss the upgraded units since there is just one version for every creature.

The difference between Prayer and Armageddon is a joke. +4 AT/DEF/SPEED vs fullsceene AoE Damage. And Warlocks aren't the best casters imho. Since everything about Inferno is surrounded and founded on Spellpower I would personally say Heretics are the better casters. At least Map generator prefers Star Axis on Lava-Terrain and you may build Order of Flame in every Inferno town.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 14, 2017 01:10 PM

Well Warlocks get the most spell power and has the highest chance of learning Sorcery as a class. Every Dungeon can also buy Mana Vortex which can double the potential number of spells. Elementalists are also very good spellcasters, but it would of course be OP if Conflux could learn Armageddon. But I agree new spells could be intesting, or perhaps spells from Heroes 2, 4 or 5. I would also really like a damaging level 4 or 5 AoE Water spell, Tsunami, Avalanche or how about Hailstorm.

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Ericoz
Ericoz


Adventuring Hero
posted August 17, 2017 07:36 AM

I think offense specialty is extremely overpowered. Either nerf offense (i don't think that would be good) or halve the percentage bonus per level, or make it every 2 levels. Anyone also think this way?

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only4dungeon
only4dungeon


Adventuring Hero
posted August 17, 2017 06:23 PM

Cove is overpowered as hell. I don't know how Heroes 3 hota balance looks like at the highest level of play, with hero chains and 30 minutes turns, but down here where players spend less than 5 minutes per turn Cove rolls over everything.

Their growth for lower tier units is insanely high if you take into consideration how strong they are, their 4th tier are basically swordsmen in higher numbers who also fly and 6th and 7th tier are legit dumb.

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pellish
pellish


Famous Hero
posted August 17, 2017 08:15 PM

Will the Market of Time find a place in HotA? I think it would be a very welcomed addition. Sorry if it's been asked before.

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bloodsucker
bloodsucker


Legendary Hero
posted August 17, 2017 11:27 PM

Ericoz said:
I think offense specialty is extremely overpowered. Either nerf offense (i don't think that would be good) or halve the percentage bonus per level, or make it every 2 levels. Anyone also think this way?


Yes, Offense specialty is overpowered. Yet, is still weaker then Logistics and quite close to Armorer. If you nerf it, Gundula will become a weak hero and some specialties, like Intelligence, will become better then it (on single-player). I see your point but I hate the idea.
My map would had an increase of difficulty that would make it basically impossible to beat, for instance.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 17, 2017 11:33 PM

I have nerfed Logistics and Intelligence, but not Offense as it's the bread and butter of Stronghold and Cove and not Armorer because of Fortress.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted August 18, 2017 11:08 AM

pellish said:
Will the Market of Time find a place in HotA? I think it would be a very welcomed addition. Sorry if it's been asked before.


Yeah lets hope, I really liked the WoG version of it, furthermore I hate  starting skills like Scholar for all Djinns or Marksmanship for all Elves. Would be nice to reroll some of the starting stuff! I love to play rampard but I hate to play Kyrre with Marksmanship or Mephala with Leadership.

bloodsucker said:
Ericoz said:
I think offense specialty is extremely overpowered. Either nerf offense (i don't think that would be good) or halve the percentage bonus per level, or make it every 2 levels. Anyone also think this way?


Yes, Offense specialty is overpowered. Yet, is still weaker then Logistics and quite close to Armorer. If you nerf it, Gundula will become a weak hero and some specialties, like Intelligence, will become better then it (on single-player). I see your point but I hate the idea.
My map would had an increase of difficulty that would make it basically impossible to beat, for instance.


Only 1,5-2,5% per lvl and we are fine again I guess.

phoenix4ever said:
I have nerfed Logistics and Intelligence, but not Offense as it's the bread and butter of Stronghold and Cove and not Armorer because of Fortress.


They are speaking about "specialty" Aka Corkes, Crag Hack, Gundula

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 18, 2017 11:37 AM
Edited by phoenix4ever at 11:40, 18 Aug 2017.

Yes I know, but I think the Offense skill is fine. The speciality is perhaps overpowered though, but so are Logistics, Navigation, Armorer, Archery, Intelligence, Animate Dead, Resurrection, Clone, Prayer and other stuff.

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Hellburn
Hellburn


Famous Hero
The efreet
posted August 18, 2017 07:49 PM

I just realized, that there is no Cove-themed background on map choosing screen. Is there any reason behind it, and if not - will we get one?
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Revolut1oN
Revolut1oN


Famous Hero
posted August 18, 2017 09:49 PM

How is archery, prayer or intelligence overpowered? OP is for example magic arrow specialty, the one mentioned are average at best. Maybe good only in 12 months long compstomp

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 18, 2017 10:20 PM

You really want me to explain it to you, fine I will:
Archery: (Orrin) Have you never had a high level Orrin with a full Tower army and perhaps even Golden Bow or Bow of the Sharpshooter, he can kick some ass.
Prayer: (Loynis) Yes I know Learning sucks, but that's got nothing to do with his speciality which adds +4 to +7 to your creatures Attack, Defense & Speed!
Intelligence: (Elleshar, Ayden & Andra) Having over 1000 or perhaps even 2000 mana does'nt sound good to you, really?

And Magic Arrow might give you a faster start, but after a week or two it's obsolete.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted August 18, 2017 10:49 PM

phoenix4ever said:
You really want me to explain it to you, fine I will:
Archery: (Orrin) Have you never had a high level Orrin with a full Tower army and perhaps even Golden Bow or Bow of the Sharpshooter, he can kick some ass.
Prayer: (Loynis) Yes I know Learning sucks, but that's got nothing to do with his speciality which adds +4 to +7 to your creatures Attack, Defense & Speed!
Intelligence: (Elleshar, Ayden & Andra) Having over 1000 or perhaps even 2000 mana does'nt sound good to you, really?

And Magic Arrow might give you a faster start, but after a week or two it's obsolete.


Imho Prayer isn't that super overpowered. Loynis also doesn't start with "water magic" +7 only affects lvl1+2 units (crap imho) +6 for lvl3+4 untis (very few really useful creatures lategame) and +5 for lvl5+6 units (most common lategame) I may agree with u early game and on small maps  BUT... early game spellpower and durantion is super limited same counts for spellpoints. I wouldn't say Loynis is OP.

Orrin: I agree lategame but same counts for: Neela, Kyrre, Mephala, Zydar, Gunnar, Dessa, Crag Hack, Gundula, Isra, Vidomina, Tazar, Sylvia, Voy and the Cove representants lategame. Anyway if you play multiplayer and see in thief guild whats your opponents main hero you can act, maybe also counter him or just kill the main hero early.

Intelligence: I personally give a snow about it, there are much better specialities ingame.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 18, 2017 11:14 PM

Intelligence isn't that great, to be honest. Eventually, more mana is just redundant, because you have resources where you can replenish it to full. There's only so much mana you can spend before you encounter such a replenishment source.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 18, 2017 11:22 PM

In multiplayer, intelligence is crap as you don't have enough time to use its bonus, however in well made custom maps vs AI -where you have to keep all army intact from one battle to next, intelligence is one of the top skills to have.

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Revolut1oN
Revolut1oN


Famous Hero
posted August 18, 2017 11:30 PM
Edited by Revolut1oN at 23:34, 18 Aug 2017.

phoenix4ever said:
You really want me to explain it to you, fine I will:
Archery: (Orrin) Have you never had a high level Orrin with a full Tower army and perhaps even Golden Bow or Bow of the Sharpshooter, he can kick some ass.
Prayer: (Loynis) Yes I know Learning sucks, but that's got nothing to do with his speciality which adds +4 to +7 to your creatures Attack, Defense & Speed!
Intelligence: (Elleshar, Ayden & Andra) Having over 1000 or perhaps even 2000 mana does'nt sound good to you, really?

And Magic Arrow might give you a faster start, but after a week or two it's obsolete.


As i said, only compstomp viable strategies you propose. Useless from balancing point of view which is based on pvp experience

Orrin with tower for example can be interesting choice when playing comp, still lvl 20 orrin stand no chance vs any barbarian, demoniac or any other decent might hero, as endgame battles are all about melee and shooters are redundant

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted August 19, 2017 10:29 AM

Quote:
Orrin with tower for example can be interesting choice when playing comp, still lvl 20 orrin stand no chance vs any barbarian, demoniac or any other decent might hero, as endgame battles are all about melee and shooters are redundant

Give me Orrin and ten pieces of wood and ill win you any tournament.
Joking aside, level 20 Orrin with reasonable amount of titans/cyclopses (HotA) can beat the crap out of any hero. Not to mention the fact that he starts with 2 good skills and his specialty makes the early game easier.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted August 20, 2017 10:40 PM

Some "new" old stuff... with some changes to HoMM4 to fit in HoMM3

Logbook of the Master Sailor (HoMM4, major, misc) - Gives your hero the spells "Summon Boat" and "Scuttle Boat" and raise the movement points on sea by 25%
Ring of Protection (HoMM4, treasure, ring) - +2 Defense
Wizards Ring (HoMM4, major, ring) - Increases the hero's spell points by 25, and regenerates +1 spell point per day.
Amulet of Fear (HoMM4, major, neck) - There is a small chance that enemy units freeze in fear
Ring of the Elementals (HoMM4, major, ring) - All Summon Elemental spells create twice as many creatures as normal (max. 100)
Mirror of Revenge (HoMM4, major, ring) - Grants all units "Magic Mirror" Spell

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revolut1oN
revolut1oN


Famous Hero
posted August 20, 2017 10:49 PM

OrrinIsTheBest said:
Quote:
Orrin with tower for example can be interesting choice when playing comp, still lvl 20 orrin stand no chance vs any barbarian, demoniac or any other decent might hero, as endgame battles are all about melee and shooters are redundant

level 20 Orrin with reasonable amount of titans/cyclopses (HotA) can beat the crap out of any hero. Not to mention the fact that he starts with 2 good skills and his specialty makes the early game easier.


he has crap profession (knight)

and you realise that by the time he is level 20 all endgame battles actually tend to start melee engagement max 2 turn? Shooters in fb are useless lol

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 20, 2017 10:51 PM

OrrinIsTheBest said:

Give me Orrin and ten pieces of wood and ill win you any tournament.
Joking aside, level 20 Orrin with reasonable amount of titans/cyclopses (HotA) can beat the crap out of any hero. Not to mention the fact that he starts with 2 good skills and his specialty makes the early game easier.


Shooters are generally slow and easy to block thus inn MP archery -as specialty- hardly can shine, if your opponent is prepared.

WCL tournament statistics for "best hero" shows Orrin is very often picked as main -people are fooled by his specialty, therefore he has a high PI, the 8th from complete hero list. But if you look closely, his ratio win/loss is behind all barbarians. Of course he can get an optimal build too, but not so often as a barb.

http://www.heroes-iii.com/stat_all1.php

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