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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 ... 36 37 38 39 40 ... 60 80 100 120 140 160 180 196 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 13, 2018 05:20 PM

^^ Or Sandals Of The Saint +8, but Helm Of Heavenly Enlightment +24!!!

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Lth3
Lth3


Known Hero
posted June 13, 2018 05:48 PM

though it's part of the combination

seems like Boots of Polarity and Endless Sack of Gold are not on par to the Relic category

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bloodsucker
bloodsucker


Legendary Hero
posted June 13, 2018 05:51 PM
Edited by bloodsucker at 17:53, 13 Jun 2018.

OrrinIsTheBest said:
This was on my mind for a while but was too lazy to type it out
I believe all the resource/gold bonus artifacts should be leveled down,like: from relic to major,from major to minor and from minor to treasure artifact.

What? Ok, Sack is relic and Goose too but the combos these artifacts allow are incredibly powerful when well used and in maps different from the ones created with Jebus (and others, of course) template. Reduce the levels will make them more common, I think. On the other hand, there is the risk of purse becoming a stupid quest artifact.
BTW, could it be made that the templates stop spawning quests? They tend to make unique extremely important artifacts like the mana and moral ones.

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Lth3
Lth3


Known Hero
posted June 13, 2018 07:03 PM

bloodsucker said:
BTW, could it be made that the templates stop spawning quests? They tend to make unique extremely important artifacts like the mana and moral ones.

from the original HotA Documentation:

"Seer Huts cannot require artifacts that are part of a combination artifact."

http://h3hota.com/en/documentation

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bloodsucker
bloodsucker


Legendary Hero
posted June 14, 2018 06:14 AM

Maybe they forgot to include the Wizard's Well or something cause I'm pretty sure I found one asking for the Mystic Orb of Mana recently. I never actualized after the change to the new Resistence, though.

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted June 14, 2018 09:47 AM

Lth3 said:
OrrinIsTheBest said:
This was on my mind for a while but was too lazy to type it out
I believe all the resource/gold bonus artifacts should be leveled down,like: from relic to major,from major to minor and from minor to treasure artifact.

good one. but i guess Purse can't be reduced to treasure, because 500 gold is a big boost for artifact that you can get so easily. personally, i would leave them all in Major category

In custom maps it might be important but in random maps if you don't manage to find combo you're doomed to sell those arties regardless because towards the end you need to hire as much as heroes to clear the objects that you rather not go into with main.

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portus
portus


Adventuring Hero
posted June 14, 2018 09:56 AM
Edited by portus at 09:57, 14 Jun 2018.

Lth3 said:
hypothetically you are paying from the cash your opponent is gonna get by taking your town anyway. where is the sense here


I'm aware that losing the castle is enough payment, but I guess this would be more complex to script because you'd have to make an exception to the standard rules of surrendering. I'll give it a try someday.
Needless to say, in this idea, in order to even be able to surrender the castle, you need to own another castle at least. Somewhere to retreat to.
____________
Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)

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Djangoo
Djangoo


Adventuring Hero
posted June 14, 2018 10:09 AM
Edited by Djangoo at 10:09, 14 Jun 2018.

If you could teach the AI to teleport to allied towns, not just their own, that would be a great feature, not sure if it is possible.

Also +1 to Mana Vortex, AI never builds that. (but this is known bug for long, probably team would have changed it if possible)

The AI does build all the mage guilds, but it needs tons of resources. I think it likes to have something like 50+ of each before it builds mage guild 4+ from my experience.

And I really look foward to upcoming changes to magic in HotA!


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Lth3
Lth3


Known Hero
posted June 14, 2018 03:13 PM
Edited by Lth3 at 15:14, 14 Jun 2018.

OrrinIsTheBest said:
In custom maps it might be important but in random maps if you don't manage to find combo you're doomed to sell those arties regardless because towards the end you need to hire as much as heroes to clear the objects that you rather not go into with main.

i did not understand what you had in mind here

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted June 14, 2018 06:11 PM

Either vs AI or human, all serious games should finish by 4th week most of the time and there comes a moment in the game you either need certain resources to get specific spell or extra heroes to clear/capture objects to have advantage over the opponent. And how do you get them? By selling scrolls/artifacts that seem less important,including even endless sack of gold (1k per day). In addition to that +1 wood/ore art alongside with eagle eye booster are the least wanted minor artifacts so i dont think anyone will have problem seeing them treasure artifact,i mean i'd rather have inexhaustable cart of lumber as quest art instead of -1 luck..

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Lth3
Lth3


Known Hero
posted June 14, 2018 10:25 PM

OrrinIsTheBest said:
Either vs AI or human, all serious games should finish by 4th week most of the time and there comes a moment in the game you either need certain resources to get specific spell or extra heroes to clear/capture objects to have advantage over the opponent. And how do you get them? By selling scrolls/artifacts that seem less important,including even endless sack of gold (1k per day). In addition to that +1 wood/ore art alongside with eagle eye booster are the least wanted minor artifacts so i dont think anyone will have problem seeing them treasure artifact,i mean i'd rather have inexhaustable cart of lumber as quest art instead of -1 luck..

imo i would not sell +1000 gold, unless i know it is the last moment of the game. later in the game money should not be a problem, usually

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bloodsucker
bloodsucker


Legendary Hero
posted June 15, 2018 03:26 PM

OrrinIsTheBest said:
Either vs AI or human, all serious games should finish by 4th week most of the time
Unless you play only small to medium maps, I don't know what you are talking about.
At 200% you need a week to start buying more then 3 heroes and even if you can break week two, which I doubt, you still need to find a town where you can build the Artifacts Merchant, so no way map will end when you said or you need the resources that later.
Usually when I get an Artifacts Merchant I already have enough useless spell scrolls so I don't need anything else to get extra gold or some special resources.
I give u that Carts are better sold then used, same for many of the legion artifacts even if I keep one of each in the hope of assembling the Statue. But for the rest, all those Eagle Eye and low level primary skills enhancers give more then enough resources so I don't need to sell Sacks of Gold.
Sacrifice them for experience might be a totally other story, if the map is big enough to require more then one powerful hero, but that will only happen in maps that last longer then a month.

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted June 15, 2018 04:09 PM

@bloodsucker You need to watch some matches of diamond survival tournament...

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bloodsucker
bloodsucker


Legendary Hero
posted June 15, 2018 06:56 PM

OrrinIsTheBest said:
@bloodsucker You need to watch some matches of diamond survival tournament...

Link please.

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted June 16, 2018 12:30 PM

bloodsucker said:
OrrinIsTheBest said:
Either vs AI or human, all serious games should finish by 4th week most of the time
Unless you play only small to medium maps, I don't know what you are talking about.


No serious player ever plays s/m sized maps lol. And here is your link, final match of diamond survival:
https://www.twitch.tv/videos/272417589

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Lth3
Lth3


Known Hero
posted June 16, 2018 05:49 PM

OrrinIsTheBest said:
bloodsucker said:
OrrinIsTheBest said:
Either vs AI or human, all serious games should finish by 4th week most of the time
Unless you play only small to medium maps, I don't know what you are talking about.


No serious player ever plays s/m sized maps lol. And here is your link, final match of diamond survival:
https://www.twitch.tv/videos/272417589

take that vampire! he will suck your blood no more

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bloodsucker
bloodsucker


Legendary Hero
posted June 17, 2018 01:49 AM

OrrinIsTheBest said:

No serious player ever plays s/m sized maps lol.

S/M sized maps are the hardest at 200% against AI, cause you don't have the time to build up. And what I see is match that ends with GG.
What I asked for is a match at Impossible difficulty that only lasts for 4 weeks but where you have to cover the entire map terrain to take all towns and kill all heroes.
I've seen hundreds of matches similar to this one that end in the first month. To start at 200% and cover a XL map in a month, that I never saw.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted June 21, 2018 11:51 PM

I would like the feature that HD mod has to choose a hero you like from tavern. In that case the tavern building on map could be used since it has no real use actually. If this ist too powerful I'd like the option to hire at least 4 heroes there. Since you have to travel there in first place and the use of the tavern is quite limited if you have to travel there and lose movement points, while you may recruit in town too.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 27, 2018 12:18 AM
Edited by NimoStar at 00:27, 27 Jun 2018.

Speaking of Grails, the Rampart one is too weak. Getting luck you already have because of artifacts and many stating heroes start with Luck secondary skill.
Not only that but you can't have negative luck to negate, as opposite to with morale where you could have like -3, making Castle grail more worthwhile.

Also, Luck is already worse than morale since douible damage is worse than an extra round, including movement.

Quote:
- all lvl 7 units turn to Bone Dragons in the Skeleton Transformer

Not all. You shoudn't be able to turn Firebird for example because it costs less... and that would make confluc/necropolis even more OP.

Quote:
I'm gonna comment on something I've personally discussed with some members of this forums and that has being bothering me for quite some time.
Wizards!
They're supposed to be the polar opposite of barbarians — the epitome of arcane lore (remember Heroes Chronicles: Masters of the Elements; "Tarnum becomes that which he hates most, a Wizard"). However, for some bizarre reason their scaling after level 10 is this: 30/20/20/30 (instead of the traditional 20/20/30/30 for magic heroes). Why? Maybe only JVC knows, but I'd place my money on error; there's no reasonable justification for it, they're not battle mages or hybrid class. I firmly believe this should be corrected.
Think about it this way, Wizards, throughout the media (literature mainly) have always been depicted as wise men (and sometimes women), whose time is entirely dedicated to the pursuit of arcane lore, they study as magic as a scientist would physics, for examle. What on earth would operate this change of heart when they reach a certain age (a metaphor for reaching level 10)? It makes 0 sense — all of a sudden they are more interested in leading armies offensively than improving their craft? This 30/20/20/30 may suit a battle mage, or even a navigator, but certainly not a staff wielding, ponty hat, old wise man.
Please keep in mind that I am not talking about balance, neither am I trying to change the game only because I'd prefer it this way. In fact, I strongly feel they should be this way, 'cause it is the correct way — wouldn't you want it changed, if, for example, barbarians (old Crag Hack) would scale like this, 20/30/30/20, after level 10? Absurd, isn't it? Right, that's how I feel about my colleagues


I have to agree with Gandalf here.

If magic is balanced in HotA then Wizards will not lose on having more spell power instead of more attack.

Probably the case was that Alchemist was defense-based, so WIzards were given the offense.

But if magic power isn't equal to offense, then what? Magic power should be balanced to scale equal to offense for gameplay purposes (for example, changing damage spell equations to make Power more significant late game, or tweak the effects of advanced/expert mastery of magic schools to scale effects with power and not just base numbers. Currently in normal H3 at least, magic mastery just changes the base number which is useless late game because it never scales, it is just a flat bonus.)

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted June 27, 2018 01:58 AM

I'm glad people are realizing how absurd this 30/20/20/30 is for a Wizard.
Regarding your comment about spell power relevance in the late game, I totally agree with you. Indeed, once more Heroes V has improved this aspect of the game, check the formulas for ice and lightning bolt for both Heroes III and V:



Certainly, if we are to improve the magic department, we must first look at the core of issue: the magic primary skills are way worse than their might counterparts.

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