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phe
Famous Hero
Life and Freedom
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posted October 13, 2018 08:55 AM |
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Edited by phe at 09:54, 13 Oct 2018.
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@Javiduc
wouldn't it indicate that enemy is near?
@Orrin
Slayer needs more buffing (attack bonus on level: none +6, basic +8, advanced +10, expert +12) than level change...
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted October 13, 2018 09:00 AM |
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...or just make Slayer a mass spell, like I did.
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phe
Famous Hero
Life and Freedom
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posted October 13, 2018 09:08 AM |
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Edited by phe at 13:23, 13 Oct 2018.
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both…(single and mass versions separate)
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Lth3
Known Hero
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posted October 13, 2018 11:28 AM |
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Javiduc said: I think simultaneous turns could be improved if they could be active till the encounter between rivals. But when this happens blue has a disadvantage beside the obvious one that he is second in a turn based game.
I think ST could solve both disadvantages if when a player attack other, the ST is interrupted in a way that the attacker is the "new" red. I mean, he is first in the turn, and the attacked player must replay his turn. Probably difficult to implement the code for making this posible but i think it may worth it. Other situations should be consider too, for example when taking a mine...
phe said: @Javiduc
wouldn't it indicate that enemy is near?
if Red attacks Blue then Red has to replay his not current but previous turn and also has the freedom to act differently - attack again or run away for example. Then it's fair, otherwise Blue gains a slight advantage, which isn't too bad to be honest, but not good either way
if Blue attacks Red then it's fine as it is. everything is as predicted - game continues and battle is played
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Javiduc
Adventuring Hero
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posted October 13, 2018 12:12 PM |
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What I mean is that the original H3 turn system gives advantage to red. But playing simultaneos turns and modifying code, there would be a method to make the same chances for both players for the begining as turn order wouldnt be defined till one player hero attacks other player hero, mine, castle or takes a resource that already has been taken by other player. The first player in attacking or taking the resource gains turn order he is first in the order. Maybe it is imposible or too difficult to implement, just an idea that cross my mind.
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Lth3
Known Hero
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posted October 13, 2018 07:19 PM |
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if that is the case, then it is a very bad idea. you would want this in some sort of arcade game, and not a turn based game
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bloodsucker
Legendary Hero
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posted October 13, 2018 07:55 PM |
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I don't know if there is any record of single player performances but I'm finding the new score calculations a bit over the top. I almost never see a Crystal Dragon and often score unupgraded level 7.
In WoG I get an Archangel almost every time and when I played HotA for the first time I kept my hands out of the editor until I had played enough times to see what the game was about, so I got one Archangel and the rest were crystal dragons. Right now I keep replacing the last figure and the tops are all from over one year. Feels like I'm playing worst, while number of days taken tell a different story.
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nik312
Promising
Famous Hero
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posted October 13, 2018 11:56 PM |
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bloodsucker said: I don't know if there is any record of single player performances but I'm finding the new score calculations a bit over the top. I almost never see a Crystal Dragon and often score unupgraded level 7.
In WoG I get an Archangel almost every time and when I played HotA for the first time I kept my hands out of the editor until I had played enough times to see what the game was about, so I got one Archangel and the rest were crystal dragons. Right now I keep replacing the last figure and the tops are all from over one year. Feels like I'm playing worst, while number of days taken tell a different story.
Current score system actually gives an incentive for efficient play in single. It differentiates amazing playthroughs from just all-right ones. To get the highest score you basically have to make an offline-tournament run (absolute minimum of days possible while maximum of other stuff done), which may not even give the highest score on some maps. But it is more adequate than when you just get an archangel for however you complete a map.
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Rakso
Adventuring Hero
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posted October 14, 2018 12:31 AM |
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Oh, as it comes to the HotA score screen units that pop up is there any score browser calculator, BUT FOR HotA, like the one for SOD(with the enemies defeated/grail found/number of cities owned + month/week/day)? I'd love to see such a HotA score calculator or a mathematical pattern as it's a bit of annoying creating for Horn of the Abyss(for me as mapmaker) a story map, yet I got no clue of the requirements over it to obtain crystal dragon score, neither if it would be even possible.
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bloodsucker
Legendary Hero
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posted October 14, 2018 03:23 AM |
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nik312 said: It differentiates amazing playthroughs from just all-right ones.
So there are people actually gaining Crystal Dragons(?).
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avatar
Promising
Supreme Hero
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posted October 14, 2018 10:46 AM |
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Crystal Dragons in SoD? How? Hi score list was present from Restoration of Erathia. And in RoE there was no Neutral Dragons at all.
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Rakso
Adventuring Hero
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posted October 14, 2018 04:24 PM |
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Guys, In HotA max score is no archangel. You can get a score up to crystal dragon max, which is 3 levels above Archangel(Crystal dragon > Rust Dragon > Faerie Dragon > Archangel).
Also beacuse new units were added to HotA(these appear on score screen too(like haspid or Fangarm), so the whole calculation went up making reaching some scores way more difficult on HotA, than on SOD.
Also Nik reply suggested me that Crystal Dragon is actually max(Once I've got it, when testing stuff on self-made map), before I thought that there is yet Azure to be on top, but seems not, or You got to need to be some kind of Heroes 3 God, guess move like Deep Blue AI in chess
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Rakso
Adventuring Hero
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posted October 14, 2018 04:26 PM |
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Someone's post on Reddit about HotA scoring says:
"Ok, so I posted this question on the Heroes Community forums. Even though I didn't get the exact formula, I got this response from Sav, who I believe is one of the coders for the expansion:
"I don't want to describe the precise formula, but I'll make things clearer a bit.
1. Now the map difficulty (one that is set up by map creator) gives additional score: from 0 (easy) to 40 (impossible). But the grail and "defeat all enemies" give only 5 score each (instead of 25 in SoD). All random maps have normal difficulty, so the maximum possible score on them is 440 (430 without grail) (counting x2 on 200% difficulty).
2. The day penalty was changed. Now the special minimum day count is calculated depending on map size and captured town count. The victory in this limit is considered as perfect and gets no penalty. Each day after minimum adds 2 points to the penalty up to 50 points (x2 on 200%). Original game penalty is also used (but its effect is much less).
In general, to get the higher score you should do the same things as earlier: win as soon as possible, and capture as many towns as possible. Grail also gives a bonus. But now it is much harded to get the best ranks. In the end, it was a strange situation, when it was possible to get highest ranks without any challenge.""
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P4R4D0X0N
Famous Hero
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posted October 14, 2018 10:47 PM |
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As for the mass spells (again) I would like the same area of effect for haste/slow like it is for berserk spell. make it a bigger area -> Other possibility would be to rebalance the whole EXP system and learning skill. Put in skills up to grandmaster like in other parts of HoMM, in this case it would take much longer time to reach grandmaster and battlefield wide spells. I also would make armageddon an area spell inferno like range that reaches on expert/grandmaster level battlefield wide radius.
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Lth3
Known Hero
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posted October 15, 2018 09:11 AM |
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Armageddon is Armageddon unfortunately. no questions asked and no refunds accepted
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P4R4D0X0N
Famous Hero
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posted October 15, 2018 10:21 PM |
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Lth3 said: Armageddon is Armageddon unfortunately. no questions asked and no refunds accepted
Maybe, but compared to inferno (another lvl 4 damage spell) it's 5 times superior and banned for a lot of towns. The way more inbalanced imho than some gold dragons tbh.
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Orrinisthebest
Known Hero
Invest in your future.
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posted October 16, 2018 10:29 AM |
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When you review turn you can clearly see where your opponent TP'd to even if the town is in uncovered zone. I think of it as a bug since it gives you a crucial info, please fix asap.
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Lth3
Known Hero
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posted October 16, 2018 10:44 AM |
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Edited by Lth3 at 10:50, 16 Oct 2018.
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P4R4D0X0N said:
Lth3 said: Armageddon is Armageddon unfortunately. no questions asked and no refunds accepted
Maybe, but compared to inferno (another lvl 4 damage spell) it's 5 times superior and banned for a lot of towns. The way more inbalanced imho than some gold dragons tbh.
there is a reason why it's banned for certain towns. and i do not see the least bit how it is imbalanced, since you damage your own units. it merely is a tactical spell
Orrinisthebest said: When you review turn you can clearly see where your opponent TP'd to even if the town is in uncovered zone. I think of it as a bug since it gives you a crucial info, please fix asap.
but are you sure opp stays there, or he tp'd again somewhere else. also if he went under or over ground you do not see that. you can also utilize View Air to see what's going on. so it's not that bad i would say
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Orrinisthebest
Known Hero
Invest in your future.
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posted October 16, 2018 02:07 PM |
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Lth3 said:
but are you sure opp stays there, or he tp'd again somewhere else. also if he went under or over ground you do not see that. you can also utilize View Air to see what's going on. so it's not that bad i would say
I wouldn't ask for fix if i wasn't sure that it indeed is broken. View air shows all opp heroes generally while this can track any visible one.
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P4R4D0X0N
Famous Hero
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posted October 16, 2018 07:08 PM |
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Lth3 said:
there is a reason why it's banned for certain towns. and i do not see the least bit how it is imbalanced, since you damage your own units. it merely is a tactical spell
C'mon its only used with dargons or fire immune units... Very conditional true, but unreasonably strong
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