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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 ... 84 85 86 87 88 ... 100 120 140 160 180 196 · «PREV / NEXT»
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 02, 2019 10:35 AM
Edited by P4R4D0X0N at 10:38, 02 Sep 2019.

Doesnt have to be that way imho. but yeah in case you want another set.

But I may help with that At least I can post some amazon stuff I created... Funfact its a boobplate... so female only. But I guess thats to specific for HoMM





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gatecrasher
gatecrasher


Famous Hero
posted September 02, 2019 07:04 PM

suggestion for a new (only cosmetically) terrain:
A darker, less saturated Styx-like ocean for underground water bodies + battlefield for fights on it + decorational objects.

I'm inspired here by some Age of Mythology campaigns where you had to sail/cross the river Styx.

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted September 02, 2019 08:46 PM
Edited by Oddball13579 at 20:46, 02 Sep 2019.

Orrinisthebest said:
You realize extra shield means extra sword,armor and hat,right?
Not necessarily.

I'd also like to see a more underground, Styx-like water for subterranean layer and appropriate objects for it.
____________
"Just slide her down a bit farther. I could wear her like a hat." - Gnomes

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 03, 2019 05:28 PM
Edited by P4R4D0X0N at 17:31, 03 Sep 2019.

I posted something similar in my mainpost some time ago...

http://heroescommunity.com/viewthread.php3?TID=38663&PID=1306626#focus

Quote:
Nice stuff My favorites: floating islands with teleporters, dwarf treasury, Lavabiome/objects, dragon utopia variations, swamp overgrown streets, fairy realm, the jungle stuff, dragon gold/mithril worldmap treasuries, the new ore mine (super realistic), holy grounds, and the deep sea/sets for sea... I would apreaciate everything in hota <3

I personally would love the day/night cycle in homm3 like the shadowed stuff you released, every even day = day, every odd day = night and some specialities for some species. Good and evil creatures could perfer day/night for some more tactical advantages (When I attack this round its night, so my good town units are in a slight disadvantage vs. evil town, Troglodytes = no penalty on bright daylight (no eyes), Vampirelords = -15% leech in daylight, wraiths = no mana leech, e.g.). I would also like lightradius and active light for the underworld terrain (hard to implement both, at least when you program it). But thats worth another town/expansion like hota imho, maybe in combination with a deep sea or desert town. <3

Let's hope tons of it will find it's way in hota Your quality is amazing and the progress is promising...  I would really love the variety for my started G map!

maybe some little suggestions:
-Icy Ocean is something I really miss so far, maybe with some little changes on the graphics of page 7 would look great
-Lava objects are so rare, this landscape is actually the most boring imho.
-another mapobject for light sources (brighter) for underground objects.


and here...

http://heroescommunity.com/viewthread.php3?TID=40812&PID=1326854#focus

Quote:

I wrote it at another place some suggestion/themes:

-day/night switch for map (even days = day, odd days = night)
-rebalance for units based on day/night switch (vampires/ghosts night bonus/day vulnurablity, angels day bonus, trogolodytes no penalty)
-new town (theme day/night)
-dynamic light for nights (lightradius)
-new town (theme underwater)
-new town (theme cloudtown valkyries e.g.)
-new town (theme desert or switch tower to desert and create a new snow town themed by vikings)
-rebalance for existing heroes (no duplicated specialty per town, like 2xgold for necropolis nearly all creatures doubled for conflux or dual djinn for tower)
-other themes for underworld (underworld can be replaced for other realms) realm can be selected when creating the game: cloud world (can be entered via tower [see M&M4]), underworld (as it is maybe more volcanic activity, hell like), fairy globules (entered via dimensional gate: gnarly woods, world look like sphere bubbles/teardrops/floating isles in space, dimensional gate maybe required to move between spheres/isles [see ultima5 and IN-POR spell aka "blink" to get to dungeon "doom"]), deep sea (can be entered via maelstrom, lots of open space, seaplants... e.g.)


You can make a whole town out of it light/dark change... also semi dynamic light would be possible same as an additional set for every second day. It would even bring in some more PvP variety and introduce another tactical component to the game. (every odd day at night, evil creatures a lil bit stronger, while on even days good creatures would be stronger)

So the styx compound could be added, same as a new area for "heaven" or "space", same goes for deep sea content or fairy globules. I'd like this as additional Layer too. So -> normal layer, underground layer, deep sea layer, heaven/space layer would be awesome for additional content. So you may play the game in four different and/or shared layers you have to watch. Imagine 4G maps with that content Enough to play a whole year in HoMM3 time.



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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted September 03, 2019 05:38 PM

speaking of new towns, I'd like the two other "promised" towns of Cathedral and Kronwerk.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted September 03, 2019 07:44 PM

Yeah I really want Cathedral as well. I'm still undecided about Kronwerk.
____________
"Just slide her down a bit farther. I could wear her like a hat." - Gnomes

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 03, 2019 08:28 PM

Well in my opinion its too similar to inferno. I'd like some viking themed stuff for snowy areas also a desert town would be awesome and missing. Maybe I gonna build a town in blender when I have some more free time... Already have a concept

http://heroescommunity.com/viewthread.php3?TID=40812&PID=1337559#focus

Quote:

As for invisibility I would introduce it to a a new town (Viking themed) with:
*Wolves (lvl1, centaur like range/speed)
*Vikings (lvl2, tough unit)
*Javelin throwers (lvl3, ranged)
*Shamans (lvl4, female, casts regeneration for 3-4 rounds, ranged)
*Valkyries (lvl5, female, flys, 3 upgrades)
*Grendels (lvl6, fast ghostlike creature, auto-stealth every round, fragile unit with high AT like manticor/efreet)
*Thundergods (lvl7)

For stealth itself this ruleset:
-stealth unit is invisible in battle (dont see the turn at all)
-stealth unit is not directly vulnerable (It may be hit by AoE Spells, Hit by Spell means: unit is revealed again for that turn)
-stealth unit deals +25-33% more damage if it hits in stealth, but get revealed after it hits (wait that turn and let your unit get hit is possible best option to deal with invisible units)
-new spell to reveal invisible units
-new spell to stealth units
-new artifact that perma reveals all units in battle




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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted September 03, 2019 08:30 PM

Isn't Cathedral sorta the antithesis to Castle? Like what happens when religion is taken way to far and is corrupt?
____________
"Just slide her down a bit farther. I could wear her like a hat." - Gnomes

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gatecrasher
gatecrasher


Famous Hero
posted September 03, 2019 11:07 PM
Edited by gatecrasher at 23:11, 03 Sep 2019.

I wouldn't like Cathedral as shown in those drafts. It's just Castle rethemed.

Rumor has it that for Kronverk a new "rune magic" concept was planned with new spells (maybe the creature-only ones like Disease, Petrify, Ageing, Poison, Fear, Rooting..) and new mechanics.

@P4R4D0X0N Thing is, you tend to post walls of text containing a slew of incoherent and over-the-top whishes so it's not surprising nobody took notice.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 04, 2019 09:52 PM

well granted... a whole change for lighting effect is way too much to handle, same for day/night switch. But lot's of features I stated in the past are already live now, better think about this fact.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 11:01 AM

The Wizard's Well is OP, ruins Mysticism and kinda ruins Intelligence.
Why not have it recover 20% of max. mana each day. (+6 mana from individual artifacts)

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gatecrasher
gatecrasher


Famous Hero
posted September 05, 2019 12:56 PM
Edited by gatecrasher at 13:20, 05 Sep 2019.

What next? Disable all +Att artifacts because they ruin Offense?
WW is not OP, by the time you've got it your opponents will possess meaningful artifacts as well unless noobs.
If at all the regeneration could be capped at 100 spell points/day or so instead of full restoration once.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 03:46 PM

Attack+ artifacts does'nt ruin Offense, but works with it. You cannot compare those two things at all.
WW is extremely easy to assemble, just 3 Treasure class artifacts is all it takes to have INFINITE mana!

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 05, 2019 04:13 PM

Well in that case every mage guild would be OP too, since a visiting hero gets full spellpoints in town. Maps with high town density at least. Anyway... most of the Combo Artifacts are imbalanced. Maybe add a tournament rule yourself to ban them.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 04:17 PM

Mage Guilds at least require you to spend a night in a town, unless you have a Mana Vortex and Advanced Town Portal, both which are also OP btw.

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pellish
pellish


Famous Hero
posted September 05, 2019 08:20 PM

It doesn't really matter what you think is OP or not. You always play the same map and are able to tweak most of these variables as much as you want to make it fit according to your needs.

Why do you care about how the game is designed for others to play when you play against AI on the same map over and over again?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 08:26 PM

Gotta say it's unbelieveable how stubborn some people can be accepting all this overpowered stuff. Fine leave everything OP then, please bring back OP Necropolis and Conflux too.

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pellish
pellish


Famous Hero
posted September 05, 2019 08:34 PM

You are talking about dissecting a game from 1999 and seem to be ready to change just about everything so you can play ONE map. Why don't you just ban one of the required artifacts from your map so the Wizard's Well can't be acquired?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 08:39 PM

Actually I already did that, as in it is possible to assemble WW, but it does'nt give any further bonuses. But it is a bit boring to assemble it when it does'nt actually do anything, but I think the original version is very OP and again it ruins Mysticism and partly Intelligence. Why not have it give a moderate bonus so it's actually balanced...

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted September 05, 2019 09:00 PM

phoenix4ever said:
Gotta say it's unbelieveable how stubborn some people can be accepting all this overpowered stuff.


Over the last 20 years, several BIG modding platforms have emerged for Heroes 3. Why do you think they were created?


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