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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 ... 85 86 87 88 89 ... 100 120 140 160 180 196 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 09:04 PM

Well HotA has also shown (some) interest in balancing the game, so why not continue the good work.

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gatecrasher
gatecrasher


Famous Hero
posted September 05, 2019 09:40 PM

phoenix4ever said:
Actually I already did that, as in it is possible to assemble WW, but it does'nt give any further bonuses. But it is a bit boring to assemble it when it does'nt actually do anything, but I think the original version is very OP and again it ruins Mysticism and partly Intelligence. Why not have it give a moderate bonus so it's actually balanced...


As if you'd pick Mysticism anyway.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 05, 2019 09:51 PM

phoenix4ever said:
I think the original version is very OP and again it ruins Mysticism and partly Intelligence. Why not have it give a moderate bonus so it's actually balanced...


Mysticism is garbage so it cannot be "ruined". Wizard's well complements intelligence rather than "ruining" it.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 05, 2019 09:59 PM

Mysticism is not garbage in my game, it's almost as good as Intelligence actually, I pick it for main heroes often.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 05, 2019 11:00 PM
Edited by P4R4D0X0N at 23:04, 05 Sep 2019.

Still can't get the reason why you want a change for HotA... 'coz HotA will never be the game you want it to be. Your opinions are quite "strict"

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 06, 2019 07:40 AM

Well this is an idea thread, so I post my ideas here. I'm not saying all things should be exactly like I say, but perhaps some things could be taken "more in that direction".
I tried modding WW myself, but failed, therefore I post here.

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gatecrasher
gatecrasher


Famous Hero
posted September 07, 2019 09:39 AM

interface suggestion:
For skill specialists and creature specialists show the total current bonus upon right click on the speciality icon.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted September 07, 2019 10:04 AM

gatecrasher said:
interface suggestion:
For skill specialists and creature specialists show the total current bonus upon right click on the speciality icon.


Good Idea
This is how it could look like:


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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 07, 2019 08:56 PM

Hehe, you even got up to grandmaster traits... Id like that too for HotA. Its the simplest solution to nerf "expert earth magic" so in the future mass spells only on grandmaster level and everything is fine... this would also mean you may balance skills "in between" much better.

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Timmysoboy
Timmysoboy


Hired Hero
posted September 09, 2019 05:02 AM

Really like the totals for specialty.

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gatecrasher
gatecrasher


Famous Hero
posted September 09, 2019 11:23 PM

A thought on Scorpicores' paralyzation. Paralyzed units take 50% damage as if petrified by Basilisks or Medusas. Since there is no protecting stone material shouldn't they take >100% damage being unable to react to an attack?
This would Scorpicores make ever so slightly more worthwhile.

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hortu
hortu

Tavern Dweller
posted September 10, 2019 10:50 AM

Quote:
Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength.


Quote from heroes.thelazy.net

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mihaid
mihaid


Hired Hero
posted September 10, 2019 01:46 PM
Edited by mihaid at 13:49, 10 Sep 2019.

Does anyone agree that Nomads on the map look tiny compared to other creatures?




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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted September 10, 2019 07:54 PM

Yeah I noticed that as well. Nomads are really tiny. It bugs me to no end.
____________
"Just slide her down a bit farther. I could wear her like a hat." - Gnomes

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MattII
MattII


Legendary Hero
posted September 11, 2019 07:16 AM

Not going to get involved in the Secondary Skill discussion, because that one's been done to death, so here's a few ideas for new Artefacts:
Tome of the Novice - Hero has access to all Level 1 spells
Tome of the Acolyte - Hero has access to all level 2 spells
Tome of the Mage - Hero has access to all level 3 spells
Tome of the Archmage - Hero has access to all level 4 spells

There's not a fifth tome, since that's already covered by the Spellbinder's Hat.

Also a range of artefacts that give the hero the same bonus as having certain secondary skills (but not those that have artefact sets already).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 11, 2019 07:47 AM

MattII said:
Also a range of artefacts that give the hero the same bonus as having certain secondary skills (but not those that have artefact sets already).

Why would you do that?! Is'nt it enough HotA ruined Pathfinding already?

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MattII
MattII


Legendary Hero
posted September 11, 2019 07:57 AM

phoenix4ever said:
MattII said:
Also a range of artefacts that give the hero the same bonus as having certain secondary skills (but not those that have artefact sets already).

Why would you do that?! Is'nt it enough HotA ruined Pathfinding already?
You mean with the Wayfarer's Boots? They were sort of the foundation for my idea actually...

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TheClone
TheClone

Tavern Dweller
posted September 11, 2019 08:06 AM
Edited by TheClone at 08:08, 11 Sep 2019.

MattII said:
Not going to get involved in the Secondary Skill discussion, because that one's been done to death, so here's a few ideas for new Artefacts:
Tome of the Novice - Hero has access to all Level 1 spells
Tome of the Acolyte - Hero has access to all level 2 spells
Tome of the Mage - Hero has access to all level 3 spells
Tome of the Archmage - Hero has access to all level 4 spells

There's not a fifth tome, since that's already covered by the Spellbinder's Hat.

Also a range of artefacts that give the hero the same bonus as having certain secondary skills (but not those that have artefact sets already).


This is very boring.
There are already books of magic in the game.

My version:

Tome of the Novice (slot - different) - hero has access to all Level 1 spells.

Enchanted ring (ring slot) - hero has access to all level 2 spells.

Sigil of the sorcerer (shield slot)  +2 knowledge and hero has access to all level 3 spells.

Wizard's wand (sword slot) +2 the power of magic and hero has access to all level 4 spells.  

____________

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mihaid
mihaid


Hired Hero
posted September 11, 2019 09:12 AM
Edited by mihaid at 09:13, 11 Sep 2019.

I would actually enjoy some atypical artifacts, like a wand (right hand) that gives power, a tome (left hand) that gives knowledge, a plate (chest) that gives defense and some head gear that gives attack.

I know that the last one doesn't make the most sense, but neither does a plate boosting power skill.

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bloodsucker
bloodsucker


Legendary Hero
posted September 11, 2019 09:13 AM

MattII said:
Also a range of artefacts that give the hero the same bonus as having certain secondary skills (but not those that have artefact sets already).


Yeah, years ago I suggested a Pendant of Fire and Ice giving knowledge of all Water&Fire battle spells and full expertise of both schools but only during battle (no WaterWalk without Water and no Visions). Another pendant or a shield could give Armorer and Tactics and a sword could give Offense and Archery, for instance.

I would like to suggest an improvement to Dungeon's grail. It's the only  of the expensive towns whose grail doesn't give nothing special except a bonus to defending hero.
____________

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