Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 140 160 180 ... 187 188 189 190 191 ... 196 · «PREV / NEXT»
timmysoboy
timmysoboy


Hired Hero
posted May 03, 2022 04:40 AM

Alright, coming a bit from left field here, but:

One of the major weaknesses of Eagle Eye is that it's only used against the player, which is too little too late.

Here's my fix: Eagle Eye should also work on creatures - pick up haste from genes, resurrections from AAs.

That's still not overly useful, so you'd also have to add spells for all creature abilities, like getting poison from wivs and binding from dendroids.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
random_punk
random_punk

Tavern Dweller
posted June 01, 2022 09:19 AM
Edited by random_punk at 09:51, 01 Jun 2022.

My thoughts after playing it quite a lot.

1. Reduce Haspid attack by 2, 3 points OR cut the poison chance by between 3 to 5 percent points.
2. Give back Resistance to heroes who had it originally. I don't mind Interference, but I like my Resistance chumps.
3. Remove RMGs(currently default) "Join only for money" flag
   a) OR give it only to half of creatures(randomly)
   b) OR set it only for creatures of levels 5 and above
   c) OR give it 50/50 chance for creatures below L5 and set it by default for L5 and above.
4. Make new score formula transparent. There's no publicly available formula available at the time of writing this post.
5. Reduce Nympth/Oceanid attack by 1.
6. Reduce Sea Dog Accurate Shot formula chance and number of auto killed to 1/40.
7. Give 85% chance to cast Advanced Weakness/Disrupting Ray for Sorceress' instead of every hit.
8. Release Forge in v1.7 as planned, push campaign to v1.8. It's going to be badly balanced and broken just like Cove, give it time to breathe first.
9. Add mines to Object Rules in RMG Template Editor.
10. Add "Cosmetic" water setting to RMG. Water tiles uses for zone separation like trees and mountains. Have Navigation still disabled on those maps.

Sorry, but pirates can't be a top tier town like Castle, which basically fights transmetacosmic alien demon space monsters. It should be Stronghold/Fortress lovable redneck tier town.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 01, 2022 11:29 PM
Edited by NimoStar at 23:30, 01 Jun 2022.

I think very town should be balanced and Fortress still given a buff. it's specially heinous thatthey have no special town mechanics (either exclusive skill or special building). However you actually missed the one Cove creature which is proven to be OP, the Ayssid.

Ayssids are not only exceptionally fast flyiers, but they are also reslient AF. It was proven that equal number of Ayssids can kill an equal stack of Crusaders (say, 1000 vs 1000). while being very fast (speed 11) flyers. Take into account this doesn't even count they could outrun and outwait crusders, as well as basically every other level 4 creature (including Vampire Lords, speed 9) to have an easy win. And they cost over 33% less than vampire lords.
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 01, 2022 11:55 PM

Personally I don't like Sea Dogs Accurate Shot ability, maybe even Sea Dogs in general.

But almost all of Coves creatures are more or less OP. (So is Castle units and Vampire Lords of course.)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 02, 2022 02:18 AM

Well, that could be true.

I was just pointing out Ayssids are significantly better than even the otherwise considered best level 4 units.

On the other hand, this is also true for Sea Dogs and level 3 units, and they are probably able to beat all of them much as Ayssids beat all level 4's. But the thing is Aysids weren't mentioned in the previous post, and unlike Sea Dogs, they are even cheap and relatively easier to get.
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 02, 2022 07:24 AM

You are definitely right about Ayssids too, they even have the highest growth (11) of all level 4 units.

What about Nix Warriors, they are the ultimate tanks.

Or Sea Witches PERMANENTLY able to remove defense. (Especially insane when split into a few stacks.)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
random_punk
random_punk

Tavern Dweller
posted June 02, 2022 10:48 PM

I actually don't mind Ayssids. Could be more expensive, sure, but I've got no criticism other than that.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 04, 2022 07:04 AM

Well I do and I articulated it over beating all other creatures of same level.

I think some of these creatures culd be OK if they had more weaknesses.

At least Sorceress and Sea Dogs have downsides. Sorceress is fragile while Sea Dog is expensive to get and recruit.

Nix are very tanky and perhaps should be slower (actually no Cove creature is slow enouh that you don't want to take it...) but other than that, it's not the same as a double-attacking, resilient and cost-effective fast flying unit (only one of its kind).

Ayssids owever have no downsides whatsoever.
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 04, 2022 07:05 AM
Edited by NimoStar at 07:11, 04 Jun 2022.

Well I do and I articulated it over beating all other creatures of same level.

I think some of these creatures culd be OK if they had more weaknesses.

At least Sorceress and Sea Dogs have downsides. Sorceress is fragile while Sea Dog is expensive to get and recruit.

Nix are very tanky and perhaps should be slower (actually no Cove creature is slow enouh that you don't want to take it...) but other than that, it's not the same as a double-attacking, resilient and cost-effective fast flying unit (only one of its kind).

That is to say Ayssids have no downsides whatsoever. As phoenix even pointed, not only do they already beat all other creatures up to their level in one on one combat, but you also get even more of them.

Haspid is also OP. It can kill Ancient Behemoth, Titan and Archangel in 1-to-1 combat https://heroes.thelazy.net/index.php/Sea_Serpent_and_Haspid. Unlike Titan and Archangel they don't cost 5000 gold. And that is before the part of dead aspids because of revenge ability increase damage of a stack, and without counting the poison...
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fakesmile
fakesmile

Tavern Dweller
posted June 15, 2022 06:33 PM
Edited by fakesmile at 18:34, 15 Jun 2022.

Titan's Lightning Bolt to counter PDF

Hi all!

If Titan's Lightning Bolt scaled with power or air magic a little bit it would be an amazing counter to Power of the Dragon Father lore-wise. (Also would not be considered as much of a trash and have a bit more utility than just giving you a spell book)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LouWeed
LouWeed


Adventuring Hero
posted June 22, 2022 06:16 AM

Here's my suggestions for new skills to replace a couple of existing ones that aren't very good:

Earning
Basic Earning: when this hero is garrisoned in a town, the town's daily income is increased by +50%

Advanced Earning: when this hero is garrisoned in a town, the town's daily income is increased by +100%

Expert Earning: when this hero is garrisoned in a town, the town's daily income is increased by +200%

Legal Eye
Basic Legal Eye: when this hero is defeated in combat, they sue for damages and their faction is awarded 2500 gold + 100% of the cost of the army that was lost

Advanced Legal Eye: when this hero is defeated in combat, they sue for damages and their faction is awarded 2500 gold + 100% of the cost of the army that was lost, and the victorious army loses their movement points for the current turn (because they are detained for questioning)

Expert Legal Eye: when this hero is defeated in combat, they sue for damages; their faction is awarded 2500 gold + 100% of the cost of the army that was lost, and the victorious army loses their movement points for the current turn, as well  their weakest stack (because they go to jail)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 22, 2022 08:51 AM
Edited by Doomforge at 08:58, 22 Jun 2022.

NimoStar said:
Well, that could be true.

I was just pointing out Ayssids are significantly better than even the otherwise considered best level 4 units.


Ayssids' full (boosted) population outdamages ALL tier5 units and most tier6 units. So yeah, it is hilariously powerful for a fast flying unit. This of course assumes double attack, but that's pretty much a given outside early week vs. tier 7s.


Either way, it would be pretty fun if they finally moved Slow from Earth to Water. Two birds with one stone: makes Earth less mandatory, makes Water desireable. That is probably the simplest way to rebalance schools of magic. Moving DD to Fire (so that all schools have a mobility adventure spell) and introducing a proper Level 5 water spell (Blizzard plx) would straighten things up further. I don't think you really need that much attention here to fix the problem, just move the outliers around.
____________
We reached to the stars and everything is now ours

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
purerogue
purerogue


Known Hero
posted June 22, 2022 04:17 PM

LouWeed said:
EarningLegal Eye
Expert Legal Eye: when this hero is defeated in combat, they sue for damages; their faction is awarded 2500 gold + 100% of the cost of the army that was lost, and the victorious army loses their movement points for the current turn, as well  their weakest stack (because they go to jail)



____________
I have a book and I had been in a hospital. -Unknown

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 22, 2022 04:53 PM

People just forget multiplayer reality. Such hero would be a nuclear bomb : wait enemy main hero to be in range, you send hero with trash units to surrender, then you recruit again, send again next turn - as the winner has no movement points, repeat. Weakest stack lost then weakest stack lost again, then repeat until all stacks are gone, win game.

Not to mention the ridiculous penalty cost, 2500 gold every time, even if he had  only one stack with one creature when defeated. That's how you break a game.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
louweed
louweed


Adventuring Hero
posted June 22, 2022 09:19 PM

I mean, it was just a joke

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
theSilent
theSilent


Hired Hero
posted June 24, 2022 07:30 AM

I translated "Factory" faction into Chinese: https://zhuanlan.zhihu.com/p/518857214
____________
1 A born designer, and the initiator & chief of "The Maths of War 1" (http://heroescommunity.com/viewthread.php3?TID=47420) and other games/mods.
2 I'm eager to emigrate from China. Please help me.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted July 14, 2022 04:59 PM

Found a SOD bug that HOTA hasn't fixed. If you right-click on Expert Logistics the image is wrong.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 21, 2022 02:14 PM
Edited by Ghost at 14:35, 21 Aug 2022.

I've suggest to you add on ban spells and artifacts are Slow, Force Field, Resurrection, Armaggedon, Haste, combined artifacts and Campaign artifacts are Armaggedon's Blade, etc

Thanks

EDIT

I thought repeatly Blind - Clone - Haste can't realized, but I noticed Prayer, you add on Prayer. I don't ban Clone strategy. You can think Archangels vs Eovacius, I think as Chess club, where are stronger player shows trick. Slow isn't trick.

Thanks
____________
Fight MWMs - stand teach

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 23, 2022 12:49 PM
Edited by Phoenix4ever at 20:59, 27 Aug 2022.

1) Instead of having 7 heroes specialising in ballista and 1 in cannon, why not have them all specialise in Artillery.
Then all 8 heroes would specialise in BOTH ballista and cannon.
Currently ballista specialists are made obsolete due to the cannon.

2) Optional Mage Guild 4 for Stronghold and Fortress. (potentially with only one level 4 spell and Mage Guild 4 at half price.)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
shev441
shev441


Adventuring Hero
posted August 23, 2022 12:57 PM

My proposal for balancing special buildings in the game. Mostly in terms of costs. They provide unique flavour to town so I do not intend to change it much. However some costs of those buildings are questionable.
It is based on my expirence from playing single player and online, also based on opinions of other players who play online. Building in more of less random order:


- Magic University (Conflux ) - One of the best buildings in the game. Allows your heros to learn all magic schools. In most single/multiplayer game the best spells are inside earth and air magic (not only battlefield ones like : implosion, slow, haste, meteor shower, bolt and so on.., but also advanture ones d, town portal).
It is common strategy when you have conflux town to make all of your heroes to go visit this town in some point to make sure all them have those powerfull skills.
My idea for balance is to increase costs of buying each school for each hero. Basic cost of building stay the same. But instead of 2000 per magic school to buy, it should be 2500. Might not seem much, but if we assume that usually you buy  2 magic schools per hero (maybe sometimes 3 under right conditions) then for each hero you have to pay 5000 instead of old 4000. So additional 1000 gold for every hero. So in the end if you train 4-5 heroes , you have to spend additional 4000-5000 gold per game.  
It would make Conflux a bit less powerfull, even as random town found somewhere on the map (one that you build only tawern, mage guild and university).


- Mana vortex (Dungeon) - I really don't know how is it that such powerfull building is that cheap. It not only recover all of your mana point in the second. It also doubles it. Just reminder that in 1.6.1 Hota even expert Inteligence gives 50%. I know that it works only once a week. But it is enough to boost your main hero before going to war with enemy player. Also similar to conflux you can find dungeon on map without fort and only buy 2 buildings there to get this effect. Often players are attacking some creature with their main hero and no army, only to run , buy hero in Dungeon town to res mana and later attack other random creature to run again and rebuy hero in main town or where it needs to be with double mana now. And all of it for just 1000 gold? Cost of the building should be increased - I propose 2000 gold + 2 crystals. I dont want to go overboard and suddenly make this building so expensive that onone goes to it. But additional cost might make you short on buying additional hero or different buiding in same turn. Added also 2 crystals - this resource Dung doesnt need that many, but still might make building high tier guild a bit harder.

- Castle Gate (Inferno) - in theory cool building but it is extremly costly. Also you need to build in 2 towns to make it work. In same moment you can buy just guild 4 and get town portal that allows you to teleport wherever you want , not only to inferno towns. Gold cost should be cut in half, from 10000 to 5000 gold.

- Skeleton Transformer (Necro) - another must have bulding. I would incease it cost just a bit from 1000 to 1500. It is one of best towns in game. Usually in multiplayer people are trading monay at start a game to balance it more. So most people pay lots of money only to play as Necro. That's how strong it is. Starting game with low amount of money in most games. Often 1st turn is hard and sometiems you have problem to buy all / many heroes. This small increase in cost of buildig might make you not being able to buy lets say 4th hero. This 4th hero would collect 2 gold from map and make enough for 5th hero and so on with 6th and 7th hero. So it makes Necro start a bit harder without totally breaking it. Still remains strong town.

- Necromancy Amplifier (Necro) - same as above , incease cost from 1000 to 1500. Reasons similar, to make Necro a bit less strong.

- Fountain of Fortune (Rampart) - Anyone even remember this building exists? For some reason it is hidden under Mystic Pond (that is also weak and costly building) and after you have it you still have to spend 10 crystals and 1500g to build it? What? Castle has same building (gives moreale instead of luck) but it only cost 500 gold and 5 wood.  
This building should cost 1000 gold + 3 crystal tops or maybe even less and not require this mystic pond. Also could be graphicly improved cause this building looks like snow.

- Mystic Pond (Rampart) - leave costs same but make it give you a bit more resources. Right now it gives from 1-4 RANDOM special resource every start of the week. So it takes like more than 1 month to break even , often games end faster. Also it is random, you might get resource that you dont want all the time. Maybe 3-5 of random resource?  Or 2-4 but you can choose what you want?

- Cage of Warlords (Fortress) - I dont understand why this building requres so many other buildings. Stronghold has similar building that gives +1 attack instead of def, and you can build it right away day 1.
Cage needs not only town hall but also some Glyphs of Fear. So you have to spend like 2 days to get to it. In the end noone builds it. Maybe in some campaign where you have hero who goes to next map and making his/hers stats better is important. But in multiplayer game never seen anyone build it or single scenerio I personally also almost never build it. It is weakes of all similar building in different towns ( Inferno/Tower/Strong give also +1 basic attribute and they require 0 or 1 building to build.
I would drop Glyphs of Fear from buildings that are required. Leave town hall, to make it require 1 building like tower/inferno , and not to change to much original idea but make it somewhat usefull to build.

- Resource Silo (all towns) - Cool building in general. Still I think that it is too expensive in terms of gold. Also you need it to build Up. Gorgonas in Fortress. Right now in online games you almost never see them, cause it requires this building. In other towns it is also not that much better. I would reduce cost in gold from 5000 to 3500 gold. Often in online games you dont play longer than 2-3 weeks so it doesnt have much time to make up for itself. In single player doesnt really matter cause A.I. is not the best anyway. And often you already have 1-2 mines with this resource or have few towns so your money income is so big that it doesnt really matter if it cost 3000/5000/7000 or 10000. You will build it if you want anyway.

Also improve descriptions of some of those special buildings e.g.:
-Necromancy Amplifier - do not give information that it also transform dragons/hydras into bone dragon. I have found out about it by reading some website after playing game for 10 years.
-Freelancer's Guild - in Stronghold, it doesn't give information that with each marketplace you own , the prices for trading creature to resource is better. I remember that when I was yournger I used this building once, thought that it is useless and never used it again. Years later found out that when you have many towns with marketplaces it is sometimes usefull.



Uuuf. It was quite a long post. Interested on your opinions about this proposed changes.



 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 140 160 180 ... 187 188 189 190 191 ... 196 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1808 seconds