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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 25, 2019 11:15 AM |
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I never really understood why out of all things that are useless/imbalanced they actually chose to "fix" resistance.
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We reached to the stars and everything is now ours
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P4R4D0X0N
Famous Hero
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posted November 25, 2019 01:10 PM |
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Doomforge said: I never really understood why out of all things that are useless/imbalanced they actually chose to "fix" resistance.
The reason is simple... at least for me...
http://www.heroesofmightandmagic.com/heroes2/secondaryskills.shtml
These skills in here stay the same more or less since release. Only exception necromancy. Most of them are 1:1 copy from HoMM2 and I think their behaviour and stats should stay the same more or less.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 25, 2019 05:27 PM |
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What are you talking about, there was no Resistance in Heroes 2? Besides HotA made Necromancy and Scouting different from Heroes 2 and they decided to "fix" a skill that did'nt need fixing, unlike those terrible skills I have mentioned so many times. Good thing you are not forced to play with this new Resistance skill. (That has nothing to do with Resistance anyway LOL.)
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P4R4D0X0N
Famous Hero
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posted November 25, 2019 06:09 PM |
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Thats the reason... These skills (most of them are bad) are an 1:1 copy from HoMM2. The reason why resistance is changed -> It's not a "classic" skill that stays "untouched" and its just BAD. So maybe thats the logic to change it. True... scouting was changed aswell but it's just a number -> very unlikely to cause problems on long term, same goes for necromancy.
Classic HoMM2 just had other values for Diplomacy and Eagle Eye, rest stays the same.
If it comes to eagle eye... the biggest problem is you have a reference to old skills, a complete change of that skill is kinda unlikely coz of that.
Btw. What do you guys think about "Set" Items? Just for a certain Class? I'd personally like that... (not a combination artifact) a Set exclusively for Wizards, Knights, etc.?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 25, 2019 06:44 PM |
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There was nothing bad about original Resistance, the new one is much worse. With the new one you will ALWAYS get hit with Slow, Berserk, Blind, Armageddon, Implosion etc., that was certainly not the case with original Resistance.
Who cares if a spell is gonna last 21 instead of 30 turns, the battle will be over long before that.
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bloodsucker
Legendary Hero
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posted November 25, 2019 07:46 PM |
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phoenix4ever said: There was nothing bad about original Resistance, the new one is much worse... Who cares if a spell is gonna last 21 instead of 30 turns, the battle will be over long before that.
Someone who plays the game fast enough to have 20+ of Power, an orb and a book when the enemie's powerstack is a pack of angels...
The new Resistance also plays an interesting role in maps like Conquest of Heaven and Hell, where you need to keep your enemies blinded and slowed for dozens of turns.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted November 25, 2019 08:16 PM |
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Edited by RerryR at 20:22, 25 Nov 2019.
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P4R4D0X0N said:
Btw. What do you guys think about "Set" Items? Just for a certain Class? I'd personally like that... (not a combination artifact) a Set exclusively for Wizards, Knights, etc.?
Yes, it's a good idea. Class Sets make for more interesting gameplay and decisions. They can be used to further strengthen class-specific aspects and also carry negative attributes like Relics from MM7.
Also, they can serve as special lategame rewards
Exclusive Set for Warriors from AC mod as inspiration for HotA
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 25, 2019 08:35 PM |
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It's not a good idea, it will be impossible to balance.
There are already stuff like Golden Bow, Pendant of Courage, Elixir of Life and Cloak of the Undead King, that works much better for some factions than for others.
If you want factions to be different, you can start by getting rid of those stupid angel, giant, wyvern and cyclops banks, when everyone has them it's no wonder everything feels the same.
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gatecrasher
Famous Hero
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posted November 25, 2019 08:43 PM |
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Maybe a softer variant of class sets: Artifacts only for Might or Magic heroes.
For instance Orbs and Tomes could be Magic hero-only.
But on a second thought this will have a big impact, cumbersome to balance out.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted November 25, 2019 08:57 PM |
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Edited by RerryR at 20:58, 25 Nov 2019.
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phoenix4ever said: It's not a good idea, it will be impossible to balance.
What is impossible to balance? So far it's merely an idea suggested by P4R4D0X0N. Nothing is settled or worked out in detail. If you want to deny new content right from beginning then fine...
phoenix4ever said:
There are already stuff like Golden Bow, Pendant of Courage, Elixir of Life and Cloak of the Undead King, that works much better for some factions than for others.
I don't know about you but things like Pendant of Courage or Elixir of Life work good for me regardless of faction
phoenix4ever said:
If you want factions to be different, you can start by getting rid of those stupid angel, giant, wyvern and cyclops banks, when everyone has them it's no wonder everything feels the same.
I think factions are already different enough and we are more talking about heroes, and I think we all can agree here that there's a lot room for more uniqunes or diversity. Why not try it with artifacts that can only be worn by certain heroes or classes, might even be completely new artifacts.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 25, 2019 08:58 PM |
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HoMM3 without creature banks sounds tempting. I wonder how would it play out. Being forced to recruit tier 3-5 units again, yikes! JC guys would riot.
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We reached to the stars and everything is now ours
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monere
Bad-mannered
Supreme Hero
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posted November 25, 2019 09:01 PM |
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Doomforge said: HoMM3 without creature banks sounds tempting. I wonder how would it play out. Being forced to recruit tier 3-5 units again, yikes! JC guys would riot.
considering that every battle I see between "pros" ends up in angels + wyverns vs angels + wyverns... I'd say that lack of creature banks forces the dumb... I mean, the seasoned pros (yes, seasoned) to actually think about how to earn their win.
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MattII
Legendary Hero
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posted November 26, 2019 11:19 AM |
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Edited by MattII at 11:29, 26 Nov 2019.
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Some new spells would be nice. Things like Vampirism, Regeneration and Arcane Armour from Heroes 5, and Steal Enchantment, Pain Mirror and First Strike from Heroes 4.
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gatecrasher
Famous Hero
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posted November 26, 2019 01:28 PM |
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Instead of new spells I'd rather see the less useful ones made competitive.
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MattII
Legendary Hero
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posted November 27, 2019 09:02 AM |
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Edited by MattII at 09:06, 27 Nov 2019.
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gatecrasher said: Instead of new spells I'd rather see the less useful ones made competitive.
I'd assume that would be done as well. Of course, my suggestion assumes that adding new spells is even possible. It's not been done before, so it might not be, or might be so difficult that it's not worth the bother.
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P4R4D0X0N
Famous Hero
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posted November 28, 2019 02:08 AM |
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Since its 69 + 1 for Titans Thunder = 70... I think it should be possible to go at least up to 128 -> 2^7. But thats just an assumption it could be hardcoded aswell. It needs new graphics and code aswell. I guess the biggest problem is the code, followed by graphic.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted December 01, 2019 07:18 AM |
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Idea for a new major artifact: (It could replace the boots that ruin Pathfinding.)
The new artifact similar to Cape of Silence and Recanter's Cloak, would make it impossible to cast level 5 spells. (This could be a good artifact for protecting Gold Dragons from Implosion or stopping summon elemental spam.)
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bloodsucker
Legendary Hero
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posted December 01, 2019 03:28 PM |
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I probably shouldn't suggest this, since I'm not in the MP Community but how about an option to create a special loss condition for losing starting hero? This way the Poor Man's Town Portal exploit would stop working, at least for him.
* I came with this one after trying PM TP my main on a custom map without noticing the condition and lose the game.
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Timmysoboy
Hired Hero
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posted December 02, 2019 08:20 PM |
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As far as class based skills, it may be easier to bring in more secondary skill linked artifacts. Otherwise you’ve got an artifact that only does something 5% of the time. Linking them to might versus magic heroes would work too (sorry, I didn’t quote you, OP).
I love the idea of new spells, and there’s a bunch from HOMM4, like banish or displace. The trick is that adding any new spells will inherently nerf the old ones (making them less likely to get), or buff them (when you DO get an OP spell, you can be reasonably sure your opponent won’t)
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P4R4D0X0N
Famous Hero
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posted December 04, 2019 09:59 PM |
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Yeah I agree most of the HoMM4 spells look quite promising and it also displays an new version of slayer... on lvl 2 Id like that change too. +50% damage vs lvl 7
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